[MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function
#5

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Originally Posted by » Pawnst★r «
Quote:
Originally Posted by niCe
Would it be possible to enable/disable vehicle markers on radar by any function - e.g. EnableVehicleMarkers(); - under OnGameModeInit? Note if a gamemode is in one city, and there are like 2000 cars, vehicle markers cause the radar is extremely chaotic. If this is just a minor update to current version of SA-MP 0.3, I guess it would be greatly welcomed by most of gamemode scripters.
I like this, would be a nice addition, however ...

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Originally Posted by niCe
Also other features, such as blur effects while driving fast
Useless, and causes people to lag.

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Originally Posted by niCe
rifles/thrown weapons in Ammu-Nation
You can script this easily ..


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Originally Posted by niCe
and/or grass/bush in clients. If Kye is gonna read this topic, I hope, he will consider enabling these modifications.
Wtf?!
I would like the ability to disable vehicle markers, or set them up similar to the player markers, where you can change their colors, transparency, etc.

How about an option (Checkbox) the SA:MP client that disables effects such as blur, so that people who can handle it, can use it, and those with lower end pcs can disable the effects.


CodeMatrix
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