[Tutorial] Handlers - Pawn.RakNet
#11

Quote:
Originally Posted by Jelly23
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Sim, vocк estб errado. PR_AimSync nгo tem exatamente NADA a ver com balas.

Vocк pode obter essa informaзгo usando o pacote 204 (ID_WEAPONS_UPDATE). Exemplo:

PHP код:
public OnIncomingPacket(playeridpacketidBitStream:bs)
{
    new 
slotarmas[13][2];
    
    if (
packetid == 204)
    {
        
BS_IgnoreBits(bs8);
        
        for (new 
013i++)
        {
             
BS_ReadValue(
                 
bs,
                 
PR_UINT8slot,
                 
PR_UINT8armas[i][0],
                 
PR_UINT16armas[i][1]
             );
               
             
printf("%i %i %i"slotarmas[i][0], armas[i][1]);
        }
    }
    return 
1;

Tб mais e no caso de AimSync "PR_weaponState" й sobre o que entгo? Ainda estou me aprofundando sobre esse assunto que й bem novo pra mim.
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Messages In This Thread
Handlers - Pawn.RakNet - by Jelly23 - 30.12.2017, 16:58
Re: Handlers - Pawn.RakNet - by TUIDAN - 30.12.2017, 17:11
Re: Handlers - Pawn.RakNet - by IlanZ - 31.12.2017, 03:28
Re: Handlers - Pawn.RakNet - by SpikeCompiler - 31.12.2017, 10:11
Re: Handlers - Pawn.RakNet - by Delete_ - 31.12.2017, 10:59
Re: Handlers - Pawn.RakNet - by PT - 31.12.2017, 12:04
Re: Handlers - Pawn.RakNet - by Relaxed - 31.12.2017, 16:44
Re: Handlers - Pawn.RakNet - by LincoN_ - 02.01.2018, 11:37
Re: Handlers - Pawn.RakNet - by ViDaLoKa1 - 02.01.2018, 19:07
Re: Handlers - Pawn.RakNet - by Jelly23 - 02.01.2018, 20:10
Re: Handlers - Pawn.RakNet - by ViDaLoKa1 - 02.01.2018, 21:19
Re: Handlers - Pawn.RakNet - by Jelly23 - 02.01.2018, 21:55

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