[Tool/Web/Other] Testing Player Animations [Quick advise]
#1

This is not a tutorial. It's just a friendly advise for everyone.

I was looking for player animations to use on my server's actors, but it's hard to pick animations based on the name only. ("Police" "crm_drgbst_01", what the hell does that mean?)

While I was on it, I thought about a quick solution:
pawn Code:
CMD:playanim(playerid,o[])
{
    new lib[32],anim[32];
    if(sscanf(o,"ss",lib,anim)) return 0;
    ApplyAnimation(playerid,lib,anim,4.1,0,0,0,0,2000,1);
    return 1;
}
You may not be using ZCMD, but it should give you an idea.

Now all I have to do is:



And I get a nice preview of the animation.

I tried to find this in the tutorial section, but I did not find anything.
I wonder if it's because it is easy af.
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Messages In This Thread
Testing Player Animations [Quick advise] - by Toroi - 25.02.2017, 22:11
Re: Testing Player Animations [Quick advise] - by SkyFlare - 26.02.2017, 10:15
Re: Testing Player Animations [Quick advise] - by Luis- - 26.02.2017, 13:12
Re: Testing Player Animations [Quick advise] - by MustafaKemalAtaturk - 11.09.2018, 00:38
Re: Testing Player Animations [Quick advise] - by KinderClans - 11.09.2018, 00:42
Re: Testing Player Animations [Quick advise] - by Undef1ned - 11.09.2018, 01:35
Re: Testing Player Animations [Quick advise] - by CaptainBoi - 03.10.2018, 16:07

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