29.04.2016, 20:33
If you create a dynamic entity in front of the player you must explicitly call Streamer_Update otherwise the entity won't show until the player leaves and then re-enters the area, due to the way the streamer works.
Also be aware that you are creating a new checkpoint every time a player spawns. Create the checkpoint in OnGameModeInit or OnFilterScriptInit. That also solves aforementioned problem.
Also be aware that you are creating a new checkpoint every time a player spawns. Create the checkpoint in OnGameModeInit or OnFilterScriptInit. That also solves aforementioned problem.