15.05.2016, 21:06
What's the point in the first place? If they can't use weapons they hacked, then leave it like that. It's pretty much more performance friendly than a timer (which isn't required because they can't use weapons they hack anyway).
Anyway, create a timer that repeats and use GetPlayerWeaponData and compare it to your array.
Anyway, create a timer that repeats and use GetPlayerWeaponData and compare it to your array.