command(abandonhouse, playerid, params[]) { new Confirmation[7]; if(sscanf(params, "z", Confirmation)) { SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes"); } else { if(strcmp(Confirmation, "yes", true) == 0) { if(Player[playerid][House] != 0) { format(Houses[Player[playerid][House]][hOwner], 255, "Nobody"); SendClientMessage(playerid, WHITE, "You have now abandoned your house."); SaveHouse(Player[playerid][House]); DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]); Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0); Player[playerid][House] = 0; } } } return 1; }
if (isnull(params)) return e(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes");
if (!strcmp(params, "yes", true))
{
// code..
}
command(abandonhouse, playerid, params[]) { new Confirmation[7]; if(sscanf(params, "z", Confirmation)) { SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes"); if(strcmp(Confirmation, "yes", true) == 0) { if(Player[playerid][House] != 0) { format(Houses[Player[playerid][House]][hOwner], 255, "Nobody"); SendClientMessage(playerid, WHITE, "You have now abandoned your house."); SaveHouse(Player[playerid][House]); DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]); Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0); Player[playerid][House] = 0; } } } return 1; }
Код:
command(abandonhouse, playerid, params[]) { new Confirmation[7]; if(sscanf(params, "z", Confirmation)) { SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes"); if(strcmp(Confirmation, "yes", true) == 0) { if(Player[playerid][House] != 0) { format(Houses[Player[playerid][House]][hOwner], 255, "Nobody"); SendClientMessage(playerid, WHITE, "You have now abandoned your house."); SaveHouse(Player[playerid][House]); DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]); Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0); Player[playerid][House] = 0; } } } return 1; } |
Код:
command(abandonhouse, playerid, params[]) { new Confirmation[7]; if(sscanf(params, "z", Confirmation)) { SendClientMessage(playerid, WHITE, "Are you SURE you want to abandon your house? Please type /abandonhouse yes"); if(strcmp(Confirmation, "yes", true) == 0) { if(Player[playerid][House] != 0) { format(Houses[Player[playerid][House]][hOwner], 255, "Nobody"); SendClientMessage(playerid, WHITE, "You have now abandoned your house."); SaveHouse(Player[playerid][House]); DestroyDynamicPickup(Houses[Player[playerid][House]][HPickupID]); Houses[Player[playerid][House]][HPickupID] = CreateDynamicPickup(1273, 23, Houses[Player[playerid][House]][hExteriorX], Houses[Player[playerid][House]][hExteriorY], Houses[Player[playerid][House]][hExteriorZ], 0, -1, -1, 150.0); Player[playerid][House] = 0; } } } return 1; } |