20.10.2017, 14:14
Vocк tambйm pode fazer na Public OnPlayerSpam
e quando o player morrer vocк faz a variavel do criminoso valer verdadeiro na OnPlayerDeath
Код:
public OnPlayerSpawn(playerid)
{
if(Criminoso[playerid] == 1)
{
ResetPlayerWeapons(playerid);
TogglePlayerControllable(playerid,0);
SetPlayerHealth(playerid, 10.0);
SCM(playerid, -1, "{DBED15}Os medicos nгo vгo tratar um criminoso.");
SCM(playerid, -1, "{DBED15}Espere a policia vim te buscar.");
ClearAnimations(playerid);
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0, 1);
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0, 1);
return 1;
}
return 1;
}

