07.02.2017, 09:59
You can use this function to set all created dynamic objects to specific world id, but i wouldn't suggest this method, you can use "Find and Replace" in your script editor instead.
Note: It doesn't work with static objects.
Code:
MoveAllDynamicObjectsToVW(vwid) { for(new i, j = CountDynamicObjects(); i < j; i++) if(IsValidDynamicObject(i)) Streamer_SetIntData(STREAMER_TYPE_OBJECT, i, E_STREAMER_WORLD_ID, vwid); }