27.04.2017, 04:12
Quote:
|
Remove parts of your code that you think is wrong until you find what it is, usually a big syntax fault.
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Код:
case DIALOG_CSTEAL:
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerInterior(playerid) == cActor[i][Interior])
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor[i][Pos][0],cActor[i][Pos][1], cActor[i][Pos][2]))
{
switch(listitem)
{
new string[360];
case 0:
{
format(string, 128, "* %s takes an item from the %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
GivePlayerMoney(playerid, cActor[i][cMoney]);
cActor[i][cMoney] = 0;
}
case 1:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dLSD] += cActor[i][LSD];
cActor[i][LSD] = 0;
}
case 2:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dCocaine] += cActor[i][Cocaine];
cActor[i][Cocaine] = 0;
}
case 3:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dMarijuana] += cActor[i][Marijuana];
cActor[i][Marijuana] = 0;
}
case 4:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dMeth] += cActor[i][Meth];
cActor[i][Meth] = 0;
}
case 5:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][Ecstasy] += cActor[i][Ecstasy];
cActor[i][Ecstasy] = 0;
}
case 6:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dHeroin] += cActor[i][Heroin];
cActor[i][Heroin] = 0;
}
case 7:
{
format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
PlayerInfo[playerid][dCrack] += cActor[i][dCrack];
cActor[i][dCrack] = 0;
}
}
}
}
}
}


