Assault Machines (M4-AK47) | -20 Damage + Shock for ten haundred seconds. Glock 49. (9mm) | -45 Damage + Shock for ten haundred seconds. Glock. 47 D-E S. (Deagle) | -40 Damage + Shock for ten haundred seconds. Sniper Rifle | Kills you or injuries you, depends on your script. Katana | -60 Damage + Knockout for thirty seconds + Shock for ten haundred seconds. Baseball Bat | -40 Damage + Knockout for twenty seconds + Shock for fifty seconds. Baton (Nitestick) | -50 Damage + Knockout for fifty seconds + ten haundred and fifty seconds. Cane/Knife/Golf Club/Shovel/Pool Cue | -30 Damage + Knockout for five seconds. [REMOVED]Remington 97. Sawnoff (Sawnoff Shotgun) | -10 Damage/x2-4 + Shock for two haundred seconds.
Sniper Rifle | Removes all the armour. Katana | -30 Armour Damage. Cane/Knife/Golf Club/Shovel/Pool Cue | -10 Armour Damage.
- Bleeding system has been added. - Injury system for the bleeding. - Cure system, it stops the bleeding, you simply stop behind the all saints hospital and type [/cure] for $500. - All guns are working now. - Removed the armour damage, you don't bleed if you got armour. - Reduced few damages for few guns. - You no longer get shocked by the melee guns, excluding nitestick and baseball. - Each gun has a time for the shock now, shock is no longer 100 seconds for all guns. - Fixed knockout aswell. - Optimized the code, it's much better now.
- You get injured now if you got shot multiple times by certain guns, for example you got shot three times by M4A1/AK47, then you get injured. - Removed previous injury system, replaced it with the one stated above. - Damage for the Desert Eagle has been fixed. - Damage for the 9mm has been reduced by fifty percent. - Knockout of the baseball bat has been updated. - Knockout of the others has been fixed.
- Bleeding system has been added. - Injury system for the bleeding. - Cure system, it stops the bleeding, you simply stop behind the all saints hospital and type [/cure] for $500. - All guns are working now. - Removed the armour damage, you don't bleed if you got armour. - Reduced few damages for few guns. - You no longer get shocked by the melee guns, excluding nitestick and baseball. - Each gun has a time for the shock now, shock is no longer 100 seconds for all guns. - Fixed knockout aswell. - Optimized the code, it's much better now.
if (health < 100.0) { SetPlayerHealth(playerid, health-15); SetTimerEx("Bleeding", 10000, false, "i", playerid); } else if (health < 60.0) { SetPlayerHealth(playerid, health-15); SetTimerEx("Bleeding", 10000, false, "i", playerid); ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0,0,0,0,0); SendClientMessage(playerid, -1, "You are badly injured now"); } else if (health < 30.0) { SetPlayerHealth(playerid, health-15); ApplyAnimation(playerid,"PED","KO_skid_front",4.1, 0,0,0,0,0); SendClientMessage(playerid, -1, "You are heavily injured now"); } |