20.05.2016, 17:23
Code:
new Timer[MAX_PLAYERS]; public OnPlayerSpawn(playerid) { Timer[playerid] = SetTimerEx("TiempoCompra", 20000, false, "i", playerid); //Time to buy weapons. SendClientMessage(playerid,Verde,"[Informaciуn] {FFFFFF}Tienes un periodo de tiempo para equiparte, usa la tecla (H) para desplegar el menъ."); } public OnPlayerDeath(playerid, killerid, reason) { KillTimer(Timer[playerid]); return 1; } forward TiempoCompra(playerid); public TiempoCompra(playerid) { TextDrawHideForPlayer(playerid, Carrito[0]); //Textdraws TextDrawHideForPlayer(playerid, Carrito[1]); // "" TextDrawHideForPlayer(playerid, Carrito[2]); // "" TextDrawHideForPlayer(playerid, Carrito[3]); // "" TextDrawHideForPlayer(playerid, Carrito[4]); // "" PuedeComprar[playerid] = 0; //Make the player cannot buy anything. SendClientMessage(playerid,Rojo,"[Informaciуn] {FFFFFF}El periodo de tiempo para equiparte ha expirado."); return 1; }
This timer does not need KillTimer!