21.05.2016, 00:55
PHP код:
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
if(clickedid == Lobby[1]) //If player click DM textdraw
{
mode[playerid] = 1;
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[2]) // If clicked STUNT
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[3]) //If click TDM !
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[4])
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
CancelSelectTextDraw(playerid);
return 1;
}