12.08.2017, 05:41
Hi, i had a problem here. I've finished making an Job script (Trucking Mission) and its work good. But! i have some little problem here, iam not sure the problem is from script because the script is looks good, i think i have problem from plugins or others. Here is the problem info :
When i enter the Trucking CP, its show dialog with 1 option "Start Mission". When click start, player will be put on Tanker vehicle to start the mission. But when i already enter the car, the Dialog is showing again (so if player click Start Mission again then will spawn 2 Tanker vehicles). Idk whats wrong with this script ? i already try with new script like (pizza boy, bus mission) and its same. below i put some line of trucking script :
When i enter the Trucking CP, its show dialog with 1 option "Start Mission". When click start, player will be put on Tanker vehicle to start the mission. But when i already enter the car, the Dialog is showing again (so if player click Start Mission again then will spawn 2 Tanker vehicles). Idk whats wrong with this script ? i already try with new script like (pizza boy, bus mission) and its same. below i put some line of trucking script :
Код:
#define DIALOG_TMIS_START 18549 #define RCP_TMIS 16 #define RCP_TMISF 17 #define CP_TYPE_TMIS 18 new IsInTMis[MAX_PLAYERS]; temp1 = CreateDynamicCP(-76.8202, -1136.7112, 1.0781, 1.0, 0, 0, -1, 50.0); cptype[temp1][0] = CP_TYPE_TMIS; if(dialogid == DIALOG_TMIS_START) { if(response) { if(listitem == 0) { new tvar = CreateVehicle(514, -76.1636, -1128.9650, 1.7267, 69.9965, 0, 0, 30000, 0); PutPlayerInVehicle(playerid, tvar, 0); SendClientMessage(playerid, COLOR_YELLOW, "A marker has been set on your map, go there to get the Shipment."); SetPlayerRaceCheckpoint(playerid, 1, 274.4175, 1408.9670, 10.1056, 0, 0, 0, 5.0); gPlayerRaceCheckpointStatus[playerid] = RCP_TMIS; IsInTMis[playerid]=1; selawa[playerid]=1; SetTimerEx("HexHax", 30000, false, "i", playerid); printf("%s has started trucking mission.", playername); } } } case CP_TYPE_TMIS: { ShowPlayerDialog2(playerid, DIALOG_TMIS_START, DIALOG_STYLE_LIST, "Trucking Mission", "Start Mission", "Select", "Cancel"); } case RCP_TMIS: { new rand = random(sizeof(tfl)); SendClientMessage(playerid, COLOR_YELLOW, "You have got the shipment, now make your way to the dealer."); SetPlayerRaceCheckpoint(playerid, 1, tfl[rand][0], tfl[rand][1], tfl[rand][2], 0, 0, 0, 5.0); gPlayerRaceCheckpointStatus[playerid] = RCP_TMISF; } case RCP_TMISF: { new str[256]; new tvar = TruckFCost; format(str, sizeof(str), "Congratulations! You have handed the shipment and got $%d.", tvar); SendClientMessage(playerid, COLOR_GREEN, str); DisablePlayerRaceCheckpoint(playerid); gPlayerRaceCheckpointStatus[playerid] = 0; IsInTMis[playerid]=0; GivePlayerMoney(playerid, tvar); new name[MAX_PLAYER_NAME]; GetPlayerName(playerid, name, sizeof(name)); printf("%s has finished trucking mission and got $%d.", name, tvar); DestroyVehicle(GetPlayerVehicleID(playerid)); RemovePlayerFromVehicle(playerid); dini_IntSet(AddDirFile(dir_userfiles, name), "Trucking", dini_Int(AddDirFile(dir_userfiles, name), "Trucking")+1); }