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****** weapons detecter - Printable Version

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+--- Thread: ****** weapons detecter (/showthread.php?tid=607185)



****** weapons detecter - D3vin - 15.05.2016

I have a stock of weapons that are being held by the player
(stock Haveweapon(playerid, weaponid)

though, hacked weapons can be detectable only when they are held by a player in his hand, otherwise I cant detect it, any chances to improve this? I want to detect hacked weapons before they hold it on their hands, like, having hacked gun but not taken out yet, i want to know how, if anyone can help


Re: ****** weapons detecter - iKevin - 15.05.2016

Quote:
Originally Posted by D3vin
Посмотреть сообщение
I have a stock of weapons that are being held by the player
(stock Haveweapon(playerid, weaponid)

though, hacked weapons can be detectable only when they are held by a player in his hand, otherwise I cant detect it, any chances to improve this? I want to detect hacked weapons before they hold it on their hands, like, having hacked gun but not taken out yet, i want to know how, if anyone can help
If they hack weapons, they will appear in their hands when spawning and if you have a good anticheat it can detect it that time.


Re: ****** weapons detecter - D3vin - 15.05.2016

No mate, I have ****** to test hacks with it on the script, i enable weapons cheat then choose which weapons, yet it doesnt spawn them on hand until i press "A" or "E" or mouse wheel up, then get banned, any other ways to detect them before they spawn?


Re: ****** weapons detecter - KevinReinke - 15.05.2016

What's the point in the first place? If they can't use weapons they hacked, then leave it like that. It's pretty much more performance friendly than a timer (which isn't required because they can't use weapons they hack anyway).

Anyway, create a timer that repeats and use GetPlayerWeaponData and compare it to your array.