CMD:enter(playerid, params[]) { new string[128]; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); for(new idx=0; idx<MAX_DOORS; idx++) // Dynamic Doors { if(IsPlayerInRangeOfPoint(playerid, 2, DoorInfo[idx][dOX], DoorInfo[idx][dOY], DoorInfo[idx][dOZ])) { if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock) { SendClientMessage(playerid, COLOR_GREY, "You can't enter the bank as it is being robbed at the moment."); return 1; } if(DoorInfo[idx][dCInt]) { GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 20000, false, "i", playerid); PlayerInfo[playerid][pSpawnFreeze] = 1; } PlayerInfo[playerid][pSpawnFreeze] = 0; SetPlayerInterior(playerid, DoorInfo[idx][dIInt]); SetPlayerVirtualWorld(playerid, DoorInfo[idx][dIVW]); SetPlayerFacingAngle(playerid, DoorInfo[idx][dIA]); SetCameraBehindPlayer(playerid); SetPlayerPos(playerid, DoorInfo[idx][dIX], DoorInfo[idx][dIY], DoorInfo[idx][dIZ]); return 1; } } for(new idx=1; idx<MAX_BIZ; idx++) { if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])) { if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed."); if(BizInfo[idx][bType] == 1) // 24/7 Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469); SetPlayerFacingAngle(playerid, 357.5915); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 2) // Clothes Shop Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078); SetPlayerFacingAngle(playerid, 356.3849); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes(old) & /buytoys )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 3) // Ammunation Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229); SetPlayerFacingAngle(playerid, 358.9898); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 4); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy /buyweapon )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 4) // Club Business { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797); SetPlayerFacingAngle(playerid, 0.2432); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 5) // Advertisement Agency { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 834.1631,7.4883,1004.1797); SetPlayerFacingAngle(playerid, 86.7239); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 6) // Fast Food { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the shop."); } else { format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922); SetPlayerFacingAngle(playerid, 0.4216); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 5); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } else if(BizInfo[idx][bType] == 7) // Casino { format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the casino."); } else { format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerPos(playerid, 2233.8032,1712.2303,1011.7632); SetPlayerFacingAngle(playerid, 0.4216); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, idx+100); format(string, sizeof(string), "** Welcome to %s's Casino (( /list /buy )) **", BizInfo[idx][bOwner]); SendClientMessage(playerid, COLOR_ORANGE, string); return 1; } } } for(new idx=1; idx<MAX_HOUSES; idx++) // Dynamic Houses { if(IsPlayerInRangeOfPoint(playerid, 2, HouseInfo[idx][hX], HouseInfo[idx][hY], HouseInfo[idx][hZ])) { if(!HouseInfo[idx][hStatus] && PlayerInfo[playerid][pHouse] != idx && PlayerInfo[playerid][pVHouse] != idx) return SendClientMessage(playerid, COLOR_GREY, "This house is locked."); format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger pushes the door and enters the house."); } else { format(string, sizeof(string), "* %s pushes the door and enters the house.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerVirtualWorld(playerid, idx+500); if(HouseInfo[idx][hLevel] == 1) { SetPlayerPos(playerid, 243.9951,304.9418,999.1484); SetPlayerFacingAngle(playerid, 267.0980); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 1); } else if(HouseInfo[idx][hLevel] == 2) { SetPlayerPos(playerid, 2259.6702,-1135.8542,1050.6328); SetPlayerFacingAngle(playerid, 267.3974); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 10); } else if(HouseInfo[idx][hLevel] == 3) { SetPlayerPos(playerid, 2308.8254,-1212.8070,1049.0234); SetPlayerFacingAngle(playerid, 359.8550); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 6); } else if(HouseInfo[idx][hLevel] == 4) { SetPlayerPos(playerid, 260.7436,1237.5563,1084.2578); SetPlayerFacingAngle(playerid, 1.6415); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 9); } else if(HouseInfo[idx][hLevel] == 5) { SetPlayerPos(playerid, -42.5742,1405.6521,1084.4297); SetPlayerFacingAngle(playerid, 359.1347); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 8); } else if(HouseInfo[idx][hLevel] == 6) { SetPlayerPos(playerid, 2468.6787,-1698.2617,1013.5078); SetPlayerFacingAngle(playerid, 89.1791); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 2); } else if(HouseInfo[idx][hLevel] == 7) { SetPlayerPos(playerid, 2365.2183,-1135.4014,1050.8750); SetPlayerFacingAngle(playerid, 359.8550); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 8); } else if(HouseInfo[idx][hLevel] == 8) { SetPlayerPos(playerid, 2270.1270,-1210.4855,1047.5625); SetPlayerFacingAngle(playerid, 89.4224); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 10); } else if(HouseInfo[idx][hLevel] == 9) { SetPlayerPos(playerid, 2324.4424,-1149.2057,1050.7101); SetPlayerFacingAngle(playerid, 0.7248); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 12); } else if(HouseInfo[idx][hLevel] == 10) { SetPlayerPos(playerid, 83.0863,1322.3020,1083.8662); SetPlayerFacingAngle(playerid, 359.5183); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 9); } else if(HouseInfo[idx][hLevel] == 11) { SetPlayerPos(playerid, 1327.1052,-1071.0226,3458.9060); SetPlayerFacingAngle(playerid, 359.5183); SetCameraBehindPlayer(playerid); SetPlayerInterior(playerid, 0); GameTextForPlayer(playerid, "~w~Loading Objects", 3500, 3); TogglePlayerControllable(playerid, 0); SetTimerEx("EnterExitTimer", 5000, false, "i", playerid); PlayerInfo[playerid][pSpawnFreeze] = 1; } } } for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages { if(IsPlayerInRangeOfPoint(playerid, 5, GarageInfo[idx][gX], GarageInfo[idx][gY], GarageInfo[idx][gZ])/* && GetPlayerState(playerid) == PLAYER_STATE_DRIVER*/) { format(string, sizeof(string), "* %s enters the garage.", RPN(playerid)); if(PlayerInfo[playerid][pMaskOn] == 1) { format(string, sizeof(string), "* Stranger enters the garage."); } else { format(string, sizeof(string), "* %s enters the garage.", RPN(playerid)); } SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); SetPlayerVirtualWorld(playerid, idx+500); //SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), idx+500); new vehicleid = GetPlayerVehicleID(playerid); if(GarageInfo[idx][gLevel] == 1) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 2) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 3) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 4) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 5) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 6) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 7) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 8) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 9) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } if(GarageInfo[idx][gLevel] == 10) { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(vehicleid, -2070.3000488281,-24,49.099998474121); SetCameraBehindPlayer(playerid); SetVehicleVirtualWorld(vehicleid, idx+500); } else { SetPlayerPos(playerid, -2070.3000488281,-24,49.099998474121); SetPlayerInterior(playerid, 0); SetCameraBehindPlayer(playerid); } } return 1; } } return 1; }
if(DoorInfo[idx][dIInt] == 83 && DoorInfo[idx][dIVW] == 8473 && BankBlock) if(DoorInfo[idx][dCInt])
Try moving TogglePlayerControllable(playerid, 0); to the part where you set the interior, set the camera etc.
|