12.12.2017, 18:31
Oh I found your problem (was busy yesterday)
IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.
Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)
IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.
Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)