/enter command bug
#1

Greetings. I found out that something is wrong in my /enter command. In game, it doesn't freeze the player. Here's the lines of the /enter command

Код:
CMD:enter(playerid, params[])
{
	new string[128];
	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors
	{
	    if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ]))
	    {
	        if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment.");
	            return 1;
	        }
	        if(DoorInfo[idx][dCInt])
	        {
	            GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 20000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
	        }
	        PlayerInfo[playerid][pSpawnFreeze] = 0;
	        SetPlayerInterior(playerid, DoorInfo[idx][dIInt]);
	        SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]);
	        SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]);
	        SetCameraBehindPlayer(playerid);
	        SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]);
	        return 1;
	    }
	}
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
		{
      		if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
		    if(BizInfo[idx][bType] == 1) // 24/7 Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
		        SetPlayerFacingAngle(playerid, 357.5915);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
 				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
		        SetPlayerFacingAngle(playerid, 356.3849);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes(old) & /buytoys )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 3) // Ammunation Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
		        SetPlayerFacingAngle(playerid, 358.9898);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 4);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy /buyweapon )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 4) // Club Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
		        SetPlayerFacingAngle(playerid, 0.2432);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 17);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 5) // Advertisement Agency
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
		        SetPlayerFacingAngle(playerid, 86.7239);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 6) // Fast Food
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the shop.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 5);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 7) // Casino
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
				if(PlayerInfo[playerid][pMaskOn] == 1)
				{
			        format(string, sizeof(string), "* Stranger pushes the door and enters the casino.");
				}
				else
				{
					format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
				}
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 2233.8032,1712.2303,1011.7632);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 1);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Casino (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		}
	}
	for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ]))
	    {
		    if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked.");
	        format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
			if(PlayerInfo[playerid][pMaskOn] == 1)
			{
			   format(string, sizeof(string), "* Stranger pushes the door and enters the house.");
			}
			else
			{
				format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid));
			}
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerVirtualWorld(playerid, idx+500);
			if(HouseInfo[idx][hLevel] == 1)
			{
				SetPlayerPos(playerid, 243.9951,304.9418,999.1484);
		        SetPlayerFacingAngle(playerid, 267.0980);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 1);
			}
			else if(HouseInfo[idx][hLevel] == 2)
			{
				SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328);
		        SetPlayerFacingAngle(playerid, 267.3974);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 3)
			{
				SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
			}
			else if(HouseInfo[idx][hLevel] == 4)
			{
				SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578);
		        SetPlayerFacingAngle(playerid, 1.6415);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
			else if(HouseInfo[idx][hLevel] == 5)
			{
				SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297);
     			SetPlayerFacingAngle(playerid, 359.1347);
     			SetCameraBehindPlayer(playerid);
     			SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 6)
			{
				SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078);
		        SetPlayerFacingAngle(playerid, 89.1791);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 2);
			}
			else if(HouseInfo[idx][hLevel] == 7)
			{
				SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750);
		        SetPlayerFacingAngle(playerid, 359.8550);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 8);
			}
			else if(HouseInfo[idx][hLevel] == 8)
			{
				SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625);
		        SetPlayerFacingAngle(playerid, 89.4224);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 10);
			}
			else if(HouseInfo[idx][hLevel] == 9)
			{
				SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101);
		        SetPlayerFacingAngle(playerid, 0.7248);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 12);
			}
			else if(HouseInfo[idx][hLevel] == 10)
			{
				SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662);
		        SetPlayerFacingAngle(playerid, 359.5183);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 9);
			}
			else if(HouseInfo[idx][hLevel] == 11)
			{
				SetPlayerPos(playerid, 1327.1052,-1071.0226,3458.9060);
		        SetPlayerFacingAngle(playerid, 359.5183);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 0);
				GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3);
				TogglePlayerControllable(playerid, 0);
	            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
	            PlayerInfo[playerid][pSpawnFreeze] = 1;
			}
		}
	}
	for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages
	{
		if(IsPlayerInRangeOfPoint(playerid, 5, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ])/* && GetPlayerState(playerid) == PLAYER_STATE_DRIVER*/)
	    {
	        format(string, sizeof(string), "* %s enters the garage.", RPN(playerid));
			if(PlayerInfo[playerid][pMaskOn] == 1)
			{
			   format(string, sizeof(string), "* Stranger enters the garage.");
			}
			else
			{
				format(string, sizeof(string), "* %s enters the garage.", RPN(playerid));
			}
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerVirtualWorld(playerid, idx+500);
	        //SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), idx+500);
	        new vehicleid = GetPlayerVehicleID(playerid);
			if(GarageInfo[idx][gLevel] == 1)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 2)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 3)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 4)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 5)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 6)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 7)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 8)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 9)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
			if(GarageInfo[idx][gLevel] == 10)
			{
				if(IsPlayerInAnyVehicle(playerid))
				{
				    SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121);
			        SetCameraBehindPlayer(playerid);
			        SetVehicleVirtualWorld(vehicleid, idx+500);
				}
				else
				{
				    SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121);
				    SetPlayerInterior(playerid, 0);
				    SetCameraBehindPlayer(playerid);
				}
			}
	        return 1;
		}
	}
	return 1;
}
Is there something wrong in it? If so, please help me. Thanks
Reply


Messages In This Thread
/enter command bug - by NealPeteros - 18.06.2016, 03:25
Re: /enter command bug - by CarRamper - 18.06.2016, 04:09
Re: /enter command bug - by NealPeteros - 18.06.2016, 04:14
Re: /enter command bug - by Sew_Sumi - 18.06.2016, 11:39
Re: /enter command bug - by NoahF - 18.06.2016, 14:36
Re: /enter command bug - by Sew_Sumi - 18.06.2016, 14:59

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