Default weapon damage values? -
Amads - 02.12.2016
Hello, is there somewhere a list with all of the weapons and their default damage values in samp?
Re: Default weapon damage values? -
Isolated - 02.12.2016
Code:
Colt 45: 10-15/shot, 17 rounds per clip.
Silenced Colt: 10-15/shot, 17 rounds per clip.
Desert Eagle: 46/shot, 7 rounds per clip.
Tec-9/ Uzi: 10/shot, 50 rounds per clip.
MP5: 25/shot, 30 rounds per clip.
Shotgun: 5/pellet (range varies), pump action.
Sawn-Off Shotgun: 10/pellet (range varies), 2 shells per reload.
Combat Shotgun: 15/pellet (range varies), 7 rounds per clip.
M4: 19/shot, 50 rounds per clip.
AK-47: 10/shot, 30 rounds per clip.
Rifle: 25/shot, bolt action.
Sniper Rifle: 41/shot, bolt action.
Although I can't verify it's 100% accurate, however, looks to be pretty much there.
Original topic:
http://ng-gaming.net/forums/showthre...Weapon-Damages
Re: Default weapon damage values? -
HeLiOn_PrImE - 02.12.2016
Quote:
Originally Posted by Isolated
MP5: 25/shot, 30 rounds per clip.
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That means that in theory, the mp5 should kill a guy with 4 bullets.
That doesn't seem right to me. It takes more.
Re: Default weapon damage values? -
Vince - 02.12.2016
Most of the game data in the data folder can be easily read with any old text editor and these files are usually pretty well documented. Weapon data is available in weapon.dat.
Re: Default weapon damage values? -
Freaksken - 02.12.2016
I've found the following values for the bullet weapons. Data taken from weapon.dat.
For some reason each value has to be multiplied by 0.33 though. Looking at the values found in the
FCNPC plugin, it's pretty accurate. The FCNPC ones are behind the //.
Code:
WEAPON_COLT45: 25 * 0.33 //8.25
WEAPON_SILENCED: 40 * 0.33 //13.200012
WEAPON_DEAGLE: 140 * 0.33 //46.200013
WEAPON_SHOTGUN: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SAWEDOFF: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SHOTGSPA: 15 * 0.33 //30.0 (probably because of pellets)
WEAPON_UZI: 20 * 0.33 //6.599976
WEAPON_TEC9: 20 * 0.33//6.599976
WEAPON_MP5: 25 * 0.33 //8.25
WEAPON_AK47: 30 * 0.33 //9.900024
WEAPON_M4: 30 * 0.33 //9.900024
WEAPON_RIFLE: 75 * 0.33 //24.799987
WEAPON_SNIPER: 125 * 0.33 //41.299987
WEAPON_MINIGUN: 140 * 0.33 //46.200013
Re: Default weapon damage values? -
ISmokezU - 02.12.2016
Quote:
Originally Posted by Freaksken
I've found the following values for the bullet weapons. Data taken from weapon.dat.
For some reason each value has to be multiplied by 0.33 though. Looking at the values found in the FCNPC plugin, it's pretty accurate. The FCNPC ones are behind the //.
Code:
WEAPON_COLT45: 25 * 0.33 //8.25
WEAPON_SILENCED: 40 * 0.33 //13.200012
WEAPON_DEAGLE: 140 * 0.33 //46.200013
WEAPON_SHOTGUN: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SAWEDOFF: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SHOTGSPA: 15 * 0.33 //30.0 (probably because of pellets)
WEAPON_UZI: 20 * 0.33 //6.599976
WEAPON_TEC9: 20 * 0.33//6.599976
WEAPON_MP5: 25 * 0.33 //8.25
WEAPON_AK47: 30 * 0.33 //9.900024
WEAPON_M4: 30 * 0.33 //9.900024
WEAPON_RIFLE: 75 * 0.33 //24.799987
WEAPON_SNIPER: 125 * 0.33 //41.299987
WEAPON_MINIGUN: 140 * 0.33 //46.200013
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what you say multiply by 33 why though,wont that take more than it's suppose too?
Re: Default weapon damage values? -
Freaksken - 03.12.2016
Quote:
Originally Posted by ISmokezU
what you say multiply by 33 why though,wont that take more than it's suppose too?
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I said 0.33, that means 33%.
Take WEAPON_COLT45 for example:
- 25 is listed in weapon.dat
- 8.25 is found in the FCNPC plugin
- So that means 25 has to be multiplied by 0.33 to get 8.25.
This method works for all bullet weapons, except for the shotguns, probably because they work with pellets.
I haven't tested the melee weapons.
When you have a look at
this include, it shows about the same values:
shown here, which means my method is about right.
Re: Default weapon damage values? -
Isolated - 03.12.2016
Quote:
Originally Posted by HeLiOn_PrImE
That means that in theory, the mp5 should kill a guy with 4 bullets.
That doesn't seem right to me. It takes more.
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I believe MP5 is 10 damage to be honest, but as I said can't be 100% accurate.
Re: Default weapon damage values? -
Kar - 04.12.2016
The damage dealt to vehicles with passengers is also different (higher).