22.07.2016, 16:33
Quote:
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if (health < 100.0) { SetPlayerHealth(playerid, health-15); SetTimerEx("Bleeding", 10000, false, "i", playerid); } else if (health < 60.0) { SetPlayerHealth(playerid, health-15); SetTimerEx("Bleeding", 10000, false, "i", playerid); ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0,0,0,0,0); SendClientMessage(playerid, -1, "You are badly injured now"); } else if (health < 30.0) { SetPlayerHealth(playerid, health-15); ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0,0,0,0,0); SendClientMessage(playerid, -1, "You are heavily injured now"); } |
if hp < 100, this calls instead of 30, 60
