Checkpoint problem
#3

here
pawn Код:
stock checkteam(playerid)
{
    new vehicleid;
    vehicleid = GetPlayerVehicleID(playerid);
    //auspro
    //auspro
    //if(vehicleid == auspro && Team[playerid] == AUSTRALIA || Team[playerid] == ADMIN || Team[playerid] == MERCENARY ) {RemovePlayerFromVehicle(playerid);}
    if(Team[playerid] == ASIA && vehicleid == auspro)
    {
        SetPlayerCheckpoint(playerid,1136.6808,1968.4490,10.8203, 10.0);
        IsCapturing[playerid][auspro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AFRICA && vehicleid == auspro)
    {
        SetPlayerCheckpoint(playerid,-754.0302,1586.2006,26.9609, 10.0);
        IsCapturing[playerid][auspro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AMERICA && vehicleid == auspro)
    {
        SetPlayerCheckpoint(playerid,-145.1369,1120.6730,19.7500, 10.0);
        IsCapturing[playerid][auspro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == EUROPE && vehicleid == auspro)
    {
        SetPlayerCheckpoint(playerid,-167.9965,2720.3223,62.1003, 10.0);
        IsCapturing[playerid][auspro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }

    //asiapro
    if(Team[playerid] == AUSTRALIA && vehicleid == asiapro)
    {
        SetPlayerCheckpoint(playerid,429.3654,2515.2388,16.1535, 10.0);
        IsCapturing[playerid][asiapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AFRICA && vehicleid == asiapro)
    {
        SetPlayerCheckpoint(playerid,-754.0302,1586.2006,26.9609, 10.0);
        IsCapturing[playerid][asiapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AMERICA && vehicleid == asiapro)
    {
        SetPlayerCheckpoint(playerid,-145.1369,1120.6730,19.7500, 10.0);
        IsCapturing[playerid][asiapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == EUROPE && vehicleid == asiapro)
    {
        SetPlayerCheckpoint(playerid,-167.9965,2720.3223,62.1003, 10.0);
        IsCapturing[playerid][asiapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    //africapro
    if(Team[playerid] == AUSTRALIA && vehicleid == africapro)
    {
        SetPlayerCheckpoint(playerid,429.3654,2515.2388,16.1535, 10.0);
        IsCapturing[playerid][africapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == ASIA && vehicleid == africapro)
    {
        SetPlayerCheckpoint(playerid,1136.6808,1968.4490,10.8203, 10.0);
        IsCapturing[playerid][africapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AMERICA && vehicleid == africapro)
    {
        SetPlayerCheckpoint(playerid,-145.1369,1120.6730,19.7500, 10.0);
        IsCapturing[playerid][africapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == EUROPE && vehicleid == africapro)
    {
        SetPlayerCheckpoint(playerid,-167.9965,2720.3223,62.1003, 10.0);
        IsCapturing[playerid][africapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    //americapro
    if(Team[playerid] == AUSTRALIA && vehicleid == usapro)
    {
        SetPlayerCheckpoint(playerid,429.3654,2515.2388,16.1535, 10.0);
        IsCapturing[playerid][usapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == ASIA && vehicleid == usapro)
    {
        SetPlayerCheckpoint(playerid,1136.6808,1968.4490,10.8203, 10.0);
        IsCapturing[playerid][usapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AFRICA && vehicleid == usapro)
    {
        SetPlayerCheckpoint(playerid,-754.0302,1586.2006,26.9609, 10.0);
        IsCapturing[playerid][usapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == EUROPE && vehicleid == usapro)
    {
        SetPlayerCheckpoint(playerid,-167.9965,2720.3223,62.1003, 10.0);
        IsCapturing[playerid][usapro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    //europepro
//  if(GetVehicleModel(vehicleid) == europro && Team[playerid] == EUROPE ) {RemovePlayerFromVehicle(playerid);}
    if(Team[playerid] == AUSTRALIA && vehicleid == europro)
    {
        SetPlayerCheckpoint(playerid,429.3654,2515.2388,16.1535, 10.0);
        IsCapturing[playerid][europro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == ASIA && vehicleid == europro)
    {
        SetPlayerCheckpoint(playerid,1136.6808,1968.4490,10.8203, 10.0);
        IsCapturing[playerid][europro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AFRICA && vehicleid == europro)
    {
        SetPlayerCheckpoint(playerid,-754.0302,1586.2006,26.9609, 10.0);
        IsCapturing[playerid][europro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    if(Team[playerid] == AMERICA && vehicleid == europro)
    {
        SetPlayerCheckpoint(playerid,-145.1369,1120.6730,19.7500, 10.0);
        IsCapturing[playerid][europro] = 1;
        SendClientMessage(playerid, COLOR_GREEN, "Deliver Prototype To The Checkpoint in Your Base");
    }
    //check
    if (Team[playerid] == EUROPE && vehicleid == europro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ASIA && vehicleid == asiapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == AMERICA && vehicleid == usapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == AFRICA && vehicleid == africapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == AUSTRALIA && vehicleid == auspro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ADMIN && vehicleid == auspro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == MERCENARY && vehicleid == auspro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ADMIN && vehicleid == asiapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == MERCENARY && vehicleid == asiapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ADMIN && vehicleid == usapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == MERCENARY && vehicleid == usapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ADMIN && vehicleid == africapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == MERCENARY && vehicleid == africapro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == ADMIN && vehicleid == europro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
    if (Team[playerid] == MERCENARY && vehicleid == europro)
    {
        RemovePlayerFromVehicle(playerid);
        TogglePlayerControllable(playerid, true);
    }
 // return true;
}
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Messages In This Thread
Checkpoint problem - by semara123 - 06.06.2016, 07:48
Re: Checkpoint problem - by BornHuman - 06.06.2016, 08:12
Re: Checkpoint problem - by semara123 - 06.06.2016, 10:29

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