Hitman System
#8

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Originally Posted by Konstantinos
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After resetting hitman stuff in OnPlayerDeath, you can return 1 to stop the code right there so the wanted level won't be executed. These two must be at the bottom of the callback though.

It'd be easier for us if you could translate the text and give some info about what "pDatameta" is about.

EDIT: I just saw you posted the whole code. You need to determinate if the killer is not the hitman of the player who died and if it's not in a "hitman mission" to increase the wanted.

Resetting the variables and then checking their value for the wanted level won't have any affect.
"pDatameta" means when i take hit on some player with /givehit command and i can't take other hit until i finish my original mission or i cancel the hit.
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Messages In This Thread
Hitman System - by Markoni990 - 23.08.2016, 01:26
Re: Hitman System - by Shinja - 23.08.2016, 01:33
Re: Hitman System - by Markoni990 - 23.08.2016, 15:25
Re: Hitman System - by Shinja - 23.08.2016, 16:27
Re: Hitman System - by Markoni990 - 23.08.2016, 16:34
Re: Hitman System - by Shinja - 23.08.2016, 16:37
Re: Hitman System - by Konstantinos - 23.08.2016, 16:37
Re: Hitman System - by Markoni990 - 23.08.2016, 17:09
Re: Hitman System - by Konstantinos - 23.08.2016, 17:34
Re: Hitman System - by Markoni990 - 23.08.2016, 18:35

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