Remove parts of your code that you think is wrong until you find what it is, usually a big syntax fault.
|
case DIALOG_CSTEAL: { for(new i=0;i < MAX_PLAYERS;i++) { if(GetPlayerInterior(playerid) == cActor[i][Interior]) { if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor[i][Pos][0],cActor[i][Pos][1], cActor[i][Pos][2])) { switch(listitem) { new string[360]; case 0: { format(string, 128, "* %s takes an item from the %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GivePlayerMoney(playerid, cActor[i][cMoney]); cActor[i][cMoney] = 0; } case 1: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dLSD] += cActor[i][LSD]; cActor[i][LSD] = 0; } case 2: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCocaine] += cActor[i][Cocaine]; cActor[i][Cocaine] = 0; } case 3: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMarijuana] += cActor[i][Marijuana]; cActor[i][Marijuana] = 0; } case 4: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMeth] += cActor[i][Meth]; cActor[i][Meth] = 0; } case 5: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][Ecstasy] += cActor[i][Ecstasy]; cActor[i][Ecstasy] = 0; } case 6: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dHeroin] += cActor[i][Heroin]; cActor[i][Heroin] = 0; } case 7: { format(string, 128, "* %s takes an item from %s's corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCrack] += cActor[i][dCrack]; cActor[i][dCrack] = 0; } } } } } }
new string[360]; case 0: { format(string, sizeof(string), "* %s takes an item from the %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); GivePlayerMoney(playerid, cActor[i][Money]); cActor[i][Money] = 0 } case 1: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dLSD] += cActor[i][LSD]; cActor[i][LSD] = 0; } case 2: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCocaine] += cActor[i][Cocaine]; cActor[i][Cocaine] = 0; } case 3: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMarijuana] += cActor[i][Marijuana]; cActor[i][Marijuana] = 0; } case 4: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dMeth] += cActor[i][Meth]; cActor[i][Meth] = 0; } case 5: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][Ecstasy] += cActor[i][Ecstasy]; cActor[i][Ecstasy] = 0; } case 6: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dHeroin] += cActor[i][Heroin]; cActor[i][Heroin] = 0; } case 7: { format(string, sizeof(string), "* %s takes an item from %s\'s corpse.", GetName(playerid), cActor[i][cName]); ProxDetector(8.0, playerid, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); PlayerInfo[playerid][dCrack] += cActor[i][dCrack]; cActor[i][dCrack] = 0; }
PlayerInfo[playerid][dCrack] += cActor[i][dCrack];
Should be without a d? And on anothet place it should be with a d. Not sure if this is the problem but can be since using two different enumeration declarations in the same array variable can cause these problems. Let us know. |
You are using very common names for your array index placeholders (enum names) which worries me.
Delete line by line (just take one of the cases) and see which line it is. If it's to do with any enum then I suggest you rename your enum placeholder name's. |