Maps gm -
BrianFaria - 07.02.2017
How to put all maps of gm to another world?
Re: Maps gm -
kloning1 - 07.02.2017
if you use CreateObject, you can set object to another world
Code:
CreateObject((modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0)
if you use streamer, you can set to another object
Code:
CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:streamdistance = STREAMER_OBJECT_SD, Float:drawdistance = STREAMER_OBJECT_DD, STREAMER_TAG_AREA areaid = STREAMER_TAG_AREA -1, priority = 0);
so, just convert them.
Re: Maps gm -
BrianFaria - 07.02.2017
No, I mean, there are a lot of maps and everywhere, what I need is a script or something that passes all mappings to another world
Re: Maps gm -
X337 - 07.02.2017
You can use this function to set all created dynamic objects to specific world id, but i wouldn't suggest this method, you can use "Find and Replace" in your script editor instead.
Code:
MoveAllDynamicObjectsToVW(vwid)
{
for(new i, j = CountDynamicObjects(); i < j; i++)
if(IsValidDynamicObject(i))
Streamer_SetIntData(STREAMER_TYPE_OBJECT, i, E_STREAMER_WORLD_ID, vwid);
}
Note: It doesn't work with static objects.
Re: Maps gm -
BrianFaria - 07.02.2017
To see, as I pass this map to another world (I just want an example)
Code:
CreateDynamicObject(1557, 275.656005, -1621.033081, 46.010025, 0.000000, 0.000000, 79.400062);
Re: Maps gm -
princejeet1510 - 07.02.2017
If you don't need them just comment them by using
PHP Code:
/* this all area will be out of script till you apply */
So (/*) and (*/) is to start and close a comment respectively
Re: Maps gm -
BrianFaria - 07.02.2017
Yes, I want to put the maps but in another world, because they interfere with the others.