Pod onplayerdeath if(killerid != INVALID_PLAYER_ID && PlayerInfo[ killerid ][ pDatameta ] == 0) { if( PlayerInfo[ playerid ][ pHitmenCena ] > 0) { if(PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) { if( HitmanInfo[ killerid ][ GoChase ] == playerid ) { GivePlayerMoney(killerid, PlayerInfo[ playerid ][ pHitmenCena ]); format( globalstring, sizeof( globalstring ), "{FFFFFF}Hitman %s je izvrsio svoju narudzbu %s i zaradio %d rsd.", ImeIgraca( killerid ), ImeIgraca( playerid ), PlayerInfo[ playerid ][ pHitmenCena ] ); SendFamilyMessage(17,0xFF0000FF,globalstring); format( string, sizeof( string ), "Ubijeni ste od strane HITMANA"); SCM(playerid, COLOR_LIGHTRED, string ); format( string, sizeof( string ), "|Hitman| %s je ubio: %s", ImeIgraca( killerid ), ImeIgraca( playerid ) ); PosaljiAdminima(COLOR_LIGHTRED, string); PlayerInfo[ playerid ][ pHitmenCena ] = 0; HitmanInfo[ killerid ][ GoChase ] = 999; HitmanInfo[ playerid ][ GetChased ] = 999; HitmanInfo[ playerid ][ GotHit ] = 0; PlayerInfo[ killerid ][ pDatameta ] = 1; DisablePlayerCheckpoint( playerid ); DisablePlayerCheckpoint( killerid ); SearchNadji[ playerid ] = -1; SearchNadji[ killerid ] = -1; PlayerInfo[ playerid ] [ pPlacen ] = 0; PlayerInfo[ killerid ] [ pPlacen ] = 0; } } } } if(killerid != INVALID_PLAYER_ID && !IsACop(killerid) && PlayerInfo[ killerid ][ pDatameta ] == 0) { WantedLevel[killerid] += 2; SetPlayerCriminal(killerid,255, "Prvostepeno Ubistvo"); } CMD:givehit( playerid, params[] ) { if( PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { new IDs; if( sscanf( params, "u", IDs ) ) return SendClientMessage( playerid, -1,"/givehit [ ID Igraca/Deo Imena ]"); if( IDs == INVALID_PLAYER_ID ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Pogresan ID!"); if( PlayerInfo[ IDs ][ pAdmin ] > 0 ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Ne mozes na Admin-u." ); if( PlayerInfo[ IDs ][ pHelper ] > 0 ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Ne mozes na Helper-u." ); if( PlayerInfo[ playerid ][ pDatameta ] < 1) return SendErrorMessage(playerid, "Vec si preuzeo metu /gpsoff da iskljucis metu!"); if( HitmanInfo[ IDs ][ GoChase ] < 999 ) return SendErrorMessage( playerid, "{FF0000}[EX:YU] {FFFFFF}Neko je vec preuzeo metu !"); if( PlayerInfo[ IDs ][ pPlacen ] < 1 ) return SendErrorMessage( playerid, "{FF0000}[EX:YU] {FFFFFF}Taj igrac nema metu!"); new Float:X, Float:Y, Float:Z; GetPlayerPos( IDs, X, Y, Z ); SetPlayerCheckpoint( playerid, X, Y, Z, 1 ); SearchNadji[ playerid ] = IDs; format( globalstring, sizeof( globalstring ), "{FFFFFF}* Hitman %s, je preuzeo da ubije: %s (ID:%d), za %d rsd.", ImeIgraca( playerid ), ImeIgraca( IDs ), IDs, PlayerInfo[ IDs ][ pHitmenCena ] ); SendFamilyMessage(17,0xFF0000FF,globalstring); HitmanInfo[ playerid ][ GoChase ] = IDsa; HitmanInfo[ IDsa ][ GetChased ] = IDs; HitmanInfo[ IDsa ][ GotHit ] = 1; PlayerInfo[ playerid ] [ pDatameta ] = 0; IDsa = 0; } else return SendClientMessage( playerid, -1,"Niste u mogucnosti koristiti ovu komandu" ); return true; }
if(killerid != INVALID_PLAYER_ID && !IsACop(killerid) && PlayerInfo[ killerid ][ pDatameta ] == 1)
{
WantedLevel[killerid] += 2;
SetPlayerCriminal(killerid,255, "Prvostepeno Ubistvo");
}
if(killerid != INVALID_PLAYER_ID && PlayerInfo[ killerid ][ pDatameta ] == 0) { if( PlayerInfo[ playerid ][ pHitmenCena ] > 0) { if(PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) { if( HitmanInfo[ killerid ][ GoChase ] == playerid ) { GivePlayerMoney(killerid, PlayerInfo[ playerid ][ pHitmenCena ]); format( globalstring, sizeof( globalstring ), "{FFFFFF}Hitman %s je izvrsio svoju narudzbu %s i zaradio %d rsd.", ImeIgraca( killerid ), ImeIgraca( playerid ), PlayerInfo[ playerid ][ pHitmenCena ] ); SendFamilyMessage(17,0xFF0000FF,globalstring); format( string, sizeof( string ), "Ubijeni ste od strane HITMANA"); SCM(playerid, COLOR_LIGHTRED, string ); format( string, sizeof( string ), "|Hitman| %s je ubio: %s", ImeIgraca( killerid ), ImeIgraca( playerid ) ); PosaljiAdminima(COLOR_LIGHTRED, string); PlayerInfo[ playerid ][ pHitmenCena ] = 0; HitmanInfo[ killerid ][ GoChase ] = 999; HitmanInfo[ playerid ][ GetChased ] = 999; HitmanInfo[ playerid ][ GotHit ] = 0; PlayerInfo[ killerid ][ pDatameta ] = 1; DisablePlayerCheckpoint( playerid ); DisablePlayerCheckpoint( killerid ); SearchNadji[ playerid ] = -1; SearchNadji[ killerid ] = -1; PlayerInfo[ playerid ] [ pPlacen ] = 0; PlayerInfo[ killerid ] [ pPlacen ] = 0; } } } }
public OnPlayerDeath(playerid, killerid, reason) { if(ecp[playerid] != 0) { Prisustvuje[playerid] = false; vorcp[playerid] = 0; } new name[MAX_PLAYER_NAME]; new string[256]; //new playercash; //new victimteam; new Float:px,Float:py,Float:pz; //new killerteam; ////////////////////////////////////////////////////////////////////////////////////////////////////////////// KillTimer(DragTimer[playerid]); RCP[playerid] = 0; DisablePlayerRaceCheckpoint(playerid); DisablePlayerCheckpoint(playerid); PlayerInfo[playerid][pPilot] = 0; PlayerInfo[playerid][pPostar] = 0; PlayerInfo[playerid][pRazvozi] = 0; PlayerInfo[playerid][pGorivo] = 0; PlayerInfo[playerid][pPrehrana] = 0; PlayerInfo[playerid][pPrikuplja] = 0; PlayerInfo[playerid][pDjubretar] = 0; PlayerInfo[playerid][pCistac] = 0; PlayerInfo[playerid][pSvercRm] = 0; PlayerInfo[playerid][pSvercLcn] = 0; PlayerInfo[playerid][pSvercZk] = 0; PlayerInfo[playerid][pSvercYak] = 0; PlayerInfo[playerid][pRaznesiNovac] = 0; PlayerInfo[playerid][pKosi] = 0; PlayerInfo[playerid][pRiba] = 0; PlayerInfo[playerid][pZito] = 0; PlayerInfo[playerid][pStruja] = 0; MedicBill[playerid] = 1; NeMozeCMD[playerid] = 1; /*prihvatiorgli[playerid] = 9999; prihvatiorg[playerid] = 0;*/ aaaorg[playerid] = 9999; ////////////////////////////////////////////////////////////////////////////////////////////////////////////// /*victimteam = gTeam[playerid]; killerteam = gTeam[killerid];*/ gPlayerSpawned[playerid] = 1; PlayerInfo[playerid][pInvWeapon] = 0; PlayerInfo[playerid][pInvAmmo] = 0; GetPlayerName(playerid, name, sizeof(name)); PlayerInfo[playerid][pLocal] = 255; GetPlayerPos(playerid, px, py, pz); //PlayerInfo[killerid][pKills]++; PlayerInfo[playerid][pDeaths]++; KillTimer(DragTimer[playerid]); // if( SearchNadji[ playerid ] != -1 ) { SearchNadji[ playerid ] = -1; Dimi_DisablePlayerCheckpoint( playerid ); } if(killerid != INVALID_PLAYER_ID && PlayerInfo[ killerid ][ pDatameta ] == 1) { if( PlayerInfo[ playerid ][ pHitmenCena ] > 0) { if(PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) { if( HitmanInfo[ killerid ][ GoChase ] == playerid ) { GivePlayerMoney(killerid, PlayerInfo[ playerid ][ pHitmenCena ]); format( globalstring, sizeof( globalstring ), "{FFFFFF}Hitman %s je izvrsio svoju narudzbu %s i zaradio %d rsd.", ImeIgraca( killerid ), ImeIgraca( playerid ), PlayerInfo[ playerid ][ pHitmenCena ] ); SendFamilyMessage(17,0xFF0000FF,globalstring); format( string, sizeof( string ), "Ubijeni ste od strane HITMANA"); SCM(playerid, COLOR_LIGHTRED, string ); format( string, sizeof( string ), "|Hitman| %s je ubio: %s", ImeIgraca( killerid ), ImeIgraca( playerid ) ); PosaljiAdminima(COLOR_LIGHTRED, string); PlayerInfo[ playerid ][ pHitmenCena ] = 0; HitmanInfo[ killerid ][ GoChase ] = 999; HitmanInfo[ playerid ][ GetChased ] = 999; HitmanInfo[ playerid ][ GotHit ] = 0; PlayerInfo[ killerid ][ pDatameta ] = 0; Dimi_DisablePlayerCheckpoint( playerid ); Dimi_DisablePlayerCheckpoint( killerid ); SearchNadji[ playerid ] = -1; SearchNadji[ killerid ] = -1; PlayerInfo[ playerid ] [ pPlacen ] = 0; PlayerInfo[ killerid ] [ pPlacen ] = 0; } } } } if(killerid != INVALID_PLAYER_ID) { PlayerInfo[killerid][pKills]++; } if(killerid != INVALID_PLAYER_ID && !IsACop(killerid) && PlayerInfo[ killerid ][ pDatameta ] == 1) { WantedLevel[killerid] += 2; SetPlayerCriminal(killerid,255, "Prvostepeno Ubistvo"); } if(killerid != INVALID_PLAYER_ID) { if(GetPlayerState(killerid) == 2) { if(ProxDetectorS(20, killerid, playerid)) { if(!IsPlayerInAnyVehicle(playerid)) { if(PlayerInfo[killerid][pMember] == 1||PlayerInfo[killerid][pLeader] == 1||PlayerInfo[killerid][pMember] == 2||PlayerInfo[killerid][pLeader] ==2||PlayerInfo[killerid][pMember] == 3||PlayerInfo[killerid][pLeader] ==3) { SendClientMessage(killerid, COLOR_YELLOW, "To je bilo drive-by ubistvo ne radi to vise!."); return 1; } SetPlayerCriminal(killerid,255,"Ubistvo"); SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid)+1); return 1; } } } } new caller = Mobile[playerid]; if(caller != 255) { if(caller < 255) { SendClientMessage(caller, COLOR_GRAD2, " Linija se prekinula...."); CellTime[caller] = 0; CellTime[playerid] = 0; Mobile[caller] = 255; } Mobile[playerid] = 255; CellTime[playerid] = 0; } ClearCrime(playerid); if(GettingCK[playerid] < 999) { if(IsPlayerConnected(killerid)) { if(OnCK[killerid] < 999) { new killer[MAX_PLAYER_NAME]; new dier[MAX_PLAYER_NAME]; GetPlayerName(playerid, dier, sizeof(dier)); GetPlayerName(killerid, killer, sizeof(killer)); format(string, sizeof(string), "* %s je izvrsio Character Kill na vama, ne mozete igrati sa vasim likom vise.",killer); SendClientMessage(playerid, COLOR_LIGHTRED, string); format(string, sizeof(string), "** %s je izvrsio Character Kill na %s **",killer,dier); CKLog(string); BroadCast(COLOR_LIGHTRED, string); PlayerInfo[playerid][pCK] = 1; if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; } else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; } if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; } else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; } KickPlayer[playerid] = 1; } } } if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) { if (BusrouteEast[playerid][0] != 0) BusrouteEnd(playerid, BusrouteEast[playerid][1]); else if (BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, BusrouteWest[playerid][1]); else BusrouteEnd(playerid, 0); } if(FarmerVar[playerid] != 0) { FarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(DrugFarmerVar[playerid] != 0) { DrugFarmerVar[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(SmugglerWork[playerid] != 0) { SmugglerWork[playerid] = 0; DisablePlayerCheckpoint(playerid); } if(BackOut[playerid] == 1) { BackOut[playerid] = 0; } if( ListaPrikazana[ playerid ] ) { KladionicaTDControl( playerid, false ); } if( MojListicPrikazan[ playerid ] ) { KladionicaListicTDControl( playerid, false ); } if( RezultatiPrikazana[ playerid ] ) { RezultatiTDControl( playerid, false ); } if( PlayerInBlowJob[ playerid ] != 0 ) { switch( PlayerInBlowJob[ playerid ] ) { case 1: { DestroyActor( Sex_Lisa ); WhoreLisa = false; } case 2: { DestroyActor( Sex_Angelina ); WhoreAngelina = false; } case 3: { DestroyActor( Sex_Mia ); WhoreMia = false; } case 4: { DestroyActor( Sex_Sendy ); WhoreSendy = false; } } StopAudioStreamForPlayer( playerid ); SetCameraBehindPlayer( playerid ); PlayerInBlowJob[ playerid ] = 0; SexTDControl( playerid, false ); BlowJobCount[ playerid ] = 0; TogglePlayerControllable( playerid, ( true ) ); ClearAnimations( playerid ); KillTimer( PusenjeTimer[ playerid ] ); } killerid = INVALID_PLAYER_ID; SetPlayerToTeamColor(playerid); return 1; }
CMD:contract( playerid, params[] ) { if( IsPlayerConnected( playerid ) ) { new IDs, amount; if( sscanf(params,"ui", IDs, amount)) return SendClientMessage( playerid, -1,"/contract [ID Igraca/Deo Imena] [ novac ]"); if( IDs == INVALID_PLAYER_ID ) return SendErrorMessage(playerid, "Pogresan ID!"); if( amount < 1000 || amount > 200000 ) return SendErrorMessage( playerid, "Cena mete mora biti minimum $1000, ili maksimum $200000!"); if( amount > GetPlayerMoney(playerid) ) return SendErrorMessage( playerid, "Nemate toliko novca sa sobom."); if( PlayerInfo[ playerid ][ pLevel ] < 5 ) return SendErrorMessage( playerid, "Morate biti level 5." ); if( PlayerInfo[ IDs ][ pLevel ] < 5 ) return SendErrorMessage( playerid, "Igrac mora biti level 5." ); if( PlayerInfo[ ID ][ pAdmin ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete to uraditi na ASM TEAM." ); if( PlayerInfo[ ID ][ pHelper ] >= 1 ) return SendErrorMessage( playerid, "Ne mozete na supportera." ); if( IsPlayerConnected( IDs ) ){ if( IDs != INVALID_PLAYER_ID ) { if(PlayerInfo[ IDs ][ pMember ] == 17 || PlayerInfo[IDs][pLeader] == 17) return SendErrorMessage( playerid, "* Ne mozete naruciti ubistvo clanova agencije !"); if( IDs == playerid ) return SendErrorMessage( playerid, "* Ne mozete naruciti svoje ubistvo!"); if( amount > 0 && GetPlayerMoney(playerid) >= amount ) { GivePlayerMoney( playerid, -amount ); PlayerInfo[ IDs ][ pHitmenCena ] += amount; format( globalstring, sizeof( globalstring ), "{FFFFFF}* Narucili ste ubistvo %s-a, za %d rsd.",ImeIgraca( IDs ), amount); SCM(playerid, COLOR_WHITE, globalstring ); PlayerPlaySound( playerid, 1052, 0.0, 0.0, 0.0 ); format( globalstring, sizeof( globalstring ), "{FFFFFF}%s je narucio ubistvo %s-a, za %d.", ImeIgraca( playerid ), ImeIgraca( IDs ), amount); SendFamilyMessage(17,0xFF0000FF,globalstring); PlayerInfo[ IDs ][ pPlacen ] = 1; } else { SendErrorMessage( playerid, "Nepravilan iznos transakcije."); } } } else { SendErrorMessage( playerid, "Pogresan ID" ); } } return 1; }
CMD:givehit( playerid, params[] ) { if( PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { new IDs; if( sscanf( params, "u", IDs ) ) return SendClientMessage( playerid, -1,"/givehit [ ID Igraca/Deo Imena ]"); if( IDs == INVALID_PLAYER_ID ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Pogresan ID!"); if( PlayerInfo[ IDs ][ pAdmin ] > 0 ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Ne mozes na Admin-u." ); if( PlayerInfo[ IDs ][ pHelper ] > 0 ) return SendErrorMessage(playerid, "{FF0000}[EX:YU] {FFFFFF}Ne mozes na Helper-u." ); if( PlayerInfo[ playerid ][ pDatameta ] > 0) return SendErrorMessage(playerid, "Vec si preuzeo metu /gpsoff da iskljucis metu!"); if( HitmanInfo[ IDs ][ GoChase ] < 999 ) return SendErrorMessage( playerid, "{FF0000}[EX:YU] {FFFFFF}Neko je vec preuzeo metu !"); if(PlayerInfo[IDs][pPlacen] < 1 ) return SendErrorMessage( playerid, "{FF0000}[EX:YU] {FFFFFF}Taj igrac nema metu!"); new Float:X, Float:Y, Float:Z; GetPlayerPos( IDs, X, Y, Z ); Dimi_SetPlayerCheckpoint( playerid, X, Y, Z, 1 ); SearchNadji[ playerid ] = IDs; format( globalstring, sizeof( globalstring ), "{FFFFFF}* Hitman %s, je preuzeo da ubije: %s (ID:%d), za %d rsd.", ImeIgraca( playerid ), ImeIgraca( IDs ), IDs, PlayerInfo[ IDs ][ pHitmenCena ] ); SendFamilyMessage(17,0xFF0000FF,globalstring); HitmanInfo[ playerid ][ GoChase ] = IDsa; HitmanInfo[ IDsa ][ GetChased ] = IDs; HitmanInfo[ IDsa ][ GotHit ] = 1; PlayerInfo[ playerid ] [ pDatameta ] = 1; IDsa = 0; } else return SendClientMessage( playerid, -1,"Niste u mogucnosti koristiti ovu komandu" ); return true; }
//OnPlayerDeath
if(killerid != INVALID_PLAYER_ID && PlayerInfo[ killerid ][ pDatameta ] == 1) {
if( PlayerInfo[ playerid ][ pHitmenCena ] > 0) {
if(PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) {
if( HitmanInfo[ killerid ][ GoChase ] == playerid ) {
GivePlayerMoney(killerid, PlayerInfo[ playerid ][ pHitmenCena ]);
if(killerid != INVALID_PLAYER_ID && PlayerInfo[ killerid ][ pDatameta ] == 0) {
if( PlayerInfo[ playerid ][ pHitmenCena ] > 0) {
if(PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) {
if( HitmanInfo[ killerid ][ GoChase ] == playerid ) {
GivePlayerMoney(killerid, PlayerInfo[ playerid ][ pHitmenCena ]);
After resetting hitman stuff in OnPlayerDeath, you can return 1 to stop the code right there so the wanted level won't be executed. These two must be at the bottom of the callback though.
It'd be easier for us if you could translate the text and give some info about what "pDatameta" is about. EDIT: I just saw you posted the whole code. You need to determinate if the killer is not the hitman of the player who died and if it's not in a "hitman mission" to increase the wanted. Resetting the variables and then checking their value for the wanted level won't have any affect. |
if (killerid != INVALID_PLAYER_ID && PlayerInfo[killerid][pDatameta] == 1)
{
if (PlayerInfo[playerid][pHitmenCena] > 0 && (PlayerInfo[killerid][pMember] == 17 || PlayerInfo[killerid][pLeader] == 17) && HitmanInfo[killerid][GoChase] == playerid)
{
GivePlayerMoney(killerid, PlayerInfo[playerid][pHitmenCena]);
format(globalstring, sizeof(globalstring), "{FFFFFF}Hitman %s je izvrsio svoju narudzbu %s i zaradio %d rsd.", ImeIgraca(killerid), ImeIgraca(playerid), PlayerInfo[playerid][pHitmenCena]);
SendFamilyMessage(17, 0xFF0000FF, globalstring);
format(string, sizeof(string), "Ubijeni ste od strane HITMANA");
SCM(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "|Hitman| %s je ubio: %s", ImeIgraca(killerid), ImeIgraca(playerid));
PosaljiAdminima(COLOR_LIGHTRED, string);
PlayerInfo[playerid][pHitmenCena] = 0;
HitmanInfo[killerid][GoChase] = 999;
HitmanInfo[playerid][GetChased] = 999;
HitmanInfo[playerid][GotHit] = 0;
PlayerInfo[killerid][pDatameta] = 0;
DisablePlayerCheckpoint(playerid);
DisablePlayerCheckpoint(killerid);
SearchNadji[playerid] = -1;
SearchNadji[killerid] = -1;
PlayerInfo[playerid][pPlacen] = 0;
PlayerInfo[killerid][pPlacen] = 0;
}
else
{
if (!IsACop(killerid))
{
WantedLevel[killerid] += 2;
SetPlayerCriminal(killerid, 255, "Prvostepeno Ubistvo");
}
}
}