[Help]/Abandonhouse bug
#5

Quote:
Originally Posted by Micko123
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Код:
command(abandonhouse, playerid, params[])
{
	new Confirmation[7];
	if(sscanf(params, "z", Confirmation))
	{
		SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
	    if(strcmp(Confirmation, "yes", true) == 0)
	    {
			if(Player[playerid][House] != 0)
			{
			    format(Houses[Player[playerid][House]][hOwner], 255, "Nobody");
				SendClientMessage(playerid, WHITE, "You have now abandoned your house.");
				SaveHouse(Player[playerid][House]);
			    DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]);
				Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0);
				Player[playerid][House] = 0;
			}
		}
	}
	return 1;
}
Try that. Tell me if it is not working
Can you tell me what you changed ? I don't find it.
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Messages In This Thread
[Help]/Abandonhouse bug - by BigGreen - 11.05.2016, 16:58
Re: [Help]/Abandonhouse bug - by Konstantinos - 11.05.2016, 17:05
Re: [Help]/Abandonhouse bug - by Micko123 - 11.05.2016, 17:05
Re: [Help]/Abandonhouse bug - by BigGreen - 11.05.2016, 18:10
Re: [Help]/Abandonhouse bug - by Dayrion - 11.05.2016, 18:48

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