[Ajuda] kills/deaths nao salvam
#2

enum Playerinfos
{
Matou,
Morreu // Quando for o ъltimo vocк nгo utiliza vнrgula
}; // Fecha com ";"
new pInfo[MAX_PLAYERS][Playerinfos];

public OnPlayerDeath(playerid, killerid, reason)
{
pInfo[killerid][Matou]++; // Vai dar mais 1 para o que matou (killerid)
pInfo[playerid][Morreu]++; //Vai dar mais 1 para o que morreu (playerid)
return 1;
}


// SALVAR

DOF2_SetInt(String, "Morreu", pInfo[playerid][Morreu]);
DOF2_SetInt(String, "Matou", pInfo[playerid][Matou]);

// CARREGAR
pInfo[playerid][Matou] = DOF2_GetInt(String, "Matou");
pInfo[playerid][Morreu] = DOF2_GetInt(String, "Morreu");
Reply


Messages In This Thread
kills/deaths nao salvam - by PedroH - 16.07.2017, 02:40
Nгo esqueзa da ";" - by DogMal - 16.07.2017, 02:49
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 02:59
Re: kills/deaths nao salvam - by DogMal - 16.07.2017, 03:03
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 03:25
Re: kills/deaths nao salvam - by Jonorusc - 16.07.2017, 14:30
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 16:56
Re: kills/deaths nao salvam - by XandyMello - 16.07.2017, 17:23
Re: kills/deaths nao salvam - by PedroH - 16.07.2017, 18:27
Re: kills/deaths nao salvam - by XandyMello - 16.07.2017, 20:55

Forum Jump:


Users browsing this thread: 3 Guest(s)