[Include] zlang - GVar per player lang system
#8

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Originally Posted by Kaperstone
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Maybe faster than y_lang, that'd be even great if you could add them to the thread to see some comparison (if possible with source), but regular variables definitely are faster than gvar.
http://forum.sa-mp.com/showpost.php?...3&postcount=11
http://forum.sa-mp.com/showpost.php?...2&postcount=14

I'd say language is definitely a time critical because text is used everywhere.
I know what they are faster, but they didn't provide similar functionality, like string keys. Languages can be realized with regular arrays, but code with arrays will be not too clear and functional. Also if someone wan to get maximum performance, tthey shouldn't use even arrays just pure strings with tons of if's.

Upd: i will add some tests with other language libraries later
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Messages In This Thread
zlang - GVar per player lang system - by ZiGGi - 27.11.2016, 10:44
Re: zlang - GVar per player lang system - by ZiGGi - 25.11.2017, 13:54
Re: zlang - GVar per player lang system - by Kaperstone - 25.11.2017, 13:56
Re: zlang - GVar per player lang system - by ToiletDuck - 25.11.2017, 13:56
Re: zlang - GVar per player lang system - by Kaperstone - 15.01.2018, 18:13
Re: zlang - GVar per player lang system - by ZiGGi - 16.01.2018, 04:26
Re: zlang - GVar per player lang system - by Kaperstone - 16.01.2018, 05:29
Re: zlang - GVar per player lang system - by ZiGGi - 16.01.2018, 05:53
Re: zlang - GVar per player lang system - by Kaperstone - 16.01.2018, 06:22
Re: zlang - GVar per player lang system - by kurta999 - 16.01.2018, 19:34
Re: zlang - GVar per player lang system - by Dice_ - 29.04.2018, 04:10
Re: zlang - GVar per player lang system - by ZiGGi - 29.04.2018, 07:19

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