Quote:
Originally Posted by |∞|-Рцппσĵσ-|∞|
Why are you setting a array of 40 cells, and then using 51 cells in your format?
pawn Code:
x_Fastfunctionscheck[ 40 ]; format(x_Fastfunctionscheck, sizeof(x_Fastfunctionscheck), "*** <censored> Detection loaded Sucessfully v.%d ***", Version); //Version returns max 4 cells. So that's 51 cells including null.
The same in OnGameModeInit()
A 40 cell array, and using 48 cells in your format.
I saw that you have -
pawn Code:
quickconnect_name[MAX_PLAYER_NAME];
- in your OnAntiCheatCommandText(playerid, cmdtext[]) callback, but never used the GetPlayerName function.
And Finally shouldn't you rename the topic, as you're releasing a include and not a filterscript.
|
1. Hm...yeah cause i hate using 256/128 Cells. Sometimes it happens that i choose the wrong cell size, but thats no problem just add more cells or use 100 whatever~ its just a Console Output nothing serious
2. Thats for Version 0.08, some functions which are included will be used in the next version.
Quote:
sorry but you can create as GM example?
|
I gonna make a Video and a example for it, gonna release it today (22:00)
Thx