06.07.2016, 14:41
Changes i made are in this line
Код:
if(IsKeyJustDown(KEY_YES, newkeys, oldkeys))
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerNPC(playerid)) return 1; if((newkeys & KEY_FIRE) && GetPVarInt(playerid, "SpeedRadar") == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPVarInt(playerid, "RadarTimeout") == 0) { if(GetPlayerWeapon(playerid) == 43) { new Float:x,Float:y,Float:z; foreach(Player, i) { if(IsPlayerStreamedIn(i, playerid)) { GetPlayerPos(i,x,y,z); if(IsPlayerAimingAt(playerid,x,y,z,10)) { new string[68]; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~b~License Plate: ~w~%d~n~~b~Speed: ~w~%.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); GameTextForPlayer(playerid, string,3500, 3); format(string, sizeof(string), "License Plate: %d. Speed: %.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); SendClientMessage(playerid, COLOR_GRAD4, string); SetPVarInt(playerid, "RadarTimeout", 1); SetTimerEx("RadarCooldown", 3000, 0, "i", playerid); return 1; } } } } } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_BEER && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 5) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 95) { SetPlayerHealth(playerid, cHealth+5); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_WINE && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 8) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 92) { SetPlayerHealth(playerid, cHealth+8); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_SPRUNK && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 2) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 98) { SetPlayerHealth(playerid, cHealth+2); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys)) { if(GetPVarInt(playerid, "UsingSprunk")) { DeletePVar(playerid, "UsingSprunk"); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); return 1; } } if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { /*if(PlayerInfo[playerid][pC4Used] == 1) { if(GoChase[playerid] < 999) { if(IsPlayerInRangeOfPoint(GoChase[playerid], 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { if(PlayerInfo[GoChase[playerid]][pHeadValue] >= 1) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { new string[128], name2[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; new takemoney = PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2; name = GetPlayerNameEx(GoChase[playerid]); GivePlayerCash(playerid, takemoney); GivePlayerCash(GoChase[playerid], -takemoney); format(string,sizeof(string),"Hitman %s has fulfilled the contract on %s and collected $%d",GetPlayerNameEx(playerid),GetPlayerNameEx(GoChase[playerid]),PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2); SendFamilyMessage(4, COLOR_YELLOW, string); format(string,sizeof(string),"You have been critically injured by a Hitman and lost $%d!",takemoney); ResetPlayerWeaponsEx(GoChase[playerid]); // SpawnPlayer(GoChase[playerid]); SendClientMessage(GoChase[playerid], COLOR_YELLOW, string); foreach(Player, i) { name2 = GetPlayerNameEx(i); if(!strcmp(PlayerInfo[GoChase[playerid]][pContractBy], name2, true)) { if(!IsPlayerStreamedIn(i, GoChase[playerid])) { format(string, sizeof(string), "SMS: The deed (on %s) has been done, Sender: MOLE (555)", name); SendClientMessage(i, COLOR_YELLOW, string); } } } PlayerInfo[GoChase[playerid]][pHeadValue] = 0; strcpy(PlayerInfo[GoChase[playerid]][pContractBy], "Nobody", 64); strcpy(PlayerInfo[GoChase[playerid]][pContractDetail], "None", 64); PlayerInfo[playerid][pCHits] += 1; SetPlayerHealth(GoChase[playerid], 0.0); // KillEMSQueue(GoChase[playerid]); GotHit[GoChase[playerid]] = 0; GetChased[GoChase[playerid]] = 999; GoChase[playerid] = 999; } } } } PlayerInfo[playerid][pC4Used] = 0; CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); PickUpC4(playerid); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); PlayerInfo[playerid][pC4Used] = 0; return 1; }*/ if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { if(BombStage[playerid] == 2) { CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); foreach(Player, i) { if(IsPlayerInRangeOfPoint(i, 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { SetPlayerHealth(i, 0.0); } } BombStage[playerid] = 0; PickUpC4(playerid); RemovePlayerWeapon(playerid, 40); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); return 1; } } if(GetPVarInt(playerid, "MovingStretcher") != -1) { KillTimer(GetPVarInt(playerid, "TickEMSMove")); MoveEMS(playerid); return 1; } if(GetPVarInt(playerid, "editingcdvehpos")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } if(GetPVarInt(playerid, "editingcdvehnew")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } new Float:health; GetPlayerHealth(playerid, health); if(GetPVarInt(playerid, "UsingSprunk")) { new hpint = floatround(health, floatround_round); if(hpint >= 100) { SendClientMessage(playerid, COLOR_GREY, " You already have full health."); return 1; } else { GetPlayerHealth(playerid, health); SetPlayerHealth(playerid, health+1.0); } } } if(IsKeyJustDown(KEY_YES, newkeys, oldkeys)) { //*************************************This line ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); //please add a check something link that /* if(JustRegistered[playerid] == true) { ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); } */ //*************************************This line if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level."); return 1; } if(DDoorsInfo[i][ddGang] > 0) { if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction] && !IsGovAgent(playerid)) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked."); } format(string, sizeof(string), "* %s has entered %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } /*foreach(Player, x) { if(IsABoomboxNearby(DDoorsInfo[i][ddInteriorX] ,DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ], x) < 150.0 && DDoorsInfo[i][ddInteriorVW] == BoomboxInfo[x][bbVW] && DDoorsInfo[i][ddInteriorInt] == BoomboxInfo[x][bbInt]) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } }*/ return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their house."); } else { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger has entered %s's house.", HouseInfo[i][hOwner]); } else { format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } for(new i=1; i<MAX_BUSINESS; i++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ])) { if(PlayerInfo[playerid][pBusiness1] == i || BizInfo[i][bStatus] >= 0) { GivePlayerCash(playerid, - BizInfo[i][bBizFee]); BizInfo[i][bMoney] += BizInfo[i][bBizFee]; if(PlayerInfo[playerid][pBusiness1] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their business."); } else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered %s's business.", BizInfo[i][bOwner]); } else { format(string, sizeof(string), "* %s has entered the business.", GetPlayerNameEx(playerid), BizInfo[i][bOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,BizInfo[i][bBInteriorWorld]); PlayerInfo[playerid][pInt] = BizInfo[i][bBInteriorWorld]; PlayerInfo[playerid][pVW] = i+100; SetPlayerVirtualWorld(playerid, i+100); PlayerInfo[playerid][InBusiness] = i; if(BizInfo[i][bCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); SetPlayerFacingAngle(playerid,BizInfo[i][bInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pBusiness1] == i) { GameTextForPlayer(playerid, "~w~Welcome to your business!", 5000, 1); } if(BizInfo[i][bType] > 2 && BizInfo[i][bType] != 5) { SendClientMessage(playerid,COLOR_WHITE," Use /buy to purchase something from this business !"); } Streamer_UpdateEx(playerid, BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); }