[Tool/Web/Other] [NOT FOR NEWBIE] all callback hooks reference
#1

Hello guys, I just made a file that contain all hook of callbacks.
You can Ctrl+F and search what you need.
NOTICE: if you dont know how to use it, dont use it or learn it.

if you use it, you should edit it as a proper way.
some callbacks name you should rename it from over length.
and some callback should be usded depend on what you do.


OnActorStreamIn

Код:
public OnActorStreamIn(actorid, forplayerid) {
	#if defined mylib_OnActorStreamIn
		mylib_OnActorStreamIn(actorid, forplayerid);
	#endif
}
#if defined _ALS_OnActorStreamIn
	#undef OnActorStreamIn
#else
	#define _ALS_OnActorStreamIn
#endif
#define OnActorStreamIn mylib_OnActorStreamIn
#if defined mylib_OnActorStreamIn
	forward mylib_OnActorStreamIn(actorid, forplayerid);
#endif
OnActorStreamOut

Код:
public OnActorStreamOut(actorid, forplayerid) {
	#if defined mylib_OnActorStreamOut
		mylib_OnActorStreamOut(actorid, forplayerid);
	#endif
}
#if defined _ALS_OnActorStreamOut
	#undef OnActorStreamOut
#else
	#define _ALS_OnActorStreamOut
#endif
#define OnActorStreamOut mylib_OnActorStreamOut
#if defined mylib_OnActorStreamOut
	forward mylib_OnActorStreamOut(actorid, forplayerid);
#endif
OnDialogResponse

Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
	#if defined mylib_OnDialogResponse
		mylib_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnDialogResponse
	#undef OnDialogResponse
#else
	#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse mylib_OnDialogResponse
#if defined mylib_OnDialogResponse
	forward mylib_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
#endif
OnEnterExitModShop

Код:
public OnEnterExitModShop(playerid, enterexit, interiorid) {
	#if defined mylib_OnEnterExitModShop
		mylib_OnEnterExitModShop(playerid, enterexit, interiorid);
	#endif
}
#if defined _ALS_OnEnterExitModShop
	#undef OnEnterExitModShop
#else
	#define _ALS_OnEnterExitModShop
#endif
#define OnEnterExitModShop mylib_OnEnterExitModShop
#if defined mylib_OnEnterExitModShop
	forward mylib_OnEnterExitModShop(playerid, enterexit, interiorid);
#endif
OnFilterScriptInit

Код:
public OnFilterScriptInit() {
	#if defined mylib_OnFilterScriptInit
		mylib_OnFilterScriptInit();
	#endif
}
#if defined _ALS_OnFilterScriptInit
	#undef OnFilterScriptInit
#else
	#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit mylib_OnFilterScriptInit
#if defined mylib_OnFilterScriptInit
	forward mylib_OnFilterScriptInit();
#endif
OnFilterScriptExit

Код:
public OnFilterScriptExit() {
	#if defined mylib_OnFilterScriptExit
		mylib_OnFilterScriptExit();
	#endif
}
#if defined _ALS_OnFilterScriptExit
	#undef OnFilterScriptExit
#else
	#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit mylib_OnFilterScriptExit
#if defined mylib_OnFilterScriptExit
	forward mylib_OnFilterScriptExit();
#endif
OnGameModeInit

Код:
public OnGameModeInit() {
	#if defined mylib_OnGameModeInit
		mylib_OnGameModeInit();
	#endif
}
#if defined _ALS_OnGameModeInit
	#undef OnGameModeInit
#else
	#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit mylib_OnGameModeInit
#if defined mylib_OnGameModeInit
	forward mylib_OnGameModeInit();
#endif
OnGameModeExit

Код:
public OnGameModeExit() {
	#if defined mylib_OnGameModeExit
		mylib_OnGameModeExit();
	#endif
}
#if defined _ALS_OnGameModeExit
	#undef 
#else
	#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit mylib_OnGameModeExit
#if defined mylib_OnGameModeExit
	forward mylib_OnGameModeExit();
#endif
OnIncomingConnection

Код:
public OnIncomingConnection(playerid, ip_address[], port) {
	#if defined mylib_OnIncomingConnection
		mylib_OnIncomingConnection(playerid, ip_address[], port);
	#endif
}
#if defined _ALS_OnIncomingConnection
	#undef OnIncomingConnection
#else
	#define _ALS_OnIncomingConnection
#endif
#define OnIncomingConnection mylib_OnIncomingConnection
#if defined mylib_OnIncomingConnection
	forward mylib_OnIncomingConnection(playerid, ip_address[], port);
#endif
OnObjectMoved

Код:
public OnObjectMoved(objectid) {
	#if defined mylib_OnObjectMoved
		mylib_OnObjectMoved(objectid);
	#endif
}
#if defined _ALS_OnObjectMoved
	#undef OnObjectMoved
#else
	#define _ALS_OnObjectMoved
#endif
#define OnObjectMoved mylib_OnObjectMoved
#if defined mylib_OnObjectMoved
	forward mylib_OnObjectMoved(objectid);
#endif
OnPlayerClickMap

Код:
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) {
	#if defined mylib_OnPlayerClickMap
		mylib_OnPlayerClickMap(playerid, fX, fY, fZ);
	#endif
}
#if defined _ALS_OnPlayerClickMap
	#undef OnPlayerClickMap
#else
	#define _ALS_OnPlayerClickMap
#endif
#define OnPlayerClickMap mylib_OnPlayerClickMap
#if defined mylib_OnPlayerClickMap
	forward mylib_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
#endif
OnPlayerClickPlayer

Код:
public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
	#if defined mylib_OnPlayerClickPlayer
		mylib_OnPlayerClickPlayer(playerid, clickedplayerid, source);
	#endif
}
#if defined _ALS_OnPlayerClickPlayer
	#undef OnPlayerClickPlayer
#else
	#define _ALS_OnPlayerClickPlayer
#endif
#define OnPlayerClickPlayer mylib_OnPlayerClickPlayer
#if defined mylib_OnPlayerClickPlayer
	forward mylib_OnPlayerClickPlayer(playerid, clickedplayerid, source);
#endif
OnPlayerClickTextDraw

Код:
public OnPlayerClickTextDraw(playerid, Text:clickedid) {
	#if defined mylib_OnPlayerClickTextDraw
		mylib_OnPlayerClickTextDraw(playerid, clickedid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerClickTextDraw
	#undef OnPlayerClickTextDraw
#else
	#define _ALS_OnPlayerClickTextDraw
#endif
#define OnPlayerClickTextDraw mylib_OnPlayerClickTextDraw
#if defined mylib_OnPlayerClickTextDraw
	forward mylib_OnPlayerClickTextDraw(playerid, Text:clickedid);
#endif
OnPlayerClickPlayerTextDraw

Код:
public OnPlayerClickPlayerTextDraw(playerid, Text:playertextid) {
	#if defined mylib_OnPlayerClickPlayerTextDraw
		mylib_OnPlayerClickPlayerTextDraw(playerid, playertextid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerClickPlayerTextDraw
	#undef OnPlayerClickPlayerTextDraw
#else
	#define _ALS_OnPlayerClickPlayerTextDraw
#endif
#define OnPlayerClickPlayerTextDraw mylib_OnPlayerClickPlayerTextDraw
#if defined mylib_OnPlayerClickPlayerTextDraw
	forward mylib_OnPlayerClickPlayerTextDraw(playerid, Text:playertextid);
#endif
OnPlayerCommandText

Код:
public OnPlayerCommandText(playerid, cmdtext[]) {
	#if defined mylib_OnPlayerCommandText
		mylib_OnPlayerCommandText(playerid, cmdtext);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerCommandText
	#undef OnPlayerCommandText
#else
	#define _ALS_OnPlayerCommandText
#endif
#define OnPlayerCommandText mylib_OnPlayerCommandText
#if defined mylib_OnPlayerCommandText
	forward mylib_OnPlayerCommandText(playerid, cmdtext[]);
#endif
OnPlayerConnect

Код:
public OnPlayerConnect(playerid) {
	#if defined mylib_OnPlayerConnect
		mylib_OnPlayerConnect(playerid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerConnect
	#undef OnPlayerConnect
#else
	#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect mylib_OnPlayerConnect
#if defined mylib_OnPlayerConnect
	forward mylib_OnPlayerConnect(playerid);
#endif
OnPlayerDeath

Код:
public OnPlayerDeath(playerid) {
	#if defined mylib_OnPlayerDeath
		mylib_OnPlayerDeath(playerid);
	#endif
}
#if defined _ALS_OnPlayerDeath
	#undef OnPlayerDeath
#else
	#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath mylib_OnPlayerDeath
#if defined mylib_OnPlayerDeath
	forward mylib_OnPlayerDeath(playerid);
#endif
OnPlayerDisconnect

Код:
public OnPlayerDisconnect(playerid, reason) {
	#if defined mylib_OnPlayerDisconnect
		mylib_OnPlayerDisconnect(playerid, reason);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerDisconnect
	#undef OnPlayerDisconnect
#else
	#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect mylib_OnPlayerDisconnect
#if defined mylib_OnPlayerDisconnect
	forward mylib_OnPlayerDisconnect(playerid, reason);
#endif
OnPlayerEditAttachedObject

Код:
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) {
	#if defined mylib_OnPlayerEditAttachedObject
		mylib_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
	#endif
}
#if defined _ALS_OnPlayerEditAttachedObject
	#undef OnPlayerEditAttachedObject
#else
	#define _ALS_OnPlayerEditAttachedObject
#endif
#define OnPlayerEditAttachedObject mylib_OnPlayerEditAttachedObject
#if defined mylib_OnPlayerEditAttachedObject
	forward mylib_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ );
#endif
OnPlayerEditObject

Код:
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ) {
	#if defined mylib_OnPlayerEditObject
		mylib_OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
	#endif
}
#if defined _ALS_OnPlayerEditObject
	#undef OnPlayerEditObject
#else
	#define _ALS_OnPlayerEditObject
#endif
#define OnPlayerEditObject mylib_OnPlayerEditObject
#if defined mylib_OnPlayerEditObject
	forward mylib_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
#endif
OnPlayerEnterCheckpoint

Код:
public OnPlayerEnterCheckpoint(playerid) {
	#if defined mylib_OnPlayerEnterCheckpoint
		mylib_OnPlayerEnterCheckpoint(playerid);
	#endif
}
#if defined _ALS_OnPlayerEnterCheckpoint
	#undef OnPlayerEnterCheckpoint
#else
	#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint mylib_OnPlayerEnterCheckpoint
#if defined mylib_OnPlayerEnterCheckpoint
	forward mylib_OnPlayerEnterCheckpoint(playerid);
#endif
OnPlayerEnterRaceCheckpoint

Код:
public OnPlayerEnterRaceCheckpoint(playerid) {
	#if defined mylib_OnPlayerEnterRaceCheckpoint
		mylib_OnPlayerEnterRaceCheckpoint(playerid);
	#endif
}
#if defined _ALS_OnPlayerEnterRaceCheckpoint
	#undef OnPlayerEnterRaceCheckpoint
#else
	#define _ALS_OnPlayerEnterRaceCheckpoint
#endif
#define OnPlayerEnterRaceCheckpoint mylib_OnPlayerEnterRaceCheckpoint
#if defined mylib_OnPlayerEnterRaceCheckpoint
	forward mylib_OnPlayerEnterRaceCheckpoint(playerid);
#endif
OnPlayerEnterVehicle

Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
	#if defined mylib_OnPlayerEnterVehicle
		mylib_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
	#endif
}
#if defined _ALS_OnPlayerEnterVehicle
	#undef OnPlayerEnterVehicle
#else
	#define _ALS_OnPlayerEnterVehicle
#endif
#define OnPlayerEnterVehicle mylib_OnPlayerEnterVehicle
#if defined mylib_OnPlayerEnterVehicle
	forward mylib_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
#endif
OnPlayerExitVehicle

Код:
public OnPlayerExitVehicle(playerid, vehicleid) {
	#if defined mylib_OnPlayerExitVehicle
		mylib_OnPlayerExitVehicle(playerid, vehicleid);
	#endif
}
#if defined _ALS_OnPlayerExitVehicle
	#undef OnPlayerExitVehicle
#else
	#define _ALS_OnPlayerExitVehicle
#endif
#define OnPlayerExitVehicle mylib_OnPlayerExitVehicle
#if defined mylib_OnPlayerExitVehicle
	forward mylib_OnPlayerExitVehicle(playerid, vehicleid);
#endif
OnPlayerExitedMenu

Код:
public OnPlayerExitedMenu(playerid) {
	#if defined mylib_OnPlayerExitedMenu
		mylib_OnPlayerExitedMenu(playerid);
	#endif
}
#if defined _ALS_OnPlayerExitedMenu
	#undef OnPlayerExitedMenu
#else
	#define _ALS_OnPlayerExitedMenu
#endif
#define OnPlayerExitedMenu mylib_OnPlayerExitedMenu
#if defined mylib_OnPlayerExitedMenu
	forward mylib_OnPlayerExitedMenu(playerid);
#endif
OnPlayerGiveDamage

Код:
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) {
	#if defined mylib_OnPlayerGiveDamage
		mylib_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
	#endif
}
#if defined _ALS_OnPlayerGiveDamage
	#undef OnPlayerGiveDamage
#else
	#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage mylib_OnPlayerGiveDamage
#if defined mylib_OnPlayerGiveDamage
	forward mylib_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
#endif
OnPlayerGiveDamageActor

Код:
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart) {
	#if defined mylib_OnPlayerGiveDamageActor
		mylib_OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart);
	#endif
}
#if defined _ALS_OnPlayerGiveDamageActor
	#undef OnPlayerGiveDamageActor
#else
	#define _ALS_OnPlayerGiveDamageActor
#endif
#define OnPlayerGiveDamageActor mylib_OnPlayerGiveDamageActor
#if defined mylib_OnPlayerGiveDamageActor
	forward mylib_OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
#endif
OnPlayerInteriorChange

Код:
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
	#if defined mylib_OnPlayerInteriorChange
		mylib_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
	#endif
}
#if defined _ALS_OnPlayerInteriorChange
	#undef OnPlayerInteriorChange
#else
	#define _ALS_OnPlayerInteriorChange
#endif
#define OnPlayerInteriorChange mylib_OnPlayerInteriorChange
#if defined mylib_OnPlayerInteriorChange
	forward mylib_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
#endif
OnPlayerKeyStateChange

Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
	#if defined mylib_OnPlayerKeyStateChange
		mylib_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerKeyStateChange
	#undef OnPlayerKeyStateChange
#else
	#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange mylib_OnPlayerKeyStateChange
#if defined mylib_OnPlayerKeyStateChange
	forward mylib_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#endif
OnPlayerLeaveCheckpoint

Код:
public OnPlayerLeaveCheckpoint(playerid) {
	#if defined mylib_OnPlayerLeaveCheckpoint
		mylib_OnPlayerLeaveCheckpoint(playerid);
	#endif
}
#if defined _ALS_OnPlayerLeaveCheckpoint
	#undef OnPlayerLeaveCheckpoint
#else
	#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint mylib_OnPlayerLeaveCheckpoint
#if defined mylib_OnPlayerLeaveCheckpoint
	forward mylib_OnPlayerLeaveCheckpoint(playerid);
#endif
OnPlayerLeaveRaceCheckpoint

Код:
public OnPlayerLeaveRaceCheckpoint(playerid) {
	#if defined mylib_OnPlayerLeaveRaceCheckpoint
		mylib_OnPlayerLeaveRaceCheckpoint(playerid);
	#endif
}
#if defined _ALS_OnPlayerLeaveRaceCheckpoint
	#undef OnPlayerLeaveRaceCheckpoint
#else
	#define _ALS_OnPlayerLeaveRaceCheckpoint
#endif
#define OnPlayerLeaveRaceCheckpoint mylib_OnPlayerLeaveRaceCheckpoint
#if defined mylib_OnPlayerLeaveRaceCheckpoint
	forward mylib_OnPlayerLeaveRaceCheckpoint(playerid);
#endif
OnPlayerObjectMoved

Код:
public OnPlayerObjectMoved(playerid, objectid) {
	#if defined mylib_OnPlayerObjectMoved
		mylib_OnPlayerObjectMoved(playerid, objectid);
	#endif
}
#if defined _ALS_OnPlayerObjectMoved
	#undef OnPlayerObjectMoved
#else
	#define _ALS_OnPlayerObjectMoved
#endif
#define OnPlayerObjectMoved mylib_OnPlayerObjectMoved
#if defined mylib_OnPlayerObjectMoved
	forward mylib_OnPlayerObjectMoved(playerid, objectid);
#endif
OnPlayerPickUpPickup

Код:
public OnPlayerPickUpPickup(playerid, pickupid) {
	#if defined mylib_
		mylib_OnPlayerPickUpPickup(playerid, pickupid);
	#endif
}
#if defined _ALS_OnPlayerPickUpPickup
	#undef OnPlayerPickUpPickup
#else
	#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup mylib_OnPlayerPickUpPickup
#if defined mylib_OnPlayerPickUpPickup
	forward mylib_OnPlayerPickUpPickup(playerid, pickupid);
#endif
OnPlayerRequestClass

Код:
public OnPlayerRequestClass(playerid, classid) {
	#if defined mylib_OnPlayerRequestClass
		mylib_OnPlayerRequestClass(playerid, classid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerRequestClass
	#undef OnPlayerRequestClass
#else
	#define _ALS_OnPlayerRequestClass
#endif
#define OnPlayerRequestClass mylib_OnPlayerRequestClass
#if defined mylib_OnPlayerRequestClass
	forward mylib_OnPlayerRequestClass(playerid, classid);
#endif
OnPlayerRequestSpawn

Код:
public OnPlayerRequestSpawn(playerid) {
	#if defined mylib_OnPlayerRequestSpawn
		mylib_OnPlayerRequestSpawn(playerid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerRequestSpawn
	#undef OnPlayerRequestSpawn
#else
	#define _ALS_OnPlayerRequestSpawn
#endif
#define OnPlayerRequestSpawn mylib_OnPlayerRequestSpawn
#if defined mylib_OnPlayerRequestSpawn
	forward mylib_OnPlayerRequestSpawn(playerid);
#endif
OnPlayerSelectObject

Код:
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) {
	#if defined mylib_OnPlayerSelectObject
		mylib_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
	#endif
}
#if defined _ALS_OnPlayerSelectObject
	#undef OnPlayerSelectObject
#else
	#define _ALS_OnPlayerSelectObject
#endif
#define OnPlayerSelectObject mylib_OnPlayerSelectObject
#if defined mylib_OnPlayerSelectObject
	forward mylib_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
#endif
OnPlayerSelectedMenuRow

Код:
public OnPlayerSelectedMenuRow(playerid, row) {
	#if defined mylib_OnPlayerSelectedMenuRow
		mylib_OnPlayerSelectedMenuRow(playerid, row);
	#endif
}
#if defined _ALS_OnPlayerSelectedMenuRow
	#undef OnPlayerSelectedMenuRow
#else
	#define _ALS_OnPlayerSelectedMenuRow
#endif
#define OnPlayerSelectedMenuRow mylib_OnPlayerSelectedMenuRow
#if defined mylib_OnPlayerSelectedMenuRow
	forward mylib_OnPlayerSelectedMenuRow(playerid, row);
#endif
OnPlayerSpawn

Код:
public OnPlayerSpawn(playerid) {
	#if defined mylib_OnPlayerSpawn
		mylib_OnPlayerSpawn(playerid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerSpawn
	#undef OnPlayerSpawn
#else
	#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn mylib_OnPlayerSpawn
#if defined mylib_OnPlayerSpawn
	forward mylib_OnPlayerSpawn(playerid);
#endif
OnPlayerStateChange

Код:
public OnPlayerStateChange(playerid, newstate, oldstate) {
	#if defined mylib_OnPlayerStateChange
		mylib_OnPlayerStateChange(playerid, newstate, oldstate);
	#endif
}
#if defined _ALS_OnPlayerStateChange
	#undef OnPlayerStateChange
#else
	#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange mylib_OnPlayerStateChange
#if defined mylib_OnPlayerStateChange
	forward mylib_OnPlayerStateChange(playerid, newstate, oldstate);
#endif
OnPlayerStreamIn

Код:
public OnPlayerStreamIn(playerid) {
	#if defined mylib_OnPlayerStreamIn
		mylib_OnPlayerStreamIn(playerid);
	#endif
}
#if defined _ALS_OnPlayerStreamIn
	#undef OnPlayerStreamIn
#else
	#define _ALS_OnPlayerStreamIn
#endif
#define OnPlayerStreamIn mylib_OnPlayerStreamIn
#if defined mylib_OnPlayerStreamIn
	forward mylib_OnPlayerStreamIn(playerid);
#endif
OnPlayerStreamOut

Код:
public OnPlayerStreamOut(playerid) {
	#if defined mylib_OnPlayerStreamOut
		mylib_OnPlayerStreamOut(playerid);
	#endif
}
#if defined _ALS_OnPlayerStreamOut
	#undef OnPlayerStreamOut
#else
	#define _ALS_OnPlayerStreamOut
#endif
#define OnPlayerStreamOut mylib_OnPlayerStreamOut
#if defined mylib_OnPlayerStreamOut
	forward mylib_OnPlayerStreamOut(playerid);
#endif
OnPlayerTakeDamage

Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) {
	#if defined mylib_OnPlayerTakeDamage
		mylib_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerTakeDamage
	#undef OnPlayerTakeDamage
#else
	#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage mylib_OnPlayerTakeDamage
#if defined mylib_OnPlayerTakeDamage
	forward mylib_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#endif
OnPlayerText

Код:
public OnPlayerText(playerid, text[]) {
	#if defined mylib_OnPlayerText
		mylib_OnPlayerText(playerid, text);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerText
	#undef OnPlayerText
#else
	#define _ALS_OnPlayerText
#endif
#define OnPlayerText mylib_OnPlayerText
#if defined mylib_OnPlayerText
	forward mylib_OnPlayerText(playerid, text[]);
#endif
OnPlayerUpdate

Код:
public OnPlayerUpdate(playerid) {
	#if defined mylib_OnPlayerUpdate
		mylib_OnPlayerUpdate(playerid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerUpdate
	#undef OnPlayerUpdate
#else
	#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate mylib_OnPlayerUpdate
#if defined mylib_OnPlayerUpdate
	forward mylib_OnPlayerUpdate(playerid);
#endif
OnPlayerWeaponShot

Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) {
	#if defined mylib_OnPlayerWeaponShot
		mylib_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnPlayerWeaponShot
	#undef OnPlayerWeaponShot
#else
	#define _ALS_OnPlayerWeaponShot
#endif
#define OnPlayerWeaponShot mylib_OnPlayerWeaponShot
#if defined mylib_OnPlayerWeaponShot
	forward mylib_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif
OnRconCommand

Код:
public OnRconCommand(cmd[]) {
	#if defined mylib_OnRconCommand
		mylib_OnRconCommand(cmd);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnRconCommand
	#undef OnRconCommand
#else
	#define _ALS_OnRconCommand
#endif
#define OnRconCommand mylib_OnRconCommand
#if defined mylib_OnRconCommand
	forward mylib_OnRconCommand(cmd[]);
#endif
OnRconLoginAttempt

Код:
public OnRconLoginAttempt(ip[], password[], success) {
	#if defined mylib_OnRconLoginAttempt
		mylib_OnRconLoginAttempt(ip[], password, success);
	#endif
}
#if defined _ALS_OnRconLoginAttempt
	#undef OnRconLoginAttempt
#else
	#define _ALS_OnRconLoginAttempt
#endif
#define OnRconLoginAttempt mylib_OnRconLoginAttempt
#if defined mylib_OnRconLoginAttempt
	forward mylib_OnRconLoginAttempt(ip[], password[], success);
#endif
OnTrailerUpdate

Код:
public OnTrailerUpdate(playerid, vehicleid) {
	#if defined mylib_OnTrailerUpdate
		mylib_OnTrailerUpdate(playerid, vehicleid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnTrailerUpdate
	#undef OnTrailerUpdate
#else
	#define _ALS_OnTrailerUpdate
#endif
#define OnTrailerUpdate mylib_OnTrailerUpdate
#if defined mylib_OnTrailerUpdate
	forward mylib_OnTrailerUpdate(playerid, vehicleid);
#endif
OnUnoccupiedVehicleUpdate

Код:
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) {
	#if defined mylib_OnUnoccupiedVehicleUpdate
		mylib_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnUnoccupiedVehicleUpdate
	#undef OnUnoccupiedVehicleUpdate
#else
	#define _ALS_OnUnoccupiedVehicleUpdate
#endif
#define OnUnoccupiedVehicleUpdate mylib_OnUnoccupiedVehicleUpdate
#if defined mylib_OnUnoccupiedVehicleUpdate
	forward mylib_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
#endif
OnVehicleDamageStatusUpdate

Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
	#if defined mylib_OnVehicleDamageStatusUpdate
		mylib_OnVehicleDamageStatusUpdate(vehicleid, playerid);
	#endif
}
#if defined _ALS_OnVehicleDamageStatusUpdate
	#undef OnVehicleDamageStatusUpdate
#else
	#define _ALS_OnVehicleDamageStatusUpdate
#endif
#define OnVehicleDamageStatusUpdate mylib_OnVehicleDamageStatusUpdate
#if defined mylib_OnVehicleDamageStatusUpdate
	forward mylib_OnVehicleDamageStatusUpdate(vehicleid, playerid);
#endif
OnVehicleDeath

Код:
public OnVehicleDeath(vehicleid, killerid) {
	#if defined mylib_OnVehicleDeath
		mylib_OnVehicleDeath(vehicleid, killerid);
	#endif
}
#if defined _ALS_OnVehicleDeath
	#undef OnVehicleDeath
#else
	#define _ALS_OnVehicleDeath
#endif
#define OnVehicleDeath mylib_OnVehicleDeath
#if defined mylib_OnVehicleDeath
	forward mylib_OnVehicleDeath(vehicleid, killerid);
#endif
OnVehicleMod

Код:
public OnVehicleMod(playerid, vehicleid, componentid) {
	#if defined mylib_OnVehicleMod
		mylib_OnVehicleMod(playerid, vehicleid, componentid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnVehicleMod
	#undef OnVehicleMod
#else
	#define _ALS_OnVehicleMod
#endif
#define OnVehicleMod mylib_OnVehicleMod
#if defined mylib_OnVehicleMod
	forward mylib_OnVehicleMod(playerid, vehicleid, componentid);
#endif
OnVehiclePaintjob

Код:
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
	#if defined mylib_OnVehiclePaintjob
		mylib_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnVehiclePaintjob
	#undef OnVehiclePaintjob
#else
	#define _ALS_OnVehiclePaintjob
#endif
#define OnVehiclePaintjob mylib_OnVehiclePaintjob
#if defined mylib_OnVehiclePaintjob
	forward mylib_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
#endif
OnVehicleRespray

Код:
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
	#if defined mylib_OnVehicleRespray
		mylib_OnVehicleRespray(playerid, vehicleid, color1, color2);
	#else
		return 1;
	#endif
}
#if defined _ALS_OnVehicleRespray
	#undef OnVehicleRespray
#else
	#define _ALS_OnVehicleRespray
#endif
#define OnVehicleRespray mylib_OnVehicleRespray
#if defined mylib_OnVehicleRespray
	forward mylib_OnVehicleRespray(playerid, vehicleid, color1, color2);
#endif
OnVehicleSirenStateChange

Код:
public OnVehicleSirenStateChange(playerid, vehicleid, newstate) {
	#if defined mylib_OnVehicleSirenStateChange
		mylib_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
	#endif
}
#if defined _ALS_OnVehicleSirenStateChange
	#undef OnVehicleSirenStateChange
#else
	#define _ALS_OnVehicleSirenStateChange
#endif
#define OnVehicleSirenStateChange mylib_OnVehicleSirenStateChange
#if defined mylib_OnVehicleSirenStateChange
	forward mylib_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
#endif
OnVehicleSpawn

Код:
public OnVehicleSpawn(vehicleid) {
	#if defined mylib_OnVehicleSpawn
		mylib_OnVehicleSpawn(vehicleid);
	#endif
}
#if defined _ALS_OnVehicleSpawn
	#undef OnVehicleSpawn
#else
	#define _ALS_OnVehicleSpawn
#endif
#define OnVehicleSpawn mylib_OnVehicleSpawn
#if defined mylib_OnVehicleSpawn
	forward mylib_OnVehicleSpawn(vehicleid);
#endif
OnVehicleStreamIn

Код:
public OnVehicleStreamIn(vehicleid) {
	#if defined mylib_OnVehicleStreamIn
		mylib_OnVehicleStreamIn(vehicleid);
	#endif
}
#if defined _ALS_OnVehicleStreamIn
	#undef OnVehicleStreamIn
#else
	#define _ALS_OnVehicleStreamIn
#endif
#define OnVehicleStreamIn mylib_OnVehicleStreamIn
#if defined mylib_OnVehicleStreamIn
	forward mylib_OnVehicleStreamIn(vehicleid);
#endif
OnVehicleStreamOut

Код:
public OnVehicleStreamOut(vehicleid) {
	#if defined mylib_OnVehicleStreamOut
		mylib_OnVehicleStreamOut(vehicleid);
	#endif
}
#if defined _ALS_OnVehicleStreamOut
	#undef OnVehicleStreamOut
#else
	#define _ALS_OnVehicleStreamOut
#endif
#define OnVehicleStreamOut mylib_OnVehicleStreamOut
#if defined mylib_OnVehicleStreamOut
	forward mylib_OnVehicleStreamOut(vehicleid);
#endif
Reply


Messages In This Thread
[NOT FOR NEWBIE] callback hooks reference - by iLuXing - 05.03.2016, 00:49
Re: [NOT FOR NEWBIE] all callback hooks reference - by Emmet_ - 05.03.2016, 00:52
Re: [NOT FOR NEWBIE] all callback hooks reference - by iLuXing - 05.03.2016, 01:20
Re: [NOT FOR NEWBIE] all callback hooks reference - by Crayder - 05.03.2016, 02:02
Re: [NOT FOR NEWBIE] all callback hooks reference - by OstGot - 05.03.2016, 12:10
Re: [NOT FOR NEWBIE] all callback hooks reference - by Crayder - 05.03.2016, 15:59
Re: [NOT FOR NEWBIE] all callback hooks reference - by Slice - 08.03.2016, 08:46

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