command(abandonhouse, playerid, params[])
{
new Confirmation[7];
if(sscanf(params, "z", Confirmation))
{
SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
}
else
{
if(strcmp(Confirmation, "yes", true) == 0)
{
if(Player[playerid][House] != 0)
{
format(Houses[Player[playerid][House]][hOwner], 255, "Nobody");
SendClientMessage(playerid, WHITE, "You have now abandoned your house.");
SaveHouse(Player[playerid][House]);
DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]);
Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0);
Player[playerid][House] = 0;
}
}
}
return 1;
}
if (isnull(params)) return e(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
if (!strcmp(params, "yes", true))
{
// code..
}
command(abandonhouse, playerid, params[])
{
new Confirmation[7];
if(sscanf(params, "z", Confirmation))
{
SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
if(strcmp(Confirmation, "yes", true) == 0)
{
if(Player[playerid][House] != 0)
{
format(Houses[Player[playerid][House]][hOwner], 255, "Nobody");
SendClientMessage(playerid, WHITE, "You have now abandoned your house.");
SaveHouse(Player[playerid][House]);
DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]);
Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0);
Player[playerid][House] = 0;
}
}
}
return 1;
}
|
Код:
command(abandonhouse, playerid, params[])
{
new Confirmation[7];
if(sscanf(params, "z", Confirmation))
{
SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
if(strcmp(Confirmation, "yes", true) == 0)
{
if(Player[playerid][House] != 0)
{
format(Houses[Player[playerid][House]][hOwner], 255, "Nobody");
SendClientMessage(playerid, WHITE, "You have now abandoned your house.");
SaveHouse(Player[playerid][House]);
DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]);
Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0);
Player[playerid][House] = 0;
}
}
}
return 1;
}
|
|
Код:
command(abandonhouse, playerid, params[])
{
new Confirmation[7];
if(sscanf(params, "z", Confirmation))
{
SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
if(strcmp(Confirmation, "yes", true) == 0)
{
if(Player[playerid][House] != 0)
{
format(Houses[Player[playerid][House]][hOwner], 255, "Nobody");
SendClientMessage(playerid, WHITE, "You have now abandoned your house.");
SaveHouse(Player[playerid][House]);
DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]);
Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0);
Player[playerid][House] = 0;
}
}
}
return 1;
}
|