05.12.2016, 13:33
(
Последний раз редактировалось dugi; 05.12.2016 в 18:52.
)
This is the invalid player:
And about beach
i want it just a tele command so i disabled it here
Command:
?? Help please ! !
?? any ideas
Код:
if(killerid!=INVALID_PLAYER_ID) { switch (reason) { case 0: { reasonMsg = "Unarmed"; } case 1: { reasonMsg = "Brass Knuckles"; } case 2: { reasonMsg = "Golf Club"; } case 3: { reasonMsg = "Night Stick"; } case 4: { reasonMsg = "Knife"; } case 5: { reasonMsg = "Baseball Bat"; } case 6: { reasonMsg = "Shovel"; } case 7: { reasonMsg = "Pool Cue"; } case 8: { reasonMsg = "Katana"; } case 9: { reasonMsg = "Chainsaw"; } case 10: { reasonMsg = "Dildo"; } case 11: { reasonMsg = "Dildo"; } case 12: { reasonMsg = "Vibrator"; } case 13: { reasonMsg = "Vibrator"; } case 14: { reasonMsg = "Flowers"; } case 15: { reasonMsg = "Cane"; } case 22: { reasonMsg = "Pistol"; } case 23: { reasonMsg = "Silenced Pistol"; } case 24: { reasonMsg = "Desert Eagle"; } case 25: { reasonMsg = "Shotgun"; } case 26: { reasonMsg = "Sawn-off Shotgun"; } case 27: { reasonMsg = "Combat Shotgun"; } case 28: { reasonMsg = "MAC-10"; } case 29: { reasonMsg = "MP5"; } case 30: { reasonMsg = "AK-47"; } case 31: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 447: { reasonMsg = "Sea Sparrow Machine Gun"; } default: { reasonMsg = "M4"; } } } else { reasonMsg = "M4"; } } case 32: { reasonMsg = "TEC-9"; } case 33: { reasonMsg = "Rifle"; } case 34: { reasonMsg = "Sniper Rifle"; } case 37: { reasonMsg = "Fire"; } case 38: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Machine Gun"; } default: { reasonMsg = "Minigun"; } } } else { reasonMsg = "Minigun"; } } case 41: { reasonMsg = "Spraycan"; } case 42: { reasonMsg = "Fire Extinguisher"; } case 49: { reasonMsg = "Vehicle Collision"; } case 50: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 417, 425, 447, 465, 469, 487, 488, 497, 501, 548, 563: { reasonMsg = "Helicopter Blades"; } default: { reasonMsg = "Vehicle Collision"; } } } else { reasonMsg = "Vehicle Collision"; } } case 51: { if (GetPlayerState(killerid) == PLAYER_STATE_DRIVER) { switch (GetVehicleModel(GetPlayerVehicleID(killerid))) { case 425: { reasonMsg = "Hunter Rockets"; } case 432: { reasonMsg = "Rhino Turret"; } case 520: { reasonMsg = "Hydra Rockets"; } default: { reasonMsg = "Explosion"; } } } else { reasonMsg = "Explosion"; } } default: { reasonMsg = "Unknown"; } } format(string, sizeof(string), "*** %s killed %s. (%s)", killer, pname, reasonMsg); SaveToFile("DeathLog",string); print(string); format(msg, sizeof(msg), "04*** %s killed %s. (%s)", killer, pname, reasonMsg); } else { switch (reason) { case 53: { format(string, sizeof(string), "*** %s died. (Drowned)", pname); format(msg, sizeof(msg), "04*** %s died. (Drowned)", pname); } case 54: { format(string, sizeof(string), "*** %s died. (Collision)", pname); format(msg, sizeof(msg), "04*** %s died. (Collision)", pname); } default: { format(string, sizeof(string), "*** %s died.", pname); format(msg, sizeof(msg), "04*** %s died.", pname); } } } //------------------------------------TeamKill---------------------------------- if(killerid != INVALID_PLAYER_ID && PlayerInfo[playerid][team] == PlayerInfo[killerid][team]) { KillerID[playerid] = killerid; new warning[128]; format(warning, sizeof(warning), "Be careful! You You may Be punished for Team Killing!"); SendClientMessage(killerid, 0xFFFF00AA, warning); ShowMenuForPlayer(TK,playerid); DropWeapons(playerid); IsSpawned[playerid] = 0; cuffed[playerid] = 0; Tazed[playerid] = 0; hastazer[playerid] = 0; LawEnforcementRadio[playerid] = 0; HasLawEnforcementRadio[playerid] = 0; ReqBk[playerid] = 0; ReqBkRecent[playerid] = 0; ReportedRecent[playerid] = 0; VisitReq[playerid] = 0; EscapedConvict[playerid] = 0; VisitReqExpires[playerid] = 0; StoleCopCarRecent[playerid] = 0; triedtoescaperecent[playerid] = 0; JailTime[playerid] = 0; JailTimeServed[playerid] = 0; copshavevc[playerid] = 0; commitedcrimerecently[playerid] = 0; wantsheal[playerid] = 0; wantscure[playerid] = 0; InfectedPlyRecent[playerid] = 0; wantsweed[playerid] = 0; playeronweed[playerid] = 0; playertookweed[playerid] = 0; HasWeedBag[playerid] = 0; CuffedTime[playerid] = 0; cannotescapejail[playerid] = 0; RobbedPlyRecent[playerid] = 0; beenrobbedrecently[playerid] = 0; HasWallet[playerid] = 0; OldCash[playerid] = 0; Chlamydia[playerid] = 0; instunt[playerid] = 0; return 1; }
i want it just a tele command so i disabled it here
Код:
if(Current == StuntZones4) { switch(row) { case 0: cmd_stuntlvair(playerid,"\1"), TogglePlayerControllable(playerid,true); //stuntlvair case 1: cmd_xdrag(playerid,"\1"), TogglePlayerControllable(playerid,true); //xdrag //case 2: cmd_beach(playerid,"\1"), TogglePlayerControllable(playerid,true); //xdrag2 case 3: cmd_xdrift(playerid,"\1"), TogglePlayerControllable(playerid,true); //xdrift case 4: cmd_desertstunt(playerid,"\1"), TogglePlayerControllable(playerid,true); //desertstunt case 5: cmd_lsstunt(playerid,"\1"), TogglePlayerControllable(playerid,true); //lsstunt case 7: cmd_lvaministunt2(playerid,"\1"), TogglePlayerControllable(playerid,true); //lvaministunt2 //case 8: cmd_beachstunt(playerid,"\1"), TogglePlayerControllable(playerid,true); //beachstunt //case 9: cmd_water(playerid,"\1"), TogglePlayerControllable(playerid,true); //water case 10: cmd_lsastunt(playerid,"\1"), TogglePlayerControllable(playerid,true); //lsastunt case 11: cmd_lsastunt2(playerid,"\1"), TogglePlayerControllable(playerid,true); //lsastunt2 case 12: cmd_speedjump(playerid,"\1"), TogglePlayerControllable(playerid,true); //speedjump case 13: cmd_area69(playerid,"\1"), TogglePlayerControllable(playerid,true); //area69 case 14: cmd_grove(playerid,"\1"), TogglePlayerControllable(playerid,true); //cj case 15: cmd_farm(playerid,"\1"), TogglePlayerControllable(playerid,true); //farm case 16: // Back
Код:
CMD:beach(playerid,params[]) { if(PlayerInfo[playerid][Jailed] == 1) return SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment!"); CarSpawner(playerid,502); TeleTimer[playerid] = SetTimerEx("ttimer", 1000, true, "i",playerid); tseconds[playerid] = 6; format(tstring,45,"You Must wait %d seconds before teleporting", tseconds[playerid]-1); if(PlayerInfo[playerid][Level] == 0) SendClientMessage(playerid,COLOR_LIGHTBLUE, tstring); vCount[playerid] = 1; Tx[playerid] =369.9532; Ty[playerid] =-1652.8578; Tz[playerid] =37.6967; Ti[playerid] = 0; format(telestring,43,"~w~]] ~p~BE~b~AC~g~H ~w~]]"); SendClientMessageToAll(COLOR_RED, "{FF0000}»»{66FFFF}-[Tele] : {0055FF}%s {00FF00}has just Teleport To Beach {FF00D9}/beach"); SetTimerEx("setstunt",3000,0,"i", playerid); return 1; }

?? any ideas