Dynamic vehicle plate system
#4

Quote:
Originally Posted by Vince
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Probably that the vehicle respawns in the default virtual world: 0.
The vehicle respawns, just the custom plate text doesn't appear.
This is the whole public:
pawn Код:
stock LoadVehicle(i)
{
    Vehicles[i][carmodel] = dini_Int(CarFile(i), "model");
    Vehicles[i][fx] = dini_Float(CarFile(i), "x");
    Vehicles[i][fy] = dini_Float(CarFile(i), "y");
    Vehicles[i][fz] = dini_Float(CarFile(i), "z");
    Vehicles[i][fa] = dini_Float(CarFile(i), "a");
    Vehicles[i][color1] = dini_Int(CarFile(i), "color1");
    Vehicles[i][color2] = dini_Int(CarFile(i), "color2");
    Vehicles[i][nitro] = dini_Int(CarFile(i), "nitro");
    Vehicles[i][paintjob] = dini_Int(CarFile(i), "paintjob");
    Vehicles[i][carteam] = dini_Int(CarFile(i), "carteam");
    Vehicles[i][cartype] = dini_Int(CarFile(i), "cartype");
    Vehicles[i][modeltype] = dini_Int(CarFile(i), "modeltype");
    Vehicles[i][biznumber] = dini_Int(CarFile(i), "biznumber");
    Vehicles[i][reset] = dini_Int(CarFile(i), "resetted");
 Vehicles[i][plate] = dini_Int(CarFile(i), "plate");
    Vehicles[i][vw] = dini_Int(CarFile(i), "vw");
    Vehicles[i][carprice] = dini_Int(CarFile(i), "price");
    myStrcpy(Vehicles[i][jobname], dini_Get(CarFile(i), "jobname"));
    myStrcpy(Vehicles[i][carowner],dini_Get(CarFile(i), "owner"));
    myStrcpy(Vehicles[i][dupekey],dini_Get(CarFile(i), "dupekey"));
    sscanf(dini_Get(CarFile(i), "components"), "p<,>iiiiiiiiiiiiii",
                Vehicles[i][Components][0],
                Vehicles[i][Components][1],
                Vehicles[i][Components][2],
                Vehicles[i][Components][3],
                Vehicles[i][Components][4],
                Vehicles[i][Components][5],
                Vehicles[i][Components][6],
                Vehicles[i][Components][7],
                Vehicles[i][Components][8],
                Vehicles[i][Components][9],
                Vehicles[i][Components][10],
                Vehicles[i][Components][11],
                Vehicles[i][Components][12],
                Vehicles[i][Components][13]
            );
    SetTimerEx("ModCar", 2000, 0, "d", i);
    if(Vehicles[i][carprice] == -1)
    {
        dini_IntSet(CarFile(i), "price", 0);
        Vehicles[i][carprice] = 0;
    }
    new __a = CreateVehicle(Vehicles[i][carmodel],Vehicles[i][fx], Vehicles[i][fy],Vehicles[i][fz],Vehicles[i][fa], Vehicles[i][color1],Vehicles[i][color2] , Vehicles[i][respawn]);
    SetVehicleVirtualWorld(__a, Vehicles[i][vw]);
    if(Vehicles[i][carprice]) UnlockVehicle(i);
    format(iStr, sizeof(iStr), "%s", Vehicles[i][plate]);
    SetVehicleNumberPlate(i, Vehicles[i][plate]);
    SetVehicleToRespawn(i);
}
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Messages In This Thread
Dynamic vehicle plate system - by justjamie - 04.04.2016, 10:31
Re: Dynamic vehicle plate system - by Sew_Sumi - 04.04.2016, 11:11
Re: Dynamic vehicle plate system - by Vince - 04.04.2016, 11:19
Re: Dynamic vehicle plate system - by justjamie - 04.04.2016, 11:21
Re: Dynamic vehicle plate system - by Sew_Sumi - 04.04.2016, 11:31
Re: Dynamic vehicle plate system - by justjamie - 04.04.2016, 12:27
Re: Dynamic vehicle plate system - by Sew_Sumi - 04.04.2016, 13:44
Re: Dynamic vehicle plate system - by justjamie - 04.04.2016, 14:14
Re: Dynamic vehicle plate system - by justjamie - 04.04.2016, 15:08
Re: Dynamic vehicle plate system - by introzen - 04.04.2016, 15:18

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