new __a = CreateVehicle(Vehicles[i][carmodel],Vehicles[i][fx], Vehicles[i][fy],Vehicles[i][fz],Vehicles[i][fa], Vehicles[i][color1],Vehicles[i][color2] , Vehicles[i][respawn]);
SetVehicleVirtualWorld(__a, Vehicles[i][vw]);
if(Vehicles[i][carprice]) UnlockVehicle(i);
format(iStr, sizeof(iStr), "%s", Vehicles[i][plate]);
SetVehicleNumberPlate(i, Vehicles[i][plate]);
SetVehicleToRespawn(i);
}
Probably that the vehicle respawns in the default virtual world: 0.
|
stock LoadVehicle(i)
{
Vehicles[i][carmodel] = dini_Int(CarFile(i), "model");
Vehicles[i][fx] = dini_Float(CarFile(i), "x");
Vehicles[i][fy] = dini_Float(CarFile(i), "y");
Vehicles[i][fz] = dini_Float(CarFile(i), "z");
Vehicles[i][fa] = dini_Float(CarFile(i), "a");
Vehicles[i][color1] = dini_Int(CarFile(i), "color1");
Vehicles[i][color2] = dini_Int(CarFile(i), "color2");
Vehicles[i][nitro] = dini_Int(CarFile(i), "nitro");
Vehicles[i][paintjob] = dini_Int(CarFile(i), "paintjob");
Vehicles[i][carteam] = dini_Int(CarFile(i), "carteam");
Vehicles[i][cartype] = dini_Int(CarFile(i), "cartype");
Vehicles[i][modeltype] = dini_Int(CarFile(i), "modeltype");
Vehicles[i][biznumber] = dini_Int(CarFile(i), "biznumber");
Vehicles[i][reset] = dini_Int(CarFile(i), "resetted");
Vehicles[i][plate] = dini_Int(CarFile(i), "plate");
Vehicles[i][vw] = dini_Int(CarFile(i), "vw");
Vehicles[i][carprice] = dini_Int(CarFile(i), "price");
myStrcpy(Vehicles[i][jobname], dini_Get(CarFile(i), "jobname"));
myStrcpy(Vehicles[i][carowner],dini_Get(CarFile(i), "owner"));
myStrcpy(Vehicles[i][dupekey],dini_Get(CarFile(i), "dupekey"));
sscanf(dini_Get(CarFile(i), "components"), "p<,>iiiiiiiiiiiiii",
Vehicles[i][Components][0],
Vehicles[i][Components][1],
Vehicles[i][Components][2],
Vehicles[i][Components][3],
Vehicles[i][Components][4],
Vehicles[i][Components][5],
Vehicles[i][Components][6],
Vehicles[i][Components][7],
Vehicles[i][Components][8],
Vehicles[i][Components][9],
Vehicles[i][Components][10],
Vehicles[i][Components][11],
Vehicles[i][Components][12],
Vehicles[i][Components][13]
);
SetTimerEx("ModCar", 2000, 0, "d", i);
if(Vehicles[i][carprice] == -1)
{
dini_IntSet(CarFile(i), "price", 0);
Vehicles[i][carprice] = 0;
}
new __a = CreateVehicle(Vehicles[i][carmodel],Vehicles[i][fx], Vehicles[i][fy],Vehicles[i][fz],Vehicles[i][fa], Vehicles[i][color1],Vehicles[i][color2] , Vehicles[i][respawn]);
SetVehicleVirtualWorld(__a, Vehicles[i][vw]);
if(Vehicles[i][carprice]) UnlockVehicle(i);
format(iStr, sizeof(iStr), "%s", Vehicles[i][plate]);
SetVehicleNumberPlate(i, Vehicles[i][plate]);
SetVehicleToRespawn(i);
}
Vehicles[i][plate] = dini_Int(CarFile(i), "plate");
As I said, is it supposed to be a string, or is it simply containing numbers... because that's where the problem lies.
If you put a string longer than 32 to the plate, it'll simply put a "normal plate" on. |
As I said, is it supposed to be a string, or is it simply containing numbers... because that's where the problem lies.
If you put a string longer than 32 to the plate, it'll simply put a "normal plate" on. |
stock LoadVehicle(i)
{
Vehicles[i][carmodel] = dini_Int(CarFile(i), "model");
Vehicles[i][fx] = dini_Float(CarFile(i), "x");
Vehicles[i][fy] = dini_Float(CarFile(i), "y");
Vehicles[i][fz] = dini_Float(CarFile(i), "z");
Vehicles[i][fa] = dini_Float(CarFile(i), "a");
Vehicles[i][color1] = dini_Int(CarFile(i), "color1");
Vehicles[i][color2] = dini_Int(CarFile(i), "color2");
Vehicles[i][nitro] = dini_Int(CarFile(i), "nitro");
Vehicles[i][paintjob] = dini_Int(CarFile(i), "paintjob");
Vehicles[i][carteam] = dini_Int(CarFile(i), "carteam");
Vehicles[i][cartype] = dini_Int(CarFile(i), "cartype");
Vehicles[i][modeltype] = dini_Int(CarFile(i), "modeltype");
Vehicles[i][biznumber] = dini_Int(CarFile(i), "biznumber");
Vehicles[i][reset] = dini_Int(CarFile(i), "resetted");
Vehicles[i][vw] = dini_Int(CarFile(i), "vw");
Vehicles[i][plate] = dini_Int(CarFile(i), "plate");
Vehicles[i][carprice] = dini_Int(CarFile(i), "price");
myStrcpy(Vehicles[i][jobname], dini_Get(CarFile(i), "jobname"));
myStrcpy(Vehicles[i][carowner],dini_Get(CarFile(i), "owner"));
myStrcpy(Vehicles[i][dupekey],dini_Get(CarFile(i), "dupekey"));
sscanf(dini_Get(CarFile(i), "components"), "p<,>iiiiiiiiiiiiii",
Vehicles[i][Components][0],
Vehicles[i][Components][1],
Vehicles[i][Components][2],
Vehicles[i][Components][3],
Vehicles[i][Components][4],
Vehicles[i][Components][5],
Vehicles[i][Components][6],
Vehicles[i][Components][7],
Vehicles[i][Components][8],
Vehicles[i][Components][9],
Vehicles[i][Components][10],
Vehicles[i][Components][11],
Vehicles[i][Components][12],
Vehicles[i][Components][13]
);
SetTimerEx("ModCar", 2000, 0, "d", i);
if(Vehicles[i][carprice] == -1)
{
dini_IntSet(CarFile(i), "price", 0);
Vehicles[i][carprice] = 0;
}
new __a = CreateVehicle(Vehicles[i][carmodel],Vehicles[i][fx], Vehicles[i][fy],Vehicles[i][fz],Vehicles[i][fa], Vehicles[i][color1],Vehicles[i][color2] , Vehicles[i][respawn]);
new iStr [128];
SetVehicleVirtualWorld(__a, Vehicles[i][vw]);
if(Vehicles[i][carprice]) UnlockVehicle(i);
format(iStr, sizeof(iStr), "%s", plate);
SetVehicleNumberPlate(i, iStr);
SetVehicleToRespawn(i);
}
model=431 x=1799.267456 y=-1930.024047 z=13.491653 a=359.965728 color1=41 color2=41 nitro=0 plate=Taxi paintjob=-1 carteam=0 cartype=0 modeltype=0 biznumber=0 vw=0 jobname=None owner=Unity_Station dupekey=NoBodY price=0 resetted=0 components=0,0,0,0,0,0,0,0,0,0,0,0,0,0
Vehicles[i][plate] = dini_Int(CarFile(i), "plate");
format(Vehicles[i][plate], 32, "%s", dini_Get(CarFile(i), "plate"));
new iStr;
format(iStr, sizeof(iStr), "%s", plate);
SetVehicleNumberPlate(i, Vehicles[i][plate]);