[Include] zlang - GVar per player lang system
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Originally Posted by ZiGGi
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Nope. Any existed algorithm for search by string keys on Pawn is slower than existed in GVar. I was made some tests compared to y_languages and GVar's is much faster.
Maybe faster than y_lang, that'd be even great if you could add them to the thread to see some comparison (if possible with source), but regular variables definitely are faster than gvar.
http://forum.sa-mp.com/showpost.php?...3&postcount=11
http://forum.sa-mp.com/showpost.php?...2&postcount=14

I'd say language is definitely a time critical because text is used everywhere.
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Messages In This Thread
zlang - GVar per player lang system - by ZiGGi - 27.11.2016, 10:44
Re: zlang - GVar per player lang system - by ZiGGi - 25.11.2017, 13:54
Re: zlang - GVar per player lang system - by Kaperstone - 25.11.2017, 13:56
Re: zlang - GVar per player lang system - by ToiletDuck - 25.11.2017, 13:56
Re: zlang - GVar per player lang system - by Kaperstone - 15.01.2018, 18:13
Re: zlang - GVar per player lang system - by ZiGGi - 16.01.2018, 04:26
Re: zlang - GVar per player lang system - by Kaperstone - 16.01.2018, 05:29
Re: zlang - GVar per player lang system - by ZiGGi - 16.01.2018, 05:53
Re: zlang - GVar per player lang system - by Kaperstone - 16.01.2018, 06:22
Re: zlang - GVar per player lang system - by kurta999 - 16.01.2018, 19:34
Re: zlang - GVar per player lang system - by Dice_ - 29.04.2018, 04:10
Re: zlang - GVar per player lang system - by ZiGGi - 29.04.2018, 07:19

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