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[MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - Printable Version

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+---- Thread: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function (/showthread.php?tid=96619)



[MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - niCe - 09.09.2009

Would it be possible to enable/disable vehicle markers on radar by any function - e.g. EnableVehicleMarkers(); - under OnGameModeInit? Note if a gamemode is in one city, and there are like 2000 cars, vehicle markers cause the radar is extremely chaotic. If this is just a minor update to current version of SA-MP 0.3, I guess it would be greatly welcomed by most of gamemode scripters.

Also other features, such as blur effects while driving fast, rifles/thrown weapons in Ammu-Nation and/or grass/bush in clients. If Kye is gonna read this topic, I hope, he will consider enabling these modifications.

Thanks for your time and willingness,
niCe


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - TMasters - 09.09.2009

Already requested this, especialy for RP/RL servers, but as iI wrote some oher stuff, my post got removed


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - ded - 09.09.2009

Quote:
Originally Posted by niCe
Would it be possible to enable/disable vehicle markers on radar by any function - e.g. EnableVehicleMarkers(); - under OnGameModeInit? Note if a gamemode is in one city, and there are like 2000 cars, vehicle markers cause the radar is extremely chaotic. If this is just a minor update to current version of SA-MP 0.3, I guess it would be greatly welcomed by most of gamemode scripters.
I like this, would be a nice addition, however ...

Quote:
Originally Posted by niCe
Also other features, such as blur effects while driving fast
Useless, and causes people to lag.

Quote:
Originally Posted by niCe
rifles/thrown weapons in Ammu-Nation
You can script this easily ..


Quote:
Originally Posted by niCe
and/or grass/bush in clients. If Kye is gonna read this topic, I hope, he will consider enabling these modifications.
Wtf?!


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - Balon - 09.09.2009

Quote:

and/or grass/bush in clients. If Kye is gonna read this topic, I hope, he will consider enabling these modifications.

It was enabled once, but it caused desync.




Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - XPlatform - 09.09.2009

Quote:
Originally Posted by » Pawnst★r «
Quote:
Originally Posted by niCe
Would it be possible to enable/disable vehicle markers on radar by any function - e.g. EnableVehicleMarkers(); - under OnGameModeInit? Note if a gamemode is in one city, and there are like 2000 cars, vehicle markers cause the radar is extremely chaotic. If this is just a minor update to current version of SA-MP 0.3, I guess it would be greatly welcomed by most of gamemode scripters.
I like this, would be a nice addition, however ...

Quote:
Originally Posted by niCe
Also other features, such as blur effects while driving fast
Useless, and causes people to lag.

Quote:
Originally Posted by niCe
rifles/thrown weapons in Ammu-Nation
You can script this easily ..


Quote:
Originally Posted by niCe
and/or grass/bush in clients. If Kye is gonna read this topic, I hope, he will consider enabling these modifications.
Wtf?!
I would like the ability to disable vehicle markers, or set them up similar to the player markers, where you can change their colors, transparency, etc.

How about an option (Checkbox) the SA:MP client that disables effects such as blur, so that people who can handle it, can use it, and those with lower end pcs can disable the effects.


CodeMatrix


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - Jay_ - 09.09.2009

I suggested this to. With vehicle markers enabled, areas which are full of vehicles don't look very nice.


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - MPKaboose - 10.09.2009

This was scripted once on a server don't know how the owner did it tough (vehicle markers)


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - Correlli - 10.09.2009

Quote:
Originally Posted by ArcticFox
This was scripted once on a server don't know how the owner did it tough (vehicle markers)
I don't think it's possible to script something like that. Maybe he was just using a vehicle-streamer which created the vehicle (and it's marker of course) when someone was close to that position?


Re: [MINOR SUGGESTION FOR 0.3] Vehicle markers - disable/enabled by function - MPKaboose - 10.09.2009

Quote:
Originally Posted by Don Correlli
Quote:
Originally Posted by ArcticFox
This was scripted once on a server don't know how the owner did it tough (vehicle markers)
I don't think it's possible to script something like that. Maybe he was just using a vehicle-streamer which created the vehicle (and it's marker of course) when someone was close to that position?
nope even if you were next to the vehicle the marker was still not visible anyway lets hope that this will be added