****** weapons detecter
#4

What's the point in the first place? If they can't use weapons they hacked, then leave it like that. It's pretty much more performance friendly than a timer (which isn't required because they can't use weapons they hack anyway).

Anyway, create a timer that repeats and use GetPlayerWeaponData and compare it to your array.
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Messages In This Thread
****** weapons detecter - by D3vin - 15.05.2016, 20:38
Re: ****** weapons detecter - by iKevin - 15.05.2016, 20:41
Re: ****** weapons detecter - by D3vin - 15.05.2016, 20:55
Re: ****** weapons detecter - by KevinReinke - 15.05.2016, 21:06

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