27.03.2016, 23:40
pawn Код:
else if (strcmp(x_Emprego, "Duelo", true) == 0)
{
if (DuelOffer[playerid] < 999)
{
if (IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.", sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5);
SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664, -134.6830, 1004.0625);
SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308, -134.2176, 1004.0625);
SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1);
GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1;
DuelWaitTime[DuelOffer[playerid]] = 1;
if (DuelDelay < 1)
{
DuelDelay = 20;
}
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}