Compiling Error
#5

Quote:
Originally Posted by Hansrutger
Посмотреть сообщение
Remove parts of your code that you think is wrong until you find what it is, usually a big syntax fault.
Tried it. The error seems to be somewhere here

Код:
                       case DIALOG_CSTEAL:
			{
   				for(new i=0;i < MAX_PLAYERS;i++)
       			        {
		        	if(GetPlayerInterior(playerid) == cActor[i][Interior])
			        {
		        		if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor[i][Pos][0],cActor[i][Pos][1], cActor[i][Pos][2]))
			        	{
       	    				switch(listitem)
       	    				{
       	    				    new string[360];
       	    				    case 0:
								{
								    format(string, 128, "* %s takes an item from the %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							GivePlayerMoney(playerid, cActor[i][cMoney]);
        							cActor[i][cMoney] = 0;
								}
								case 1:
        						{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dLSD] += cActor[i][LSD];
        							cActor[i][LSD] = 0;
								}
								case 2:
								{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dCocaine] += cActor[i][Cocaine];
        							cActor[i][Cocaine] = 0;
								}
       	    				    case 3:
       	    				    {
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dMarijuana] += cActor[i][Marijuana];
        							cActor[i][Marijuana] = 0;
								}
								case 4:
								{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dMeth] += cActor[i][Meth];
        							cActor[i][Meth] = 0;
								}
								case 5:
								{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][Ecstasy] += cActor[i][Ecstasy];
        							cActor[i][Ecstasy] = 0;
								}
								case 6:
								{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dHeroin] += cActor[i][Heroin];
        							cActor[i][Heroin] = 0;
								}
								case 7:
								{
								    format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]);
        							ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        							PlayerInfo[playerid][dCrack] += cActor[i][dCrack];
        							cActor[i][dCrack] = 0;
								}
							}
						}
					}
				}
			}
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Messages In This Thread
Compiling Error - by NealPeteros - 27.04.2017, 03:45
Re: Compiling Error - by Kane - 27.04.2017, 03:55
Re: Compiling Error - by NealPeteros - 27.04.2017, 04:08
Re: Compiling Error - by Hansrutger - 27.04.2017, 04:10
Re: Compiling Error - by NealPeteros - 27.04.2017, 04:12
Re: Compiling Error - by Kane - 27.04.2017, 04:19
Re: Compiling Error - by NealPeteros - 27.04.2017, 04:24
Re: Compiling Error - by Hansrutger - 27.04.2017, 04:25
Re: Compiling Error - by NealPeteros - 27.04.2017, 04:29
Re: Compiling Error - by Hansrutger - 27.04.2017, 04:34
Re: Compiling Error - by NealPeteros - 27.04.2017, 04:54
Re: Compiling Error - by NealPeteros - 27.04.2017, 05:00

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