02.11.2016, 09:53
Код HTML:
stock GivePlayerValidWeapon( playerid, WeaponID , Ammo)
{
switch( WeaponID )
{
case 0, 1:
{
PlayerInfo[playerid][pGuns][ 0 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 2, 3, 4, 5, 6, 7, 8, 9:
{
PlayerInfo[playerid][pGuns][ 1 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 10, 11, 12, 13, 14, 15:
{
PlayerInfo[playerid][pGuns][ 10 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 16, 17, 18, 39:
{
PlayerInfo[playerid][pGuns][ 8 ] = WeaponID;
GivePlayerWeapon(playerid, WeaponID, Ammo);
PlayerInfo[playerid][pAmmo][7] = Ammo;
}
case 22, 23, 24: // 9mm, sdpid, DE
{
PlayerInfo[playerid][pGuns][ 2 ] = WeaponID;
PlayerInfo[playerid][pAmmo][1] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 25,26,27: // Shotgun, spawn-off, combat shotgun
{
PlayerInfo[playerid][pGuns][ 3 ] = WeaponID;
PlayerInfo[playerid][pAmmo][2] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 28,29,32: // Uzi, Tec9, Mp5
{
PlayerInfo[playerid][pGuns][ 4 ] = WeaponID;
PlayerInfo[playerid][pAmmo][3] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 30,31: // M4, Ak 47
{
PlayerInfo[playerid][pGuns][ 5 ] = WeaponID;
PlayerInfo[playerid][pAmmo][4] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 33,34: // rifle, sniper
{
PlayerInfo[playerid][pGuns][ 6 ] = WeaponID;
PlayerInfo[playerid][pAmmo][5] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 35,36,37,38: // Bazoka, RPG, Firegun, minigun
{
PlayerInfo[playerid][pGuns][ 7 ] = WeaponID;
PlayerInfo[playerid][pAmmo][6] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 40,41,42,43: // SPRAYCAN, FIREEXTINGUISHER, CAMERA
{
PlayerInfo[playerid][pGuns][ 9 ] = WeaponID;
PlayerInfo[playerid][pAmmo][8] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 44, 45, 46:
{
PlayerInfo[playerid][pGuns][ 11 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, LUONGDAN_BANDAU );
}
}
return 1;
}

