Default weapon damage values?
#7

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Originally Posted by ISmokezU
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what you say multiply by 33 why though,wont that take more than it's suppose too?
I said 0.33, that means 33%.
Take WEAPON_COLT45 for example:
  • 25 is listed in weapon.dat
  • 8.25 is found in the FCNPC plugin
  • So that means 25 has to be multiplied by 0.33 to get 8.25.
This method works for all bullet weapons, except for the shotguns, probably because they work with pellets.
I haven't tested the melee weapons.

When you have a look at this include, it shows about the same values: shown here, which means my method is about right.
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Messages In This Thread
Default weapon damage values? - by Amads - 02.12.2016, 17:51
Re: Default weapon damage values? - by Isolated - 02.12.2016, 18:35
Re: Default weapon damage values? - by HeLiOn_PrImE - 02.12.2016, 20:02
Re: Default weapon damage values? - by Vince - 02.12.2016, 20:26
Re: Default weapon damage values? - by Freaksken - 02.12.2016, 22:14
Re: Default weapon damage values? - by ISmokezU - 02.12.2016, 23:33
Re: Default weapon damage values? - by Freaksken - 03.12.2016, 01:15
Re: Default weapon damage values? - by Isolated - 03.12.2016, 02:01
Re: Default weapon damage values? - by Kar - 04.12.2016, 02:34

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