if(DuelWaitTime[i] > 0)
{
if(DuelWaitTime[i] >= DuelDelay)
{
DuelDelay = 0;
DuelWaitTime[i] = 0;
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
GameTextForPlayer(i, "~g~A Luta Comeзou", 5000, 1);
TogglePlayerControllable(i, 1);
SetPlayerArmour(i, 100.0);
DuelStarted = 1;
}
else
{
format(gstring, sizeof(gstring), "%d", DuelDelay - DuelWaitTime[i]);
GameTextForPlayer(i, gstring, 1500, 6);
DuelWaitTime[i] += 1;
}
}
if(DuelStarted > 0) // Fim duel started// Fim duel started// Fim duel started// Fim duel started// Fim duel started// Fim duel started
{
new trigger = 0;
new Lost = 0;
new Float:angle;
new Float:health;
GetPlayerHealth(i, health);
if(health < 12)
{
if(i == pduel1) { Lost = 1; trigger = 1; }
else if(i == pduel2) { Lost = 2; trigger = 1; }
}
if(health < 28) { GetPlayerFacingAngle(i, angle); SetPlayerFacingAngle(i, angle + 85); }
if(trigger)
{
new winner[MAX_PLAYER_NAME];
new loser[MAX_PLAYER_NAME];
new titel[MAX_PLAYER_NAME];
if(Lost == 1)
{
if(IsPlayerConnected(pduel1) && IsPlayerConnected(pduel2))
{
SetPlayerPos(pduel1, 298.3701,-142.0678,1004.0625); SetPlayerPos(pduel2, 298.3701,-142.0678,1004.0625);
SetPlayerInterior(Boxer1, 5); SetPlayerInterior(pduel2, 5);
GetPlayerName(pduel1, loser, sizeof(loser));
GetPlayerName(pduel2, winner, sizeof(winner));
if(TDuel < 255)
{
if(IsPlayerConnected(TBoxer))
{
if(TDuel != pduel2)
{
TDuel = pduel2;
GetPlayerName(TBoxer, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TDuel][pWins];
Titel[TitelLoses] = PlayerInfo[TDuel][pLoses];
format(gstring, sizeof(gstring), "Noticias Duelo x1: %s venceu um x1 contra %s.", titel, loser);
OOCNews(COLOR_WHITE,gstring);
}
else
{
GetPlayerName(TBoxer, titel, sizeof(titel));
format(gstring, sizeof(gstring), "Noticias: %s venceu um duelo contra %s.", titel, loser);
OOCNews(COLOR_WHITE,gstring);
Titel[TitelWins] = PlayerInfo[pduel1][pWins];
Titel[TitelLoses] = PlayerInfo[pduel2][pLoses];
SaveBoxer();
}
}
}//TBoxer
format(gstring, sizeof(gstring), " Vocк perdeu o duelo contra %s.", winner);
SendClientMessage(pduel1, COLOR_LIGHTBLUE, gstring);
GameTextForPlayer(pduel1, "~r~Voce Perdeu", 3500, 1);
format(gstring, sizeof(gstring), " Vocк ganhou o duelo contra %s.", loser);
SendClientMessage(pduel2, COLOR_LIGHTBLUE, gstring);
GameTextForPlayer(pduel2, "~r~Voce Venceu", 3500, 1);
if(GetPlayerHealth(pduel1, health) < 20)
{
SendClientMessage(pduel1, COLOR_LIGHTBLUE, " Vocк Quase perdeu esse duelo");
SetPlayerHealth(pduel1, 100);
}
else
{
SendClientMessage(pduel1, COLOR_LIGHTBLUE, " Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel1, 100);
}
if(GetPlayerHealth(pduel2, health) < 20)
{
SendClientMessage(pduel2, COLOR_LIGHTBLUE, " Vocк Quase perdeu esse duelo");
SetPlayerHealth(pduel2, 100);
}
else
{
SendClientMessage(pduel2, COLOR_LIGHTBLUE, " Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel2, 100);
}
GameTextForPlayer(pduel1, "~g~Fim da Luta", 5000, 1); GameTextForPlayer(pduel2, "~g~Fim da Luta", 5000, 1);
PlayerBoxing[pduel1] = 0;
PlayerBoxing[pduel2] = 0;
}
}
else if(Lost == 2)
{
if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
{
SetPlayerPos(pduel1, 298.3701,-142.0678,1004.0625); SetPlayerPos(pduel2, 298.3701,-142.0678,1004.0625);
SetPlayerInterior(pduel1, 5); SetPlayerInterior(pduel2, 5);
GetPlayerName(pduel1, winner, sizeof(winner));
GetPlayerName(pduel2, loser, sizeof(loser));
if(TDuel < 255)
{
if(IsPlayerConnected(TDuel))
{
if(TDuel != pduel1)
{
TDuel = pduel1;
GetPlayerName(TDuel, titel, sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring, sizeof(nstring), "%s", titel);
strmid(Titel[TitelName], nstring, 0, strlen(nstring), 255);
Titel[TitelWins] = PlayerInfo[TDuel][pWins];
Titel[TitelLoses] = PlayerInfo[TDuel][pLoses];
format(gstring, sizeof(gstring), "Noticias do Boxe: %s venceu a luta contra %s e agora й o campeгo.", titel, loser);
OOCNews(COLOR_WHITE,gstring);
}
else
{
SendClientMessage(Boxer1, COLOR_GREY, " Vocк precisa ser um lutador de boxe para ganhar uma luta!");
}
}
else
{
GetPlayerName(TDuel, titel, sizeof(titel));
format(gstring, sizeof(gstring), "Noticias do Boxe: %s venceu a luta contra %s.", titel, loser);
OOCNews(COLOR_WHITE,gstring);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
}
}
}//TBoxer
format(gstring, sizeof(gstring), " Vocк perdeu a luta contra %s.", winner);
SendClientMessage(pduel2, COLOR_LIGHTBLUE, gstring);
GameTextForPlayer(pduel2, "~r~Voce Perdeu", 3500, 1);
format(gstring, sizeof(gstring), " Vocк ganhou a luta contra %s.", loser);
SendClientMessage(pduel1, COLOR_LIGHTBLUE, gstring);
GameTextForPlayer(pduel1, "~g~Voce Venceu", 3500, 1);
if(GetPlayerHealth(pduel1, health) < 20)
{
SendClientMessage(pduel1, COLOR_LIGHTBLUE, " Vocк estб exausto da luta, vб se recuperar.");
SetPlayerHealth(pduel1, 100);
}
else
{
SendClientMessage(pduel1, COLOR_LIGHTBLUE, " Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel1, 100);
}
if(GetPlayerHealth(pduel2, health) < 20)
{
SendClientMessage(pduel2, COLOR_LIGHTBLUE, " Vocк estб exausto da luta, vб se recuperar.");
SetPlayerHealth(pduel2, 100);
}
else
{
SendClientMessage(pduel2, COLOR_LIGHTBLUE, " Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel2, 100);
}
GameTextForPlayer(pduel1, "~g~Fim da luta", 5000, 1); GameTextForPlayer(pduel2, "~g~Fim da luta", 5000, 1);
PlayerDuelando[pduel1] = 0;
PlayerDuelando[pduel2] = 0;
}
}
InPartida = 0;
DuelStarted = 0;
pduel1 = 255;
pduel2 = 255;
TDuel = 255;
trigger = 0;
}
}
}// Fim duel started // Fim duel started // Fim duel started// Fim duel started// Fim duel started// Fim duel started// Fim duel started
if(strcmp(cmd, "/duelar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(InPartida > 0) //ja tem x1
{
SendClientMessage(playerid, COLOR_GREY, " Jб estб tendo uma luta, espere ela terminar !");
return 1;
}
if(PlayerDuelando[playerid] > 0) // vocк ja esta duelando
{
SendClientMessage(playerid, COLOR_GREY, " vocк jб esta duelando !");
return 1;
}
if(!PlayerToPoint(20.0,playerid,306.6657,-141.7108,1004.0625))
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб na area de duelo!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USE: /duelar [id]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Vocк nгo pode lutar contra si mesmo!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Vocк intimou %s para um duelo de boxe.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Jogador %s te intimou para uma luta (USE: /aceitar duelo) para aceitar.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
DuelOffer[giveplayerid] = playerid;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador estб longe de Vocк, chame ele para perto.!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " O Jogador Estб Offline !");
return 1;
}
}
return 1;
}
else if(strcmp(x_Emprego,"Duelo",true) == 0)
{
if(DuelOffer[playerid] < 999)
{
if(IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.",sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5); SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664,-134.6830,1004.0625); SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308,-134.2176,1004.0625); SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0); TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1); GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1; DuelWaitTime[DuelOffer[playerid]] = 1;
if(BoxDelay < 1) { BoxDelay = 20; }
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}
}
if(DuelWaitTime[i]>0)
{
if(DuelWaitTime[i]>= DuelDelay)
{
DuelDelay = 0;
DuelWaitTime[i] = 0;
PlayerPlaySound(i,1057,0.0,0.0,0.0);
GameTextForPlayer(i,"~g~A Luta Comeзou",5000,1);
TogglePlayerControllable(i,1);
SetPlayerArmour(i,100.0);
DuelStarted = 1;
}
else
{
format(gstring,sizeof(gstring),"%d",DuelDelay - DuelWaitTime[i]);
GameTextForPlayer(i,gstring,1500,6);
DuelWaitTime[i]+= 1;
}
}
if(DuelStarted>0) // Fim duel started// Fim duel started// Fim duel started// Fim duel started// Fim duel started// Fim duel started
{
new trigger = 0;
new Lost = 0;
new Float:angle;
new Float:health;
GetPlayerHealth(i,health);
if(health < 12)
{
if(i == pduel1)
{
Lost = 1;
trigger = 1;
}
else if(i == pduel2)
{
Lost = 2;
trigger = 1;
}
}
if(health < 28)
{
GetPlayerFacingAngle(i,angle);
SetPlayerFacingAngle(i,angle+85);
}
if(trigger)
{
new winner[MAX_PLAYER_NAME];
new loser[MAX_PLAYER_NAME];
new titel[MAX_PLAYER_NAME];
if(Lost == 1)
{
if(IsPlayerConnected(pduel1) && IsPlayerConnected(pduel2))
{
SetPlayerPos(pduel1,298.3701,-142.0678,1004.0625);
SetPlayerPos(pduel2,298.3701,-142.0678,1004.0625);
SetPlayerInterior(Boxer1,5);
SetPlayerInterior(pduel2,5);
GetPlayerName(pduel1,loser,sizeof(loser));
GetPlayerName(pduel2,winner,sizeof(winner));
if(TDuel < 255)
{
if(IsPlayerConnected(TBoxer))
{
if(TDuel != pduel2)
{
TDuel = pduel2;
GetPlayerName(TBoxer,titel,sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring,sizeof(nstring),"%s",titel);
strmid(Titel[TitelName],nstring,0,strlen(nstring),255);
Titel[TitelWins] = PlayerInfo[TDuel][pWins];
Titel[TitelLoses] = PlayerInfo[TDuel][pLoses];
format(gstring,sizeof(gstring),"Noticias Duelo x1:%s venceu um x1 contra %s.",titel,loser);
OOCNews(COLOR_WHITE,gstring);
}
else
{
GetPlayerName(TBoxer,titel,sizeof(titel));
format(gstring,sizeof(gstring),"Noticias:%s venceu um duelo contra %s.",titel,loser);
OOCNews(COLOR_WHITE,gstring);
Titel[TitelWins] = PlayerInfo[pduel1][pWins];
Titel[TitelLoses] = PlayerInfo[pduel2][pLoses];
SaveBoxer();
}
}
}
//TBoxer format(gstring,sizeof(gstring)," Vocк perdeu o duelo contra %s.",winner);
SendClientMessage(pduel1,COLOR_LIGHTBLUE,gstring);
GameTextForPlayer(pduel1,"~r~Voce Perdeu",3500,1);
format(gstring,sizeof(gstring)," Vocк ganhou o duelo contra %s.",loser);
SendClientMessage(pduel2,COLOR_LIGHTBLUE,gstring);
GameTextForPlayer(pduel2,"~r~Voce Venceu",3500,1);
if(GetPlayerHealth(pduel1,health) < 20)
{
SendClientMessage(pduel1,COLOR_LIGHTBLUE," Vocк Quase perdeu esse duelo");
SetPlayerHealth(pduel1,100);
}
else {
SendClientMessage(pduel1,COLOR_LIGHTBLUE," Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel1,100);
}
if(GetPlayerHealth(pduel2,health) < 20)
{
SendClientMessage(pduel2,COLOR_LIGHTBLUE," Vocк Quase perdeu esse duelo");
SetPlayerHealth(pduel2,100);
}
else
{
SendClientMessage(pduel2,COLOR_LIGHTBLUE," Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel2,100);
}
GameTextForPlayer(pduel1,"~g~Fim da Luta",5000,1);
GameTextForPlayer(pduel2,"~g~Fim da Luta",5000,1);
PlayerBoxing[pduel1] = 0;
PlayerBoxing[pduel2] = 0;
}
}
else if(Lost == 2) {
if(IsPlayerConnected(Boxer1) && IsPlayerConnected(Boxer2))
{
SetPlayerPos(pduel1,298.3701,-142.0678,1004.0625);
SetPlayerPos(pduel2,298.3701,-142.0678,1004.0625);
SetPlayerInterior(pduel1,5);
SetPlayerInterior(pduel2,5);
GetPlayerName(pduel1,winner,sizeof(winner));
GetPlayerName(pduel2,loser,sizeof(loser));
if(TDuel < 255) {
if(IsPlayerConnected(TDuel))
{
if(TDuel != pduel1)
{
TDuel = pduel1;
GetPlayerName(TDuel,titel,sizeof(titel));
new nstring[MAX_PLAYER_NAME];
format(nstring,sizeof(nstring),"%s",titel);
strmid(Titel[TitelName],nstring,0,strlen(nstring),255);
Titel[TitelWins] = PlayerInfo[TDuel][pWins];
Titel[TitelLoses] = PlayerInfo[TDuel][pLoses];
format(gstring,sizeof(gstring),"Noticias do Boxe:%s venceu a luta contra %s e agora й o campeгo.",titel,loser);
OOCNews(COLOR_WHITE,gstring);
}
else
{
SendClientMessage(Boxer1,COLOR_GREY," Vocк precisa ser um lutador de boxe para ganhar uma luta!");
}
}
else
{
GetPlayerName(TDuel,titel,sizeof(titel));
format(gstring,sizeof(gstring),"Noticias do Boxe:%s venceu a luta contra %s.",titel,loser);
OOCNews(COLOR_WHITE,gstring);
Titel[TitelWins] = PlayerInfo[TBoxer][pWins];
Titel[TitelLoses] = PlayerInfo[Boxer1][pLoses];
}
}
}
//TBoxer format(gstring,sizeof(gstring)," Vocк perdeu a luta contra %s.",winner);
SendClientMessage(pduel2,COLOR_LIGHTBLUE,gstring);
GameTextForPlayer(pduel2,"~r~Voce Perdeu",3500,1);
format(gstring,sizeof(gstring)," Vocк ganhou a luta contra %s.",loser);
SendClientMessage(pduel1,COLOR_LIGHTBLUE,gstring);
GameTextForPlayer(pduel1,"~g~Voce Venceu",3500,1);
if(GetPlayerHealth(pduel1,health) < 20)
{
SendClientMessage(pduel1,COLOR_LIGHTBLUE," Vocк estб exausto da luta,vб se recuperar.");
SetPlayerHealth(pduel1,100);
}
else {
SendClientMessage(pduel1,COLOR_LIGHTBLUE," Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel1,100);
}
if(GetPlayerHealth(pduel2,health) < 20)
{
SendClientMessage(pduel2,COLOR_LIGHTBLUE," Vocк estб exausto da luta,vб se recuperar.");
SetPlayerHealth(pduel2,100);
}
else
{
SendClientMessage(pduel2,COLOR_LIGHTBLUE," Vocк continua em bom estado apуs a luta.");
SetPlayerHealth(pduel2,100);
}
GameTextForPlayer(pduel1,"~g~Fim da luta",5000,1);
GameTextForPlayer(pduel2,"~g~Fim da luta",5000,1);
PlayerDuelando[pduel1] = 0;
PlayerDuelando[pduel2] = 0;
}
}
InPartida = 0;
DuelStarted = 0;
pduel1 = 255;
pduel2 = 255;
TDuel = 255;
trigger = 0;
}
if(strcmp(cmd,"/duelar",true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(InPartida>0) //ja tem x1
{
SendClientMessage(playerid,COLOR_GREY," Jб estб tendo uma luta,espere ela terminar !");
return 1;
}
if(PlayerDuelando[playerid]>0) // vocк ja esta duelando
{
SendClientMessage(playerid,COLOR_GREY," vocк jб esta duelando !");
return 1;
}
if(!PlayerToPoint(20.0,playerid,306.6657,-141.7108,1004.0625)) {
SendClientMessage(playerid,COLOR_GREY," Vocк nгo estб na area de duelo!");
return 1;
}
tmp = strtok(cmdtext,idx);
if(!strlen(tmp))
{
SendClientMessage(playerid,COLOR_WHITE,"USE:/duelar [id]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0,playerid,giveplayerid))
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid,COLOR_GREY,"Vocк nгo pode lutar contra si mesmo!");
return 1;
}
GetPlayerName(giveplayerid,giveplayer,sizeof(giveplayer));
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string,sizeof(string),"* Vocк intimou %s para um duelo de boxe.",giveplayer);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
format(string,sizeof(string),"* Jogador %s te intimou para uma luta (USE: /aceitar duelo) para aceitar.",sendername);
SendClientMessage(giveplayerid,COLOR_LIGHTBLUE,string);
DuelOffer[giveplayerid] = playerid;
}
else {
SendClientMessage(playerid,COLOR_GREY," O Jogador estб longe de Vocк,chame ele para perto.!");
return 1;
}
}
}
else {
SendClientMessage(playerid,COLOR_GREY," O Jogador Estб Offline !");
return 1;
}
}
return 1;
}
else if(strcmp(x_Emprego,"Duelo",true) == 0)
{
if(DuelOffer[playerid] < 999)
{
if(IsPlayerConnected(DuelOffer[playerid]))
{
format(string,sizeof(string),"* Vocк aceitou a luta de boxe de %s,e irб lutar com %d de saъde.",giveplayer);
SendClientMessage(playerid,COLOR_LIGHTBLUE,string);
format(string,sizeof(string),"* %s aceitou seu pedido para a luta de boxe,vocк irб lutar com %d de saъde.",sendername);
SendClientMessage(BoxOffer[playerid],COLOR_LIGHTBLUE,string);
//colete SetPlayerArmour(playerid,100);
SetPlayerArmour(DuelOffer[playerid],100);
// Vida SetPlayerHealth(playerid,100);
SetPlayerHealth(DuelOffer[playerid],100);
SetPlayerInterior(playerid,5);
SetPlayerInterior(DuelOffer[playerid],5);
SetPlayerPos(playerid,294.3664,-134.6830,1004.0625);
SetPlayerFacingAngle(playerid,1004.0625);
SetPlayerPos(DuelOffer[playerid],274.2308,-134.2176,1004.0625);
SetPlayerFacingAngle(DuelOffer[playerid],1004.0625);
TogglePlayerControllable(playerid,0);
TogglePlayerControllable(DuelOffer[playerid],0);
GameTextForPlayer(playerid,"~r~Esperando",3000,1);
GameTextForPlayer(DuelOffer[playerid],"~r~Esperando",3000,1);
}
DuelWaitTime[playerid] = 1;
DuelWaitTime[DuelOffer[playerid]] = 1;
if(BoxDelay < 1) {
BoxDelay = 20;
}
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else {
SendClientMessage(playerid,COLOR_GREY," Ninguem te convidou para uma luta !");
return 1;
}
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(49779) : error 029: invalid expression, assumed zero
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(49779) : warning 215: expression has no effect
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(49779) : error 001: expected token: ";", but found "if"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(50712) : error 029: invalid expression, assumed zero
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(50712) : warning 215: expression has no effect
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(50712) : error 001: expected token: ";", but found "if"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
2 Errors.
else if(strcmp(x_Emprego,"Duelo",true) == 0)
{
if(DuelOffer[playerid] < 999)
{
if(IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.",sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5); SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664,-134.6830,1004.0625); SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308,-134.2176,1004.0625); SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0); TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1); GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1; DuelWaitTime[DuelOffer[playerid]] = 1;
if(DuelDelay < 1) { DuelDelay = 20; }
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}
else if(strcmp(x_Emprego,"reparo",true) == 0)
{
if(RepairOffer[playerid] < 999)
{
if(GetGranaRockstar(playerid) > RepairPrice[playerid])
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(RepairOffer[playerid]))
{
GetPlayerName(RepairOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
RepairCar[playerid] = GetPlayerVehicleID(playerid);
SetVehicleHealth(RepairCar[playerid], 1000.0);
RepairVehicle(RepairCar[playerid]);
format(string, sizeof(string), "* O mecвnico %s reparou seu veнculo por R$%d.",giveplayer,RepairPrice[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Vocк reparou o veнculo de %s, e R$%d foi adicionado no seu salбrio.",sendername,RepairPrice[playerid]);
SendClientMessage(RepairOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[RepairOffer[playerid]][pMechSkill] ++;
if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 50)
{
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 2, Agora ele pode adicionar combustivel para qualquer carro."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 100)
{
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 3, Agora ele pode adicionar combustivel para qualquer carro."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 200)
{
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 4, Agora ele pode adicionar combustivel para qualquer carro."); }
else if(PlayerInfo[RepairOffer[playerid]][pMechSkill] == 400)
{
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 5, Agora ele pode adicionar combustivel para qualquer carro."); }
PlayerInfo[RepairOffer[playerid]][pSalario] += RepairPrice[playerid];
GranaRockstar(playerid, -RepairPrice[playerid]);
RepairOffer[playerid] = 999;
RepairPrice[playerid] = 0;
return 1;
}
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo pode permitir o reparo !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Falta uma oferta para Vocк reparar o carro !");
return 1;
}
}
else { return 1; }
}//not connected
return 1;
}
O erro agora й esse... dps q eu usei o tablizador.
pawn Код:
pawn Код:
|
else if (strcmp(x_Emprego, "Duelo", true) == 0)
{
if (DuelOffer[playerid] < 999)
{
if (IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.", sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5);
SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664, -134.6830, 1004.0625);
SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308, -134.2176, 1004.0625);
SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1);
GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1;
DuelWaitTime[DuelOffer[playerid]] = 1;
if (DuelDelay < 1)
{
DuelDelay = 20;
}
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}
else if (strcmp(x_Emprego, "reparo", true) == 0)
{
if (RepairOffer[playerid] < 999)
{
if (GetGranaRockstar(playerid) > RepairPrice[playerid])
{
if (IsPlayerInAnyVehicle(playerid))
{
if (IsPlayerConnected(RepairOffer[playerid]))
{
GetPlayerName(RepairOffer[playerid], giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
RepairCar[playerid] = GetPlayerVehicleID(playerid);
SetVehicleHealth(RepairCar[playerid], 1000.0);
RepairVehicle(RepairCar[playerid]);
format(string, sizeof(string), "* O mecвnico %s reparou seu veнculo por R$%d.", giveplayer, RepairPrice[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Vocк reparou o veнculo de %s, e R$%d foi adicionado no seu salбrio.", sendername, RepairPrice[playerid]);
SendClientMessage(RepairOffer[playerid], COLOR_LIGHTBLUE, string);
PlayerInfo[RepairOffer[playerid]][pMechSkill]++;
if (PlayerInfo[RepairOffer[playerid]][pMechSkill] == 50) {
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 2, Agora ele pode adicionar combustivel para qualquer carro.");
}
else if (PlayerInfo[RepairOffer[playerid]][pMechSkill] == 100) {
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 3, Agora ele pode adicionar combustivel para qualquer carro.");
}
else if (PlayerInfo[RepairOffer[playerid]][pMechSkill] == 200) {
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 4, Agora ele pode adicionar combustivel para qualquer carro.");
}
else if (PlayerInfo[RepairOffer[playerid]][pMechSkill] == 400) {
SendClientMessage(RepairOffer[playerid], COLOR_YELLOW, "* Seu mecanico e cargo 5, Agora ele pode adicionar combustivel para qualquer carro.");
}
PlayerInfo[RepairOffer[playerid]][pSalario] += RepairPrice[playerid];
GranaRockstar(playerid, -RepairPrice[playerid]);
RepairOffer[playerid] = 999;
RepairPrice[playerid] = 0;
return 1;
}
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vocк nгo pode permitir o reparo !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Falta uma oferta para Vocк reparar o carro !");
return 1;
}
}
else
{
return 1;
}
C:\Users\Gustavo\Desktop\BSR GM OF - Cуpia\BSR GM OF - Cуpia\Gamemodes\BSR.pwn(20978) : warning 225: unreachable code
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 14296 bytes
Code size: 3353360 bytes
Data size: 3101696 bytes
Stack/heap size: 16384 bytes; estimated max. usage=6990 cells (27960 bytes)
Total requirements: 6485736 bytes
1 Warning.
if(!strcmp(cmdtext, "/aceitarduelo",true))
{
if(DuelOffer[playerid] < 999)
{
if(IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.",giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.",sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5); SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664,-134.6830,1004.0625); SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308,-134.2176,1004.0625); SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0); TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1); GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1; DuelWaitTime[DuelOffer[playerid]] = 1;
if(DuelDelay < 1) { DuelDelay = 20; }
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}
else if (strcmp(x_Emprego, "Duelo", true) == 0)
{
if (DuelOffer[playerid] < 999)
{
if (IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.", sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5);
SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664, -134.6830, 1004.0625);
SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308, -134.2176, 1004.0625);
SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1);
GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1;
DuelWaitTime[DuelOffer[playerid]] = 1;
if (DuelDelay < 1)
{
DuelDelay = 20;
}
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}
pawn Код:
|
else if (strcmp(x_Emprego, "Duelo", true) == 0)
{
if (DuelOffer[playerid] < 999)
{
if (IsPlayerConnected(DuelOffer[playerid]))
{
format(string, sizeof(string), "* Vocк aceitou a luta de boxe de %s, e irб lutar com %d de saъde.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s aceitou seu pedido para a luta de boxe, vocк irб lutar com %d de saъde.", sendername);
SendClientMessage(BoxOffer[playerid], COLOR_LIGHTBLUE, string);
//colete
SetPlayerArmour(playerid, 100);
SetPlayerArmour(DuelOffer[playerid], 100);
// Vida
SetPlayerHealth(playerid, 100);
SetPlayerHealth(DuelOffer[playerid], 100);
SetPlayerInterior(playerid, 5);
SetPlayerInterior(DuelOffer[playerid], 5);
SetPlayerPos(playerid, 294.3664, -134.6830, 1004.0625);
SetPlayerFacingAngle(playerid, 1004.0625);
SetPlayerPos(DuelOffer[playerid], 274.2308, -134.2176, 1004.0625);
SetPlayerFacingAngle(DuelOffer[playerid], 1004.0625);
TogglePlayerControllable(playerid, 0);
TogglePlayerControllable(DuelOffer[playerid], 0);
GameTextForPlayer(playerid, "~r~Esperando", 3000, 1);
GameTextForPlayer(DuelOffer[playerid], "~r~Esperando", 3000, 1);
}
DuelWaitTime[playerid] = 1;
DuelWaitTime[DuelOffer[playerid]] = 1;
if (DuelDelay < 1)
{
DuelDelay = 20;
}
InPartida = 1;
pduel1 = DuelOffer[playerid];
pduel2 = playerid;
PlayerBoxing[playerid] = 1;
PlayerBoxing[BoxOffer[playerid]] = 1;
DuelOffer[playerid] = 999;
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ninguem te convidou para uma luta !");
return 1;
}