|
public OnPlayerRequestClass(playerid, classid) { TextDrawShowForPlayer(playerid, Text:Lobby[0]); TextDrawShowForPlayer(playerid, Text:Lobby[1]); TextDrawShowForPlayer(playerid, Text:Lobby[2]); TextDrawShowForPlayer(playerid, Text:Lobby[3]); TextDrawShowForPlayer(playerid, Text:Lobby[4]); TextDrawShowForPlayer(playerid, Text:Lobby[5]); TextDrawShowForPlayer(playerid, Text:Lobby[6]); TextDrawShowForPlayer(playerid, Text:Lobby[7]); TextDrawShowForPlayer(playerid, Text:Lobby[8]); TextDrawShowForPlayer(playerid, Text:Lobby[9]); TextDrawShowForPlayer(playerid, Text:Lobby[10]); SelectTextDraw(playerid, 0xA3B4C5FF); ////////////////////////////////////////// SetPlayerPos(playerid, 661.6200,-820.1381,86.5092); SetPlayerFacingAngle(playerid, 227.2857); SetPlayerCameraLookAt(playerid, 661.6200,-820.1381,86.5092); SetPlayerCameraPos(playerid, 673.1569,-826.9614,80.5580); CreateObject(2780,658.29999,-814.70001,85.6,0.0,0.0,0.0); RemoveBuildingForPlayer(playerid, 705, 658.20313, -818.14062, 85.13281, 0.0); return 1; } |
public OnPlayerSpawn(playerid)
{
if(mode[playerid] == 1)
{
SetPlayerPos(playerid,3528.89990234,1239.19995117,30.20000076);
SendClientMessage(playerid,-1,"Welcome to TDM Mode. Mode Cmds: /shop /kill /rules /cmds");
GivePlayerWeapon(playerid,24,10000);
GivePlayerWeapon(playerid,25,23242);
GivePlayerWeapon(playerid,30,10000);
GivePlayerWeapon(playerid,29,10000);
GivePlayerWeapon(playerid,34,10000);
SetPlayerArmour(playerid,50);
}
else if(mode[playerid] == 2)
{
SetPlayerPos(playerid,3362.1589355469,-2069.42578125,46.729736328125);
SendClientMessage(playerid,-1,"Welcome to Stunt Mode. Mode Cmds: /nos /kill /rules /cmds");
ShowPlayerDialog(playerid,DIALOG_STUNT, DIALOG_STYLE_LIST, "Stunt Cars", "Infernus\nBravura\nBuffalo\nMule\nCheetah\nVIP Turismo","Select", "");
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Lobby[1]) //If player click DM textdraw
{
mode[playerid] = 1;
PlayerInfo[playerid][pDM]++;
SpawnPlayer(playerid);
SetPlayerScore(playerid, PlayerInfo[playerid][pDMScore]);
//SetPlayerPos(playerid, 1630.2030,-2328.9673,13.5469); //Pos
}
else if(clickedid == Lobby[3]) // If clicked STUNT
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
}
else if(clickedid == Lobby[2]) //If click TDM !
{
SetPlayerPos(playerid, 1688.7990, 1447.7753, 10.7675); // Pos
}
else if(clickedid == Lobby[4])
{
}
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
CancelSelectTextDraw(playerid); // Everything worked out perfectly, now stop the player to be able to select shizzle.
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
if(clickedid == )
{
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(_:clickedid != INVALID_TEXT_DRAW)
if(clickedid == Lobby[1]) //If player click DM textdraw
{
mode[playerid] = 1;
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[2]) // If clicked STUNT
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[3]) //If click TDM !
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
}
else if(clickedid == Lobby[4])
{
SetPlayerPos(playerid, -1424.6083, -290.9622, 14.1484); // Pos
SetPlayerInterior(playerid,);//Interior iD
SetPlayerFacingAngle(playerid,);//Facing Angle Comes From Pos.
SetCameraBehindPlayer(playerid);//Self Explain
TextDrawHideForPlayer(playerid, Text:Lobby[0]);
TextDrawHideForPlayer(playerid, Text:Lobby[1]);
TextDrawHideForPlayer(playerid, Text:Lobby[2]);
TextDrawHideForPlayer(playerid, Text:Lobby[3]);
TextDrawHideForPlayer(playerid, Text:Lobby[4]);
TextDrawHideForPlayer(playerid, Text:Lobby[5]);
TextDrawHideForPlayer(playerid, Text:Lobby[6]);
TextDrawHideForPlayer(playerid, Text:Lobby[7]);
TextDrawHideForPlayer(playerid, Text:Lobby[8]);
TextDrawHideForPlayer(playerid, Text:Lobby[9]);
TextDrawHideForPlayer(playerid, Text:Lobby[10]);
CancelSelectTextDraw(playerid);
return 1;
}