12.08.2017, 03:50
Code:
new string[sizeof SkinItems* 50]; for (new i; i < sizeof SkinItems; i++) { format(string, sizeof string, "%s\t%s\n", string, SkinItems[i][attachName]); } ShowPlayerDialog(playerid, DIALOG_SKINS, DIALOG_STYLE_PREVMODEL, "Select Skins", string, "Select", "Close");
Code:
enum MaleSkins { attachModel, attachName[25] }; new const SkinItems[][MaleSkins] = { {9, "Skin"}, {10, "Skin"}, {12, "Skin"}, // atp ...... } ;
I use compilation file that contains textdraws, OnPlayerClickPlayerTextdraw and OnPlayerClickTextdraw, without my script displaying your dialog.