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[Tool/Web/Other] Testing Player Animations [Quick advise] - Printable Version

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+---- Thread: [Tool/Web/Other] Testing Player Animations [Quick advise] (/showthread.php?tid=629404)



Testing Player Animations [Quick advise] - Toroi - 25.02.2017

This is not a tutorial. It's just a friendly advise for everyone.

I was looking for player animations to use on my server's actors, but it's hard to pick animations based on the name only. ("Police" "crm_drgbst_01", what the hell does that mean?)

While I was on it, I thought about a quick solution:
pawn Code:
CMD:playanim(playerid,o[])
{
    new lib[32],anim[32];
    if(sscanf(o,"ss",lib,anim)) return 0;
    ApplyAnimation(playerid,lib,anim,4.1,0,0,0,0,2000,1);
    return 1;
}
You may not be using ZCMD, but it should give you an idea.

Now all I have to do is:



And I get a nice preview of the animation.

I tried to find this in the tutorial section, but I did not find anything.
I wonder if it's because it is easy af.


Re: Testing Player Animations [Quick advise] - SkyFlare - 26.02.2017

I actually need this +rep, this is actually so simple yet I didn't think of this, so much ideas in my head for my gamemode, makes you get writers-block, again awesome man!


Re: Testing Player Animations [Quick advise] - Luis- - 26.02.2017

There's a ton of filterscripts that do this.


Re: Testing Player Animations [Quick advise] - MustafaKemalAtaturk - 11.09.2018

Good job, mate. Useful.


Re: Testing Player Animations [Quick advise] - KinderClans - 11.09.2018

Thanks. Small codes are always the best.


Re: Testing Player Animations [Quick advise] - Undef1ned - 11.09.2018

Something useful.


Re: Testing Player Animations [Quick advise] - CaptainBoi - 03.10.2018

Goodjob its ezy to check animations via that cmd.