Need Help . lost weapon when out car ? -
Re: Need Help . lost weapon when out car ? - iLearner - 01.11.2016
Re: Need Help . lost weapon when out car ? -
Код HTML:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
if(!IsPlayerEntering{playerid})
{
if(GetPVarInt(playerid, "TeleportWarnings") == 3) {
new string[128];
format(string, sizeof(string), "{AA3333}AdmWarning{FFFF00}: %s (ID: %d) may have just teleported into a vehicle.", GetPlayerNameEx(playerid), playerid);
ABroadCast(COLOR_YELLOW, string, 2);
DeletePVar(playerid, "TeleportWarnings");
}
else
{
SetPVarInt(playerid, "TeleportWarnings", GetPVarInt(playerid, "TeleportWarnings")+1);
}
}
if (CarRadars[playerid] > 0)
{
PlayerTextDrawShow(playerid, _crTextTarget[playerid]);
PlayerTextDrawShow(playerid, _crTextSpeed[playerid]);
PlayerTextDrawShow(playerid, _crTickets[playerid]);
DeletePVar(playerid, "_lastTicketWarning");
}
}
IsPlayerEntering{playerid} = false;
/*if(newstate == PLAYER_STATE_PASSENGER)
{
if (PlayerInfo[playerid][pSpeedo] != 0)
{
ShowVehicleHUDForPlayer(playerid);
}
}*/
if(newstate == PLAYER_STATE_DRIVER)
{
if (IsAtGym(playerid))
{
new biz = InBusiness(playerid);
new veh = GetPlayerVehicleID(playerid);
for (new it = 0; it < 10; ++it)
{
if (Businesses[biz][bGymBikeVehicles][it] == veh)
{
if (GetPVarInt(playerid, "_BikeParkourSlot") != it)
{
RemovePlayerFromVehicle(playerid);
SendClientMessageEx(playerid, COLOR_GRAD2, "That is not your bike!");
}
}
}
}
/*if (PlayerInfo[playerid][pSpeedo] != 0)
{
ShowVehicleHUDForPlayer(playerid);
}*/
new vehicleid = GetPlayerVehicleID(playerid);
if(GetVehicleModel(vehicleid) == 530)
{
if(CrateVehicleLoad[vehicleid][vForkLoaded])
{
new Float: pX, Float: pY, Float: pZ;
GetPlayerPos(playerid, pX, pY, pZ);
SetPVarFloat(playerid, "tpForkliftX", pX);
SetPVarFloat(playerid, "tpForkliftY", pY);
SetPVarFloat(playerid, "tpForkliftZ", pZ);
SetPVarInt(playerid, "tpForkliftTimer", 80);
SetPVarInt(playerid, "tpForkliftID", GetPlayerVehicleID(playerid));
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_CRATETIMER);
}
}
}
if(newstate != 2) NOPTrigger[playerid] = 0;
//Specating
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_ONFOOT)
{
foreach(new i: Player) {
if(PlayerInfo[i][pAdmin] >= 2 || GetPVarType(i, "pWatchdogWatching")) {
if(Spectating[i] > 0 && Spectate[i] == playerid) {
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER) {
TogglePlayerSpectating(i, true);
new carid = GetPlayerVehicleID( playerid );
PlayerSpectateVehicle( i, carid );
}
else if(newstate == PLAYER_STATE_ONFOOT) {
TogglePlayerSpectating(i, true);
PlayerSpectatePlayer( i, playerid );
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
}
}
}
}
}
if(newstate == PLAYER_STATE_ONFOOT)
{
HideSpeedo(playerid);
StopAudioStreamForPlayerEx(playerid);
if(GetPVarType(playerid, "Siren"))
{
if(IsPlayerAttachedObjectSlotUsed(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2)) RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 2);
if(IsPlayerAttachedObjectSlotUsed(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1)) RemovePlayerAttachedObject(playerid, MAX_PLAYER_ATTACHED_OBJECTS - 1);
DeletePVar(playerid, "Siren");
}
/*if(GettingSpectated[playerid] != INVALID_PLAYER_ID && PlayerInfo[GettingSpectated[playerid]][pAdmin] >= 2) {
new spectator = GettingSpectated[playerid];
// Preventing possible buffer overflows with the arrays
TogglePlayerSpectating(spectator, true);
PlayerSpectatePlayer( spectator, playerid );
SetPlayerInterior( spectator, GetPlayerInterior( playerid ) );
SetPlayerInterior( spectator, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( spectator, GetPlayerVirtualWorld( playerid ) );
}*/
if(oldstate == PLAYER_STATE_DRIVER)
{
if (_vhudVisible[playerid] == 1)
{
HideSpeedo(playerid); // incase vehicle despawns
}
if (CarRadars[playerid] > 0)
{
PlayerTextDrawHide(playerid, _crTextTarget[playerid]);
PlayerTextDrawHide(playerid, _crTextSpeed[playerid]);
PlayerTextDrawHide(playerid, _crTickets[playerid]);
DeletePVar(playerid, "_lastTicketWarning");
}
SetPlayerWeaponsEx(playerid);
}
else if(oldstate == PLAYER_STATE_PASSENGER) SetPlayerWeaponsEx(playerid);
if(ConnectedToPC[playerid] == 1337)//mdc
{
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, "* You are now logged off the MDC.");
ConnectedToPC[playerid] = 0;
}
if(TransportDuty[playerid] > 0)
{
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
TransportDuty[playerid] = 0;
new string[70]; // increased buf size as full message wasn't getting shown
format(string, sizeof(string), "* Ban da ngung lai xe va kiem duoc $%d.", TransportMoney[playerid]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
foreach(new i: Player)
{
if (TransportDriver[i] == playerid)
{
GivePlayerCash(i, -TransportCost[i]);
format(string, sizeof(string), "* Nguoi lai xe da roi khoi chiec xe va ban phai tra $%d.", TransportCost[i]);
TransportCost[i] = 0; // I've not used either of these two variables before, could be more that resetting
TransportDriver[i] = INVALID_PLAYER_ID;
SendClientMessageEx(i, COLOR_LIGHTBLUE, string);
}
}
GivePlayerCash(playerid, TransportMoney[playerid]);
TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
if(!IsATaxiDriver(playerid)) { SetPlayerColor(playerid, TEAM_HIT_COLOR); }
TransportTime[playerid] = 0;
TransportCost[playerid] = 0;
}
if(TransportDriver[playerid] < MAX_PLAYERS)
{
new string[128];
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
format(string, sizeof(string), "~w~Chi phi di xe~n~~r~$%d",TransportCost[playerid]);
GameTextForPlayer(playerid, string, 5000, 3);
format(string, sizeof(string), "~w~Khach hang da roi khoi xe ban~n~~g~kiem duoc $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 3);
GivePlayerCash(playerid, -TransportCost[playerid]);
if(TransportCost[playerid] >= 10000)
{
format(string, sizeof(string), "%s (IP:%s) has taxied %s (IP:%s) $%d in this session.", GetPlayerNameEx(playerid), GetPlayerIpEx(playerid), GetPlayerNameEx(TransportDriver[playerid]), GetPlayerIpEx(TransportDriver[playerid]), TransportCost[playerid]);
//Log("logs/pay.log", string);
ABroadCast(COLOR_YELLOW, string, 2);
}
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
TransportCost[playerid] = 0;
TransportTime[playerid] = 0;
TransportDriver[playerid] = INVALID_PLAYER_ID;
}
}
if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
{
#if defined zombiemode
if(zombieevent == 1 && GetPVarType(playerid, "pIsZombie"))
{
SendClientMessageEx(playerid, COLOR_GREY, "Zombies can't go into cars.");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z);
return 1;
}
#endif
fVehSpeed[playerid] = 0;
fVehHealth[playerid] = 0;
if(!isnull(stationidv[GetPlayerVehicleID(playerid)]))
{
PlayAudioStreamForPlayerEx(playerid, stationidv[GetPlayerVehicleID(playerid)]);
}
new vehicleid = GetPlayerVehicleID(playerid);
/*if(vehicleid == NGVehicles[12] ||
vehicleid == NGVehicles[13] ||
vehicleid == NGVehicles[14] ||
vehicleid == NGVehicles[15] ||
vehicleid == NGVehicles[16] ||
vehicleid == NGVehicles[17])
{
TogglePlayerSpectating(playerid, 1);
PlayerSpectateVehicle(playerid, vehicleid);
SetPVarInt(playerid, "NGPassenger", 1);
SetPVarInt(playerid, "NGPassengerVeh", vehicleid);
SetPVarInt(playerid, "NGPassengerSkin", GetPlayerSkin(playerid));
new Float:health, Float:armour;
GetPlayerHealth(playerid, health);
GetPlayerArmour(playerid, armour);
SetPVarFloat(playerid, "NGPassengerHP", health);
SetPVarFloat(playerid, "NGPassengerArmor", armour);
}*/
if(PlayerInfo[playerid][pGuns][4] > 0) SetPlayerArmedWeapon(playerid,PlayerInfo[playerid][pGuns][4]);
else SetPlayerArmedWeapon(playerid,0);
gLastCar[playerid] = vehicleid;
foreach(new i: Player)
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
{
if(GetPlayerCash(playerid) < TransportValue[i])
{
new string[28];
format(string, sizeof(string), "* You need $%d to enter.", TransportValue[i]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
RemovePlayerFromVehicle(playerid);
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+2);
TogglePlayerControllable(playerid, 1);
}
else
{
new string[35+MAX_PLAYER_NAME];
if(TransportDuty[i] == 1)
{
format(string, sizeof(string), "* You paid $%d to the taxi driver.", TransportValue[i]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Passenger %s has entered your taxi.", GetPlayerNameEx(playerid));
SendClientMessageEx(i, COLOR_LIGHTBLUE, string);
TransportTime[i] = 1;
TransportTime[playerid] = 1;
TransportCost[playerid] = TransportValue[i];
TransportCost[i] = TransportValue[i];
TransportDriver[playerid] = i;
}
else if(TransportDuty[i] == 2)
{
format(string, sizeof(string), "* You paid $%d to the Taxi Driver.", TransportValue[i]);
SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Passenger %s has entered your Taxi.", GetPlayerNameEx(playerid));
SendClientMessageEx(i, COLOR_LIGHTBLUE, string);
}
GivePlayerCash(playerid, - TransportValue[i]);
TransportMoney[i] += TransportValue[i];
}
}
}
}
if(newstate == PLAYER_STATE_WASTED)
{
if(GetPVarInt(playerid, "EventToken") == 0)
{
SetPVarInt(playerid, "MedicBill", 1);
}
if(ConnectedToPC[playerid] == 1337)//mdc
{
ConnectedToPC[playerid] = 0;
}
Seatbelt[playerid] = 0;
}
if(newstate == PLAYER_STATE_DRIVER)
{
#if defined zombiemode
if(zombieevent == 1 && GetPVarType(playerid, "pIsZombie"))
{
SendClientMessageEx(playerid, COLOR_GREY, "Zombies can't drive.");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z);
return 1;
}
#endif
fVehSpeed[playerid] = 0;
fVehHealth[playerid] = 0;
if(!isnull(stationidv[GetPlayerVehicleID(playerid)]))
{
PlayAudioStreamForPlayerEx(playerid, stationidv[GetPlayerVehicleID(playerid)]);
}
SetPlayerArmedWeapon(playerid, 0);
new
newcar = GetPlayerVehicleID(playerid),
engine, lights, alarm, doors, bonnet, boot, objective, v;
gLastCar[playerid] = newcar;
if(GetPVarInt(playerid, "EventToken") == 1) {
if(EventKernel[EventFootRace] == 1) {
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
SetPlayerPos(playerid, X, Y, Z+1.3);
SendClientMessageEx(playerid, COLOR_WHITE, "You cannot be inside vehicles and participate in this event at the same time.");
return 1;
}
}
foreach(new i: Player)
{
v = GetPlayerVehicle(i, newcar);
if(v != -1) {
if(i == playerid) {
new
string[128];
format(string, sizeof(string),"You are the owner of this %s.", GetVehicleName(newcar));
SendClientMessageEx(playerid, COLOR_GREY, string);
if(PlayerVehicleInfo[i][v][pvTicket] != 0)
{
format(string, sizeof(string),"This vehicle has $%d unpaid tickets. You must pay the ticket at the DMV in Dilimore.", PlayerVehicleInfo[i][v][pvTicket]);
SendClientMessageEx(playerid, COLOR_GREY, string);
SendClientMessageEx(playerid, COLOR_GREY, "Failure to pay these tickets as soon as possible will result in further fines, vehicle impounding, or even an arrest.");
}
}
else if(i == PlayerInfo[playerid][pVehicleKeysFrom] && v == PlayerInfo[playerid][pVehicleKeys]) {
new
string[64 + MAX_PLAYER_NAME];
format(string, sizeof(string),"You have the keys for this %s from owner %s.", GetVehicleName(newcar), GetPlayerNameEx(i));
SendClientMessageEx(playerid, COLOR_GREY, string);
}
else if(PlayerVehicleInfo[i][v][pvLocked] == 1 && PlayerVehicleInfo[i][v][pvLock] == 1) {
GetVehicleParamsEx(newcar,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(newcar,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
SetTimerEx("DisableVehicleAlarm", 20000, 0, "d", newcar);
}
else if(PlayerVehicleInfo[i][v][pvLocked] == 1 && PlayerVehicleInfo[i][v][pvLock] == 2) { // Electronic Lock System
new
string[49 + MAX_PLAYER_NAME];
if(PlayerInfo[playerid][pAdmin] < 2)
{
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz+1.3);
RemovePlayerFromVehicle(playerid);
defer NOPCheck(playerid);
}
else
{
format(string, sizeof(string), "Warning: This %s is owned by %s.", GetVehicleName(newcar), GetPlayerNameEx(i));
SendClientMessageEx(playerid, COLOR_GREY, string);
}
}
return 1;
}
}
new vehicleid = newcar;
if(IsVIPcar(vehicleid))
{
if(PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: This is a VIP vehicle from the VIP garage, therefore it has unlimited fuel.");
}
else
{
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz+1.3);
PlayerPlaySound(playerid, 1130, slx, sly, slz+1.3);
RemovePlayerFromVehicle(playerid);
defer NOPCheck(playerid);
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a VIP, this is a vehicle from the VIP Garage!");
}
}
else if(IsFamedVeh(vehicleid))
{
if(PlayerInfo[playerid][pFamed] < 1)
{
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz+1.3);
PlayerPlaySound(playerid, 1130, slx, sly, slz+1.3);
RemovePlayerFromVehicle(playerid);
defer NOPCheck(playerid);
SendClientMessageEx(playerid, COLOR_GRAD2, "You are not a Famed Member, this is a vehicle from the Famed Garage!");
}
else {
SendClientMessageEx(playerid, COLOR_YELLOW, "Famed: This is a Famed vehicle from the Famed garage, therefore it has unlimited fuel.");
}
}
else if(DynVeh[vehicleid] != -1)
{
new string[128], Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
if(DynVehicleInfo[DynVeh[vehicleid]][gv_igID] != INVALID_GROUP_ID && (PlayerInfo[playerid][pMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_igID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
format(string, sizeof(string), "You need to be in %s to drive this vehicle.", arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName]);
SendClientMessageEx(playerid, COLOR_GRAD2, string);
}
else if(DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID] != 0 && PlayerInfo[playerid][pDivision] != DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID])
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
format(string, sizeof(string), "You need to be in %s's %s division to drive this vehicle.",
arrGroupData[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][g_szGroupName],
arrGroupDivisions[DynVehicleInfo[DynVeh[vehicleid]][gv_igID]][DynVehicleInfo[DynVeh[vehicleid]][gv_igDivID]]);
SendClientMessageEx(playerid, COLOR_GRAD2, string);
}
else if(DynVehicleInfo[DynVeh[vehicleid]][gv_ifID] != 0 && (PlayerInfo[playerid][pFMember] != DynVehicleInfo[DynVeh[vehicleid]][gv_ifID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
}
else if(DynVehicleInfo[DynVeh[vehicleid]][gv_irID] != 0 && (PlayerInfo[playerid][pRank] < DynVehicleInfo[DynVeh[vehicleid]][gv_irID]))
{
RemovePlayerFromVehicle(playerid);
SetPlayerPos(playerid, slx, sly, slz+1.3);
defer NOPCheck(playerid);
}
}
else if(IsAPlane(vehicleid))
{
if(PlayerInfo[playerid][pFlyLic] != 1)
{
RemovePlayerFromVehicle(playerid);
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz);
defer NOPCheck(playerid);
SendClientMessageEx(playerid,COLOR_GREY,"You don't have a pilot license!");
}
}
else if(IsAHelicopter(vehicleid))
{
PlayerInfo[playerid][pAGuns][GetWeaponSlot(46)] = 46;
GivePlayerValidWeapon(playerid, 46, 60000);
}
else if(IsAnTaxi(vehicleid) || IsAnBus(vehicleid))
{
if(PlayerInfo[playerid][pJob] == 17 || PlayerInfo[playerid][pJob2] == 17 || IsATaxiDriver(playerid) || PlayerInfo[playerid][pTaxiLicense] == 1)
{
}
else
{
SendClientMessageEx(playerid,COLOR_GREY," You are not a Taxi/Bus Driver!");
RemovePlayerFromVehicle(playerid);
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz);
defer NOPCheck(playerid);
}
}
if(GetCarBusiness(newcar) != INVALID_BUSINESS_ID && PlayerInfo[playerid][pAdmin] < 1337)
{
new
iBusiness = GetCarBusiness(newcar),
iSlot = GetBusinessCarSlot(newcar),
string[128];
if(Businesses[iBusiness][bInventory] == 0) {
SendClientMessageEx(playerid,COLOR_GREY,"This dealership is out of stock.");
RemovePlayerFromVehicle(playerid);
new Float:slx, Float:sly, Float:slz;
GetPlayerPos(playerid, slx, sly, slz);
SetPlayerPos(playerid, slx, sly, slz);
defer NOPCheck(playerid);
return 1;
}
format(string, sizeof(string), "Would you like to purchase this %s\nThis vehicle costs $%s.", GetVehicleName(newcar), number_format(Businesses[iBusiness][bPrice][iSlot]));
ShowPlayerDialog(playerid,DIALOG_CDBUY,DIALOG_STYLE_MSGBOX,"Buy Vehicle",string,"Buy","Cancel");
TogglePlayerControllable(playerid, false);
return 1;
}
if(DynVeh[vehicleid] != -1 && DynVehicleInfo[DynVeh[vehicleid]][gv_iType] == 1)
{
SendClientMessageEx(playerid, COLOR_GRAD1, "Crate Related Commands: /loadforklift /(un)loadplane /cargo /igps /announcetakeoff /cgun /crates /destroycrate /cratelimit");
SendClientMessageEx(playerid, COLOR_GRAD1, " /(un)loadcrate /delivercrate");
}
GetVehicleParamsEx(newcar,engine,lights,alarm,doors,bonnet,boot,objective);
if((engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) && GetVehicleModel(newcar) != 509 && GetVehicleModel(newcar) != 481 && GetVehicleModel(newcar) != 510 && (DynVeh[newcar] != -1 && GetVehicleModel(newcar) == 592 && DynVehicleInfo[DynVeh[newcar]][gv_iType] != 1) ) {
SendClientMessageEx(playerid, COLOR_GREEN, "Dong co cua phuong tien nay khong chay - Neu ban muon khoi dong lai, Nhan {FFFFFF}N{33AA33} de Khoi Dong .");
}
else if((engine == VEHICLE_PARAMS_UNSET || engine == VEHICLE_PARAMS_OFF) && (DynVeh[newcar] != -1 && GetVehicleModel(newcar) == 592 && DynVehicleInfo[DynVeh[newcar]][gv_iType] == 1))
{
SendClientMessageEx(playerid, COLOR_WHITE, "You must request clearance to take off. /announcetakeoff to put in the request.");
}
}
if((newstate == 2 || newstate == 3 || newstate == 7 || newstate == 9) && pTazer{playerid} == 1)
{
GivePlayerValidWeapon(playerid, pTazerReplace{playerid}, 60000);
pTazer{playerid} = 0;
}
if(newstate == PLAYER_STATE_SPAWNED)
{
if(ConnectedToPC[playerid] == 1337)//mdc
{
ConnectedToPC[playerid] = 0;
}
}
return 1;
}
Re: Need Help . lost weapon when out car ? -
I think the problem is from SetPlayerWeaponEx function, as you said the player lost their weapons when they leave a vehicle.
and use pastebin next time if you want to post long code.
Re: Need Help . lost weapon when out car ? -
Re: Need Help . lost weapon when out car ? -
No, that's just a part of your code, can you show us your SetPlayerWeaponsEx() function?
Re: Need Help . lost weapon when out car ? -
Re: Need Help . lost weapon when out car ? - iLearner - 02.11.2016
Re: Need Help . lost weapon when out car ? -
Re: Need Help . lost weapon when out car ? -
Код HTML:
stock GivePlayerValidWeapon( playerid, WeaponID , Ammo)
{
switch( WeaponID )
{
case 0, 1:
{
PlayerInfo[playerid][pGuns][ 0 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 2, 3, 4, 5, 6, 7, 8, 9:
{
PlayerInfo[playerid][pGuns][ 1 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 10, 11, 12, 13, 14, 15:
{
PlayerInfo[playerid][pGuns][ 10 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, 2 );
}
case 16, 17, 18, 39:
{
PlayerInfo[playerid][pGuns][ 8 ] = WeaponID;
GivePlayerWeapon(playerid, WeaponID, Ammo);
PlayerInfo[playerid][pAmmo][7] = Ammo;
}
case 22, 23, 24: // 9mm, sdpid, DE
{
PlayerInfo[playerid][pGuns][ 2 ] = WeaponID;
PlayerInfo[playerid][pAmmo][1] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 25,26,27: // Shotgun, spawn-off, combat shotgun
{
PlayerInfo[playerid][pGuns][ 3 ] = WeaponID;
PlayerInfo[playerid][pAmmo][2] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 28,29,32: // Uzi, Tec9, Mp5
{
PlayerInfo[playerid][pGuns][ 4 ] = WeaponID;
PlayerInfo[playerid][pAmmo][3] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 30,31: // M4, Ak 47
{
PlayerInfo[playerid][pGuns][ 5 ] = WeaponID;
PlayerInfo[playerid][pAmmo][4] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 33,34: // rifle, sniper
{
PlayerInfo[playerid][pGuns][ 6 ] = WeaponID;
PlayerInfo[playerid][pAmmo][5] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 35,36,37,38: // Bazoka, RPG, Firegun, minigun
{
PlayerInfo[playerid][pGuns][ 7 ] = WeaponID;
PlayerInfo[playerid][pAmmo][6] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 40,41,42,43: // SPRAYCAN, FIREEXTINGUISHER, CAMERA
{
PlayerInfo[playerid][pGuns][ 9 ] = WeaponID;
PlayerInfo[playerid][pAmmo][8] = Ammo;
GivePlayerWeapon(playerid, WeaponID, Ammo);
}
case 44, 45, 46:
{
PlayerInfo[playerid][pGuns][ 11 ] = WeaponID;
GivePlayerWeapon( playerid, WeaponID, LUONGDAN_BANDAU );
}
}
return 1;
}