[Ajuda] kills/deaths nao salvam
#3

tlgd! o meu ta assim:

Quote:

enum InfoPlayer {

Senha,
Skin,
Score,
Dinheiro,
Admin,
pKills,
pDeaths,
pMoney,
pAdmin

};

new Player[MAX_PLAYERS][InfoPlayer];

playerdeath...

Player[killerid][pKills]++; // Will increase the killerid kills
Player[playerid][pDeaths]++; // Will increase the playerid ( the one who died ) the deaths.

playerdisconnect...

DOF2_SetInt( GetPlayerArquivo( playerid ), "Kills",Player[playerid][pKills]); // We set/update the players settings.
DOF2_SetInt( GetPlayerArquivo( playerid ), "Deaths",Player[playerid][pDeaths]);
return 1;
}

LoadPlayer(playerid)...

Player[ playerid ][ pKills ] = DOF2_GetInt(GetPlayerArquivo( playerid ),"Kills"); // We load our settings
Player[ playerid ][ pDeaths ] = DOF2_GetInt(GetPlayerArquivo( playerid ),"Deaths");
eu so nao adicionei isso que ele mandou: #include <Double-O-Files_2>
sera que tem algum problema?
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Messages In This Thread
kills/deaths nao salvam - by PedroH - 16.07.2017, 02:40
Nгo esqueзa da ";" - by DogMal - 16.07.2017, 02:49
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 02:59
Re: kills/deaths nao salvam - by DogMal - 16.07.2017, 03:03
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 03:25
Re: kills/deaths nao salvam - by Jonorusc - 16.07.2017, 14:30
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 16:56
Re: kills/deaths nao salvam - by XandyMello - 16.07.2017, 17:23
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 18:27
Re: kills/deaths nao salvam - by XandyMello - 16.07.2017, 20:55

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