27.04.2017, 04:12
Quote:
Remove parts of your code that you think is wrong until you find what it is, usually a big syntax fault.
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Код:
case DIALOG_CSTEAL: { for(new i=0;i < MAX_PLAYERS;i++) { if(GetPlayerInterior(playerid) == cActor[i][Interior]) { if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor[i][Pos][0],cActor[i][Pos][1], cActor[i][Pos][2])) { switch(listitem) { new string[360]; case 0: { format(string, 128, "* %s takes an item from the %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GivePlayerMoney(playerid, cActor[i][cMoney]); cActor[i][cMoney] = 0; } case 1: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dLSD] += cActor[i][LSD]; cActor[i][LSD] = 0; } case 2: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCocaine] += cActor[i][Cocaine]; cActor[i][Cocaine] = 0; } case 3: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMarijuana] += cActor[i][Marijuana]; cActor[i][Marijuana] = 0; } case 4: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMeth] += cActor[i][Meth]; cActor[i][Meth] = 0; } case 5: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][Ecstasy] += cActor[i][Ecstasy]; cActor[i][Ecstasy] = 0; } case 6: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dHeroin] += cActor[i][Heroin]; cActor[i][Heroin] = 0; } case 7: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCrack] += cActor[i][dCrack]; cActor[i][dCrack] = 0; } } } } } }