forward Tut1(playerid); public Tut1(playerid) { SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 94375); TogglePlayerControllable(playerid, 0); SetPlayerCameraPos( playerid, 1971.0290, -1779.7288, 77.8215 ); SetPlayerCameraLookAt( playerid, 1963.4819, -1773.1683, 74.5658 ); SetPlayerPos(playerid,1582.0026,-1274.0721,119.7132); SendClientMessage(playerid, COLOR_LIME, "_____| Evolution Roleplay Tutorial |_____"); SendClientMessage(playerid, COLOR_WHITE, "Welcome to BRP, as this is your first time here you'll have to go through our tutorial"); SendClientMessage(playerid, COLOR_WHITE, "so you get to know important things on our server."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_RED, "Please concentrate because the tutorial will have lots of information about the gameplay."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); //SendClientMessage(playerid, COLOR_WHITE, "This server owned by RexerCloud, this Gamemode Script credits to Zhao/Calgon (HRP)"); //SendClientMessage(playerid, COLOR_WHITE, "but all the New Changes of the Server Scripts scripted by the Owner(AkosiRaven)"); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut2", 4000, false, "i", playerid); return 1; } forward Tut2(playerid); public Tut2(playerid) { InterpolateCameraPos(playerid, 1513.565429, -1615.603393, 35.681640, 1513.565429, -1615.603393, 35.681640, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 1517.081054, -1618.825683, 34.179183, 1517.057495, -1618.851196, 34.179183, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,1506.6499,-1675.8396,41.2007); SetPlayerCameraLookAt(playerid, 1554.6344,-1675.5366,16.1953); SetPlayerPos(playerid,1554.6344,-1675.5366,16.1953-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 1 - Factions |_____"); SendClientMessage(playerid, COLOR_WHITE, " At Evolution Roleplay we also have law enforcement agencies such as the LSPD and FBI, who enforce"); SendClientMessage(playerid, COLOR_WHITE, " the law. They will arrest you if you break the law. If you cause a lot of trouble then"); SendClientMessage(playerid, COLOR_WHITE, " you could be marked as one of the most wanted suspects. Which will mark you red"); SendClientMessage(playerid, COLOR_WHITE, " on the radar/map. If you're caught as the most wanted suspect, then you will be"); SendClientMessage(playerid, COLOR_WHITE, " sent to prison for 30 minutes. If you can't do the time, then don't do the crime.."); SendClientMessage(playerid, COLOR_WHITE, " You can also join these factions by applying on our website, www.evolution-roleplay.com."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut3", 12000, false, "i", playerid); return 1; } forward Tut3(playerid); public Tut3(playerid) { InterpolateCameraPos(playerid, 1993.177612, -1465.029296, 35.134315, 1993.177612, -1465.029296, 35.134315, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 1995.919921, -1461.151611, 33.571128, 1996.122558, -1461.257812, 33.684108, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,1444.9666,-1709.8527,42.3163); SetPlayerCameraLookAt(playerid, 1483.7808,-1762.6996,18.7958); SetPlayerPos(playerid,1483.7808,-1762.6996,18.7958-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 2 - Hospitality |_____"); SendClientMessage(playerid, COLOR_WHITE, " If you get injured then you can either /accept death or you can /service ems and wait"); SendClientMessage(playerid, COLOR_WHITE, " for an ambulance of the LSFMD to arrive. This will allow you to keep your weapons."); SendClientMessage(playerid, COLOR_WHITE, " You can also join the LSFMD faction by applying on our website, www.evolution-roleplay.com"); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, "You can also visit one of the hospitals to /heal if you get a disease."); // SendClientMessage(playerid, COLOR_WHITE, ""); // SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut4", 14000, false, "i", playerid); return 1; } forward Tut4(playerid); public Tut4(playerid) { InterpolateCameraPos(playerid, 2460.571289, -1653.040527, 25.918851, 2460.571289, -1653.040527, 25.918851, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 2465.023681, -1654.918701, 24.635215, 2465.023681, -1654.918701, 24.635215, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,2441.1738,-1698.3149,31.4247); SetPlayerCameraLookAt(playerid, 2507.3250,-1648.5522,13.8510); SetPlayerPos(playerid,2507.3250,-1648.5522,13.8510-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 3 - Gangs |_____"); SendClientMessage(playerid, COLOR_WHITE, "(There are 10 gang slots in BRP)"); SendClientMessage(playerid, COLOR_WHITE, "There are also /gangs which are basically criminal groups."); SendClientMessage(playerid, COLOR_WHITE, "We recommend that you're careful around them as they are meant to be dangerous."); SendClientMessage(playerid, COLOR_WHITE, "They also fight over several territories known as /points."); SendClientMessage(playerid, COLOR_WHITE, "You can join a gang by approaching them in-game. They can usually be found at their"); SendClientMessage(playerid, COLOR_WHITE, "respective headquarters (fronts)."); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut5", 14000, false, "i", playerid); return 1; } forward Tut5(playerid); public Tut5(playerid) { InterpolateCameraPos(playerid, 1946.401245, -1791.976074, 13.903589, 1946.401245, -1791.976074, 13.903589, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid,1943.074707, -1788.254150, 13.617287, 1943.074707, -1788.254150, 13.617287, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,1733.3695,2300.4736,28.1169); SetPlayerCameraLookAt(playerid, 1677.3669,2340.1497,9.8972); SetPlayerPos(playerid,1677.3669,2340.1497,9.8972-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 4 - Businesses |_____"); SendClientMessage(playerid, COLOR_WHITE, "BRP has 4 different types of businesses."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, "24/7 Market: Sells general things any player would need like Phones, Portable Radios, Vehicle Locks, etc."); SendClientMessage(playerid, COLOR_WHITE, "Clothes Shop: This is where you can change your skin, buy toys and more"); SendClientMessage(playerid, COLOR_WHITE, "Ammunation: This shop you can buy weapons and armor for your protection"); SendClientMessage(playerid, COLOR_WHITE, "Restaurant: You can get meals to recover health from Restaurant"); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, "To purchase items from a business use /buy."); Tut[playerid] = SetTimerEx("Tut6", 15000, false, "i", playerid); return 1; } forward Tut6(playerid); public Tut6(playerid) { InterpolateCameraPos(playerid, 2240.916503, -2635.225341, 25.850421, 2240.916503, -2635.225341, 25.850421, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 2237.417236, -2638.461425, 24.339271, 2237.417236, -2638.461425, 24.339271, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,979.7817,-1468.0079,41.3712); SetPlayerCameraLookAt(playerid, 1030.9037,-1441.5906,13.5546); SetPlayerPos(playerid,1030.9037,-1441.5906,13.5546-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 5 - Jobs |_____"); SendClientMessage(playerid, COLOR_WHITE, "Here at BRP we have 12 different types of jobs."); SendClientMessage(playerid, COLOR_WHITE, "Each job has 5 different levels, every time you level up in a job it allows you to access more features."); SendClientMessage(playerid, COLOR_WHITE, "We recommend you try the drug smuggling job to earn some money, beware it is illegal and you may get busted by the Law Enforcement."); SendClientMessage(playerid, COLOR_WHITE, "To locate a job use /findjob."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, "For more information regarding jobs please use /jobhelp."); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut7", 12000, false, "i", playerid); return 1; } forward Tut7(playerid); public Tut7(playerid) { InterpolateCameraPos(playerid, 513.857971, -1287.690795, 27.234487, 513.857971, -1287.690795, 27.234487, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 518.505981, -1286.368652, 25.950845, 518.505981, -1286.368652, 25.950845, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,1111.8488,-1202.7986,52.5143); SetPlayerCameraLookAt(playerid, 1153.9945,-1180.8960,32.8187); SetPlayerPos(playerid,1153.9945,-1180.8960,32.8187-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 6 - Car Dealership |_____"); SendClientMessage(playerid, COLOR_WHITE, "This is a car dealership. There are several throughout the city where you can purchase"); SendClientMessage(playerid, COLOR_WHITE, "your own personal vehicle. You can own up to 5 vehicles as a regular player"); SendClientMessage(playerid, COLOR_WHITE, "and have one spawned at a time. The modifications on a personal vehicles will automatically be save."); SendClientMessage(playerid, COLOR_WHITE, "You may also purchase a car lock at any 24/7."); SendClientMessage(playerid, COLOR_WHITE, "For more information regarding the vehicle system please use /carhelp."); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, ""); Tut[playerid] = SetTimerEx("Tut8", 12000, false, "i", playerid); return 1; } forward Tut8(playerid); public Tut8(playerid) { InterpolateCameraPos(playerid, 1646.381225, -1675.224243, 27.237483, 1646.381225, -1675.224243, 27.237483, 3000, CAMERA_MOVE); InterpolateCameraLookAt(playerid, 1648.188720, -1670.727783, 26.006774, 1648.188720, -1670.727783, 26.006774, 3000, CAMERA_MOVE); SetPlayerCameraPos(playerid,1111.8488,-1202.7986,52.5143); SetPlayerCameraLookAt(playerid, 1153.9945,-1180.8960,32.8187); SetPlayerPos(playerid,1153.9945,-1180.8960,32.8187-3); SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 8 - Donator VIP |_____"); SendClientMessage(playerid, COLOR_WHITE, "Here at Evolution Roleplay, we have a very unique donator system,"); SendClientMessage(playerid, COLOR_WHITE, "It consists of 3 different donator levels, Daisy, Rose and Ivy."); SendClientMessage(playerid, COLOR_WHITE, "Donators have access to special perks which normal people do not."); SendClientMessage(playerid, COLOR_WHITE, "These special perks are known to be very usefull, such as crafting a combat shotgun or even spawning up to 5 cars at once!"); SendClientMessage(playerid, COLOR_WHITE, "We usaully give these perks in exchange of a price (server donations, contribution, and winning events)"); SendClientMessage(playerid, COLOR_WHITE, ""); SendClientMessage(playerid, COLOR_WHITE, "That is the end of tutorial, Thank you for taking your time and watching this."); Tut[playerid] = SetTimerEx("TutFinal", 11000, false, "i", playerid); return 1; } forward TutFinal(playerid); public TutFinal(playerid) { /*SendClientMessage(playerid, COLOR_LIME, "_____| Tutorial: Part 9 - The End |_____"); SendClientMessage(playerid, COLOR_WHITE, "That was the end of our tutorial, If you have questions about anything feel free to"); SendClientMessage(playerid, COLOR_WHITE, "ask over /newb chat,If you need an admininstrator help kindly use /report"); SendClientMessage(playerid, COLOR_WHITE, "*Note* Never abuse /report or /newb this will lead you to ban"); SendClientMessage(playerid, COLOR_WHITE, "");*/ new string[128]; format(string, sizeof(string), "Welcome to Evolution Roleplay, %s.", GetPlayerNameEx(playerid)); SendClientMessage(playerid, COLOR_NEWS, string); //format(string, sizeof(string), "You haven been wired $10,000 in your bank account by the state as you are new."); //SendClientMessage(playerid, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "~w~Welcome~n~~y~%s", GetPlayerNameEx(playerid)); GameTextForPlayer(playerid, string, 5000, 1); new motdstring[128]; format(motdstring, sizeof(motdstring), "> {33CCFF}News: %s", GlobalMOTD); SendClientMessage(playerid, COLOR_YELLOW, motdstring); format(string, sizeof(string), "> {33CCFF} %s has just spawned on Evolution Roleplay for the first time!", GetPlayerNameEx(playerid)); foreach(Player, i) { if(PlayerInfo[i][pAdmin] >= 1 || PlayerInfo[i][pHelper] >= 1) { SendClientMessageEx(i, COLOR_YELLOW, string); } } DeletePVar(playerid, "IsFrozen"); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid, 1773.459350, -1942.273437, 13.569922); SetPlayerFacingAngle(playerid, 329.64); SetCameraBehindPlayer(playerid); InsideTut[playerid] = 0; DeletePVar(playerid, "MedicBill"); SetPlayerColor(playerid,TEAM_HIT_COLOR); PlayerInfo[playerid][pTut] = 1; PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pBank] = 10000; GivePlayerCash(playerid, 250); if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 299; } else { PlayerInfo[playerid][pSkin] = 192; } SetPlayerSkin(playerid, 299); Refund(playerid); TogglePlayerControllable(playerid, true); return 1; }
ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}What is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); } else { //HideMainMenuGUI(playerid); //TogglePlayerControllable(playerid, true); //SetPVarInt(playerid, "IsFrozen", 1); //SetTimerEx("Tut1", 1000, false, "i", playerid); ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); } } else if(dialogid == REGISTRATION_MENU_FOUR) { if(response) { if(IsNumeric(inputtext)) { ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}ENTRY DECLINED: The entry can't be a number.\n\nWhat is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); return 1; } for(new i = 0; i < strlen(inputtext); i++) { if(inputtext[i] == ' ') { ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}ENTRY DECLINED: Please use the '_'(underscore) instead of the ' '(space)\n\nWhat is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); return 1; } } if(strfind(inputtext, "_", true) == -1) { ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}ENTRY DECLINED: Please choose a name in the correct format: Firstname_Lastname.\n\nWhat is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); return 1; } if(strlen(inputtext) > 20) { ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}ENTRY DECLINED: You can't select a name that's above 20 characters.\n\nWhat is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); return 1; } if(!doesAccountExist(inputtext)) { ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FOUR, DIALOG_STYLE_INPUT, "{00FF00}Evolution Roleplay - Registration", "{FFFFFF}ENTRY DECLINED: There is no player registered by that name.\n\nWhat is the name of the player that referred you?\n\nNote: It must be the full player name with underscore ('_'). For example: John_Smith", "Done", "Cancel"); return 1; } format(PlayerInfo[playerid][pReferredBy], MAX_PLAYER_NAME, "%s", inputtext); format(string, sizeof(string), "{FFFFFF}Are you sure you were referred by %s?", inputtext); ShowPlayerDialogEx(playerid, REGISTRATION_MENU_FIVE, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Registration", string, "Yes", "No"); } else { strcpy(PlayerInfo[playerid][pReferredBy], "0", 32); //HideMainMenuGUI(playerid); //SetPVarInt(playerid, "IsFrozen", 1); //SetTimerEx("Tut1", 1000, false, "i", playerid); ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); } } else if(dialogid == REGISTRATION_MENU_FIVE) { if(response) { //HideMainMenuGUI(playerid); //SetPVarInt(playerid, "IsFrozen", 1); //SetTimerEx("Tut1", 1000, false, "i", playerid); ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); }
OnPlayerKeyStateChange
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerNPC(playerid)) return 1; if((newkeys & KEY_FIRE) && GetPVarInt(playerid, "SpeedRadar") == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPVarInt(playerid, "RadarTimeout") == 0) { if(GetPlayerWeapon(playerid) == 43) { new Float:x,Float:y,Float:z; foreach(Player, i) { if(IsPlayerStreamedIn(i, playerid)) { GetPlayerPos(i,x,y,z); if(IsPlayerAimingAt(playerid,x,y,z,10)) { new string[68]; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~b~License Plate: ~w~%d~n~~b~Speed: ~w~%.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); GameTextForPlayer(playerid, string,3500, 3); format(string, sizeof(string), "License Plate: %d. Speed: %.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); SendClientMessage(playerid, COLOR_GRAD4, string); SetPVarInt(playerid, "RadarTimeout", 1); SetTimerEx("RadarCooldown", 3000, 0, "i", playerid); return 1; } } } } } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_BEER && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 5) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 95) { SetPlayerHealth(playerid, cHealth+5); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_WINE && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 8) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 92) { SetPlayerHealth(playerid, cHealth+8); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_SPRUNK && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 2) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 98) { SetPlayerHealth(playerid, cHealth+2); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys)) { if(GetPVarInt(playerid, "UsingSprunk")) { DeletePVar(playerid, "UsingSprunk"); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); return 1; } } if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { /*if(PlayerInfo[playerid][pC4Used] == 1) { if(GoChase[playerid] < 999) { if(IsPlayerInRangeOfPoint(GoChase[playerid], 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { if(PlayerInfo[GoChase[playerid]][pHeadValue] >= 1) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { new string[128], name2[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; new takemoney = PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2; name = GetPlayerNameEx(GoChase[playerid]); GivePlayerCash(playerid, takemoney); GivePlayerCash(GoChase[playerid], -takemoney); format(string,sizeof(string),"Hitman %s has fulfilled the contract on %s and collected $%d",GetPlayerNameEx(playerid),GetPlayerNameEx(GoChase[playerid]),PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2); SendFamilyMessage(4, COLOR_YELLOW, string); format(string,sizeof(string),"You have been critically injured by a Hitman and lost $%d!",takemoney); ResetPlayerWeaponsEx(GoChase[playerid]); // SpawnPlayer(GoChase[playerid]); SendClientMessage(GoChase[playerid], COLOR_YELLOW, string); foreach(Player, i) { name2 = GetPlayerNameEx(i); if(!strcmp(PlayerInfo[GoChase[playerid]][pContractBy], name2, true)) { if(!IsPlayerStreamedIn(i, GoChase[playerid])) { format(string, sizeof(string), "SMS: The deed (on %s) has been done, Sender: MOLE (555)", name); SendClientMessage(i, COLOR_YELLOW, string); } } } PlayerInfo[GoChase[playerid]][pHeadValue] = 0; strcpy(PlayerInfo[GoChase[playerid]][pContractBy], "Nobody", 64); strcpy(PlayerInfo[GoChase[playerid]][pContractDetail], "None", 64); PlayerInfo[playerid][pCHits] += 1; SetPlayerHealth(GoChase[playerid], 0.0); // KillEMSQueue(GoChase[playerid]); GotHit[GoChase[playerid]] = 0; GetChased[GoChase[playerid]] = 999; GoChase[playerid] = 999; } } } } PlayerInfo[playerid][pC4Used] = 0; CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); PickUpC4(playerid); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); PlayerInfo[playerid][pC4Used] = 0; return 1; }*/ if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { if(BombStage[playerid] == 2) { CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); foreach(Player, i) { if(IsPlayerInRangeOfPoint(i, 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { SetPlayerHealth(i, 0.0); } } BombStage[playerid] = 0; PickUpC4(playerid); RemovePlayerWeapon(playerid, 40); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); return 1; } } if(GetPVarInt(playerid, "MovingStretcher") != -1) { KillTimer(GetPVarInt(playerid, "TickEMSMove")); MoveEMS(playerid); return 1; } if(GetPVarInt(playerid, "editingcdvehpos")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } if(GetPVarInt(playerid, "editingcdvehnew")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } new Float:health; GetPlayerHealth(playerid, health); if(GetPVarInt(playerid, "UsingSprunk")) { new hpint = floatround(health, floatround_round); if(hpint >= 100) { SendClientMessage(playerid, COLOR_GREY, " You already have full health."); return 1; } else { GetPlayerHealth(playerid, health); SetPlayerHealth(playerid, health+1.0); } } } if(IsKeyJustDown(KEY_YES, newkeys, oldkeys)) { if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level."); return 1; } if(DDoorsInfo[i][ddGang] > 0) { if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction] && !IsGovAgent(playerid)) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked."); } format(string, sizeof(string), "* %s has entered %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } /*foreach(Player, x) { if(IsABoomboxNearby(DDoorsInfo[i][ddInteriorX] ,DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ], x) < 150.0 && DDoorsInfo[i][ddInteriorVW] == BoomboxInfo[x][bbVW] && DDoorsInfo[i][ddInteriorInt] == BoomboxInfo[x][bbInt]) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } }*/ return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their house."); } else { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger has entered %s's house.", HouseInfo[i][hOwner]); } else { format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } for(new i=1; i<MAX_BUSINESS; i++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ])) { if(PlayerInfo[playerid][pBusiness1] == i || BizInfo[i][bStatus] >= 0) { GivePlayerCash(playerid, - BizInfo[i][bBizFee]); BizInfo[i][bMoney] += BizInfo[i][bBizFee]; if(PlayerInfo[playerid][pBusiness1] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their business."); } else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered %s's business.", BizInfo[i][bOwner]); } else { format(string, sizeof(string), "* %s has entered the business.", GetPlayerNameEx(playerid), BizInfo[i][bOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,BizInfo[i][bBInteriorWorld]); PlayerInfo[playerid][pInt] = BizInfo[i][bBInteriorWorld]; PlayerInfo[playerid][pVW] = i+100; SetPlayerVirtualWorld(playerid, i+100); PlayerInfo[playerid][InBusiness] = i; if(BizInfo[i][bCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); SetPlayerFacingAngle(playerid,BizInfo[i][bInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pBusiness1] == i) { GameTextForPlayer(playerid, "~w~Welcome to your business!", 5000, 1); } if(BizInfo[i][bType] > 2 && BizInfo[i][bType] != 5) { SendClientMessage(playerid,COLOR_WHITE," Use /buy to purchase something from this business !"); } Streamer_UpdateEx(playerid, BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); }
if(IsKeyJustDown(KEY_YES, newkeys, oldkeys))
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(IsPlayerNPC(playerid)) return 1; if((newkeys & KEY_FIRE) && GetPVarInt(playerid, "SpeedRadar") == 1 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) { if(GetPVarInt(playerid, "RadarTimeout") == 0) { if(GetPlayerWeapon(playerid) == 43) { new Float:x,Float:y,Float:z; foreach(Player, i) { if(IsPlayerStreamedIn(i, playerid)) { GetPlayerPos(i,x,y,z); if(IsPlayerAimingAt(playerid,x,y,z,10)) { new string[68]; format(string, sizeof(string), "~n~~n~~n~~n~~n~~n~~b~License Plate: ~w~%d~n~~b~Speed: ~w~%.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); GameTextForPlayer(playerid, string,3500, 3); format(string, sizeof(string), "License Plate: %d. Speed: %.0f MPH", GetPlayerVehicleID(i), fVehSpeed[i]); SendClientMessage(playerid, COLOR_GRAD4, string); SetPVarInt(playerid, "RadarTimeout", 1); SetTimerEx("RadarCooldown", 3000, 0, "i", playerid); return 1; } } } } } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_BEER && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 5) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 95) { SetPlayerHealth(playerid, cHealth+5); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_WINE && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 8) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 92) { SetPlayerHealth(playerid, cHealth+8); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DRINK_SPRUNK && (newkeys & KEY_FIRE)) { if(GetPVarInt(playerid, "DrinkCooledDown") == 1) { new Float: cHealth; GetPlayerHealth(playerid, cHealth); if((cHealth + 2) >= 100) { SetPlayerHealth(playerid, 100); SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } else if(cHealth <= 98) { SetPlayerHealth(playerid, cHealth+2); } else { SendClientMessage(playerid, COLOR_GREY, "* You finish up the drink and throw it away."); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); } DeletePVar(playerid, "DrinkCooledDown"); SetTimerEx("DrinkCooldown", 2500, 0, "i", playerid); return 1; } } if(IsKeyJustDown(KEY_SECONDARY_ATTACK, newkeys, oldkeys)) { if(GetPVarInt(playerid, "UsingSprunk")) { DeletePVar(playerid, "UsingSprunk"); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); return 1; } } if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { /*if(PlayerInfo[playerid][pC4Used] == 1) { if(GoChase[playerid] < 999) { if(IsPlayerInRangeOfPoint(GoChase[playerid], 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { if(PlayerInfo[GoChase[playerid]][pHeadValue] >= 1) { if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4) { new string[128], name2[MAX_PLAYER_NAME], name[MAX_PLAYER_NAME]; new takemoney = PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2; name = GetPlayerNameEx(GoChase[playerid]); GivePlayerCash(playerid, takemoney); GivePlayerCash(GoChase[playerid], -takemoney); format(string,sizeof(string),"Hitman %s has fulfilled the contract on %s and collected $%d",GetPlayerNameEx(playerid),GetPlayerNameEx(GoChase[playerid]),PlayerInfo[GoChase[playerid]][pHeadValue] / 4 * 2); SendFamilyMessage(4, COLOR_YELLOW, string); format(string,sizeof(string),"You have been critically injured by a Hitman and lost $%d!",takemoney); ResetPlayerWeaponsEx(GoChase[playerid]); // SpawnPlayer(GoChase[playerid]); SendClientMessage(GoChase[playerid], COLOR_YELLOW, string); foreach(Player, i) { name2 = GetPlayerNameEx(i); if(!strcmp(PlayerInfo[GoChase[playerid]][pContractBy], name2, true)) { if(!IsPlayerStreamedIn(i, GoChase[playerid])) { format(string, sizeof(string), "SMS: The deed (on %s) has been done, Sender: MOLE (555)", name); SendClientMessage(i, COLOR_YELLOW, string); } } } PlayerInfo[GoChase[playerid]][pHeadValue] = 0; strcpy(PlayerInfo[GoChase[playerid]][pContractBy], "Nobody", 64); strcpy(PlayerInfo[GoChase[playerid]][pContractDetail], "None", 64); PlayerInfo[playerid][pCHits] += 1; SetPlayerHealth(GoChase[playerid], 0.0); // KillEMSQueue(GoChase[playerid]); GotHit[GoChase[playerid]] = 0; GetChased[GoChase[playerid]] = 999; GoChase[playerid] = 999; } } } } PlayerInfo[playerid][pC4Used] = 0; CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); PickUpC4(playerid); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); PlayerInfo[playerid][pC4Used] = 0; return 1; }*/ if(IsKeyJustDown(KEY_FIRE, newkeys, oldkeys)) { if(BombStage[playerid] == 2) { CreateExplosion(GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"), 7, 8); foreach(Player, i) { if(IsPlayerInRangeOfPoint(i, 12.0, GetPVarFloat(playerid, "DYN_C4_FLOAT_X"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Y"), GetPVarFloat(playerid, "DYN_C4_FLOAT_Z"))) { SetPlayerHealth(i, 0.0); } } BombStage[playerid] = 0; PickUpC4(playerid); RemovePlayerWeapon(playerid, 40); SendClientMessage(playerid, COLOR_YELLOW, "Bomb has been detonated!"); return 1; } } if(GetPVarInt(playerid, "MovingStretcher") != -1) { KillTimer(GetPVarInt(playerid, "TickEMSMove")); MoveEMS(playerid); return 1; } if(GetPVarInt(playerid, "editingcdvehpos")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } if(GetPVarInt(playerid, "editingcdvehnew")) { TogglePlayerControllable(playerid, false); ShowPlayerDialogEx(playerid,DIALOG_CDEDITPARK,DIALOG_STYLE_MSGBOX,"Warning:","Is this the new position you want?","Ok","Cancel"); } new Float:health; GetPlayerHealth(playerid, health); if(GetPVarInt(playerid, "UsingSprunk")) { new hpint = floatround(health, floatround_round); if(hpint >= 100) { SendClientMessage(playerid, COLOR_GREY, " You already have full health."); return 1; } else { GetPlayerHealth(playerid, health); SetPlayerHealth(playerid, health+1.0); } } } if(IsKeyJustDown(KEY_YES, newkeys, oldkeys)) { //*************************************This line ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); //please add a check something link that /* if(JustRegistered[playerid] == true) { ShowPlayerDialogEx(playerid, WATCHTUT, DIALOG_STYLE_MSGBOX, "{00FF00}Evolution Roleplay - Tutorial", "Would you like to watch a small tutorial about the server basics?", "Yes", "No"); } */ //*************************************This line if(GetPVarInt(playerid, "PBM") > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if(PlayerCuffed[playerid] >= 1) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if(PlayerInfo[playerid][pJailed] > 0) { SendClientMessage(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } new string[128]; for(new i = 0; i < sizeof(DDoorsInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonator] < DDoorsInfo[i][ddVIP]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough Donator level."); return 1; } if(DDoorsInfo[i][ddGang] > 0) { if(PlayerInfo[playerid][pGang] != DDoorsInfo[i][ddGang]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is gang restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(PlayerInfo[playerid][pFaction] != DDoorsInfo[i][ddFaction] && !IsGovAgent(playerid)) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, you're not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessage(playerid, COLOR_GRAD2, "You can't enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][ddLocked] == 1) { return SendClientMessage(playerid, COLOR_GRAD2, "This door is currently locked."); } format(string, sizeof(string), "* %s has entered %s.", GetPlayerNameEx(playerid), DDoorsInfo[i][ddDescription]); ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); for(new o = 0; o < 6; o++) { TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]); } SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } /*foreach(Player, x) { if(IsABoomboxNearby(DDoorsInfo[i][ddInteriorX] ,DDoorsInfo[i][ddInteriorY], DDoorsInfo[i][ddInteriorZ], x) < 150.0 && DDoorsInfo[i][ddInteriorVW] == BoomboxInfo[x][bbVW] && DDoorsInfo[i][ddInteriorInt] == BoomboxInfo[x][bbInt]) { PlayAudioStreamForPlayer(playerid, VehicleRadioListing[BoomboxInfo[x][bbStation]-1][radiourl], BoomboxInfo[x][bbPosX], BoomboxInfo[x][bbPosY], BoomboxInfo[x][bbPosZ], 50.0, 1); } }*/ return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(HouseInfo); i++) { if(IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their house."); } else { format(string, sizeof(string), "* %s has entered their house.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger has entered %s's house.", HouseInfo[i][hOwner]); } else { format(string, sizeof(string), "* %s has entered %s's house.", GetPlayerNameEx(playerid), HouseInfo[i][hOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pHouse] == i || PlayerInfo[playerid][pHouse2] == i) { GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); } Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } for(new i=1; i<MAX_BUSINESS; i++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[i][bX], BizInfo[i][bY], BizInfo[i][bZ])) { if(PlayerInfo[playerid][pBusiness1] == i || BizInfo[i][bStatus] >= 0) { GivePlayerCash(playerid, - BizInfo[i][bBizFee]); BizInfo[i][bMoney] += BizInfo[i][bBizFee]; if(PlayerInfo[playerid][pBusiness1] == i) { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered their business."); } else { format(string, sizeof(string), "* %s has entered their business.", GetPlayerNameEx(playerid)); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } else { if(PlayerInfo[playerid][pMask] == 1) { format(string,sizeof(string), "* Stranger entered %s's business.", BizInfo[i][bOwner]); } else { format(string, sizeof(string), "* %s has entered the business.", GetPlayerNameEx(playerid), BizInfo[i][bOwner]); } ProxDetector(25.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); } SetPlayerInterior(playerid,BizInfo[i][bBInteriorWorld]); PlayerInfo[playerid][pInt] = BizInfo[i][bBInteriorWorld]; PlayerInfo[playerid][pVW] = i+100; SetPlayerVirtualWorld(playerid, i+100); PlayerInfo[playerid][InBusiness] = i; if(BizInfo[i][bCustomInterior] == 1) { LoadObjectsForPlayer(playerid); } SetPlayerPos(playerid,BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); SetPlayerFacingAngle(playerid,BizInfo[i][bInteriorA]); SetCameraBehindPlayer(playerid); if(PlayerInfo[playerid][pBusiness1] == i) { GameTextForPlayer(playerid, "~w~Welcome to your business!", 5000, 1); } if(BizInfo[i][bType] > 2 && BizInfo[i][bType] != 5) { SendClientMessage(playerid,COLOR_WHITE," Use /buy to purchase something from this business !"); } Streamer_UpdateEx(playerid, BizInfo[i][bInteriorX],BizInfo[i][bInteriorY],BizInfo[i][bInteriorZ]); }
Well, you have commented out "//SetTimerEx("Tut1", 1000, false, "i", playerid);". How do you expect it to send you to the tutorial?
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