12.01.2017, 14:23
Getting desynced is one among them. Another reason, I'd say is caused due to latency. I've experienced situations where OPS fails when OPD is called twice in a row, this is a rare case though. Others, like I stated, there are fake spawns and fake kills that can bypass, but it's always up to the developer to have safeguard. PLAYER_STATE_WASTED would be pretty much fine to check.