public OnActorStreamIn(actorid, forplayerid) {
#if defined mylib_OnActorStreamIn
mylib_OnActorStreamIn(actorid, forplayerid);
#endif
}
#if defined _ALS_OnActorStreamIn
#undef OnActorStreamIn
#else
#define _ALS_OnActorStreamIn
#endif
#define OnActorStreamIn mylib_OnActorStreamIn
#if defined mylib_OnActorStreamIn
forward mylib_OnActorStreamIn(actorid, forplayerid);
#endif
public OnActorStreamOut(actorid, forplayerid) {
#if defined mylib_OnActorStreamOut
mylib_OnActorStreamOut(actorid, forplayerid);
#endif
}
#if defined _ALS_OnActorStreamOut
#undef OnActorStreamOut
#else
#define _ALS_OnActorStreamOut
#endif
#define OnActorStreamOut mylib_OnActorStreamOut
#if defined mylib_OnActorStreamOut
forward mylib_OnActorStreamOut(actorid, forplayerid);
#endif
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) {
#if defined mylib_OnDialogResponse
mylib_OnDialogResponse(playerid, dialogid, response, listitem, inputtext);
#else
return 1;
#endif
}
#if defined _ALS_OnDialogResponse
#undef OnDialogResponse
#else
#define _ALS_OnDialogResponse
#endif
#define OnDialogResponse mylib_OnDialogResponse
#if defined mylib_OnDialogResponse
forward mylib_OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]);
#endif
public OnEnterExitModShop(playerid, enterexit, interiorid) {
#if defined mylib_OnEnterExitModShop
mylib_OnEnterExitModShop(playerid, enterexit, interiorid);
#endif
}
#if defined _ALS_OnEnterExitModShop
#undef OnEnterExitModShop
#else
#define _ALS_OnEnterExitModShop
#endif
#define OnEnterExitModShop mylib_OnEnterExitModShop
#if defined mylib_OnEnterExitModShop
forward mylib_OnEnterExitModShop(playerid, enterexit, interiorid);
#endif
public OnFilterScriptInit() {
#if defined mylib_OnFilterScriptInit
mylib_OnFilterScriptInit();
#endif
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit mylib_OnFilterScriptInit
#if defined mylib_OnFilterScriptInit
forward mylib_OnFilterScriptInit();
#endif
public OnFilterScriptExit() {
#if defined mylib_OnFilterScriptExit
mylib_OnFilterScriptExit();
#endif
}
#if defined _ALS_OnFilterScriptExit
#undef OnFilterScriptExit
#else
#define _ALS_OnFilterScriptExit
#endif
#define OnFilterScriptExit mylib_OnFilterScriptExit
#if defined mylib_OnFilterScriptExit
forward mylib_OnFilterScriptExit();
#endif
public OnGameModeInit() {
#if defined mylib_OnGameModeInit
mylib_OnGameModeInit();
#endif
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit mylib_OnGameModeInit
#if defined mylib_OnGameModeInit
forward mylib_OnGameModeInit();
#endif
public OnGameModeExit() {
#if defined mylib_OnGameModeExit
mylib_OnGameModeExit();
#endif
}
#if defined _ALS_OnGameModeExit
#undef
#else
#define _ALS_OnGameModeExit
#endif
#define OnGameModeExit mylib_OnGameModeExit
#if defined mylib_OnGameModeExit
forward mylib_OnGameModeExit();
#endif
public OnIncomingConnection(playerid, ip_address[], port) {
#if defined mylib_OnIncomingConnection
mylib_OnIncomingConnection(playerid, ip_address[], port);
#endif
}
#if defined _ALS_OnIncomingConnection
#undef OnIncomingConnection
#else
#define _ALS_OnIncomingConnection
#endif
#define OnIncomingConnection mylib_OnIncomingConnection
#if defined mylib_OnIncomingConnection
forward mylib_OnIncomingConnection(playerid, ip_address[], port);
#endif
public OnObjectMoved(objectid) {
#if defined mylib_OnObjectMoved
mylib_OnObjectMoved(objectid);
#endif
}
#if defined _ALS_OnObjectMoved
#undef OnObjectMoved
#else
#define _ALS_OnObjectMoved
#endif
#define OnObjectMoved mylib_OnObjectMoved
#if defined mylib_OnObjectMoved
forward mylib_OnObjectMoved(objectid);
#endif
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) {
#if defined mylib_OnPlayerClickMap
mylib_OnPlayerClickMap(playerid, fX, fY, fZ);
#endif
}
#if defined _ALS_OnPlayerClickMap
#undef OnPlayerClickMap
#else
#define _ALS_OnPlayerClickMap
#endif
#define OnPlayerClickMap mylib_OnPlayerClickMap
#if defined mylib_OnPlayerClickMap
forward mylib_OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ);
#endif
public OnPlayerClickPlayer(playerid, clickedplayerid, source) {
#if defined mylib_OnPlayerClickPlayer
mylib_OnPlayerClickPlayer(playerid, clickedplayerid, source);
#endif
}
#if defined _ALS_OnPlayerClickPlayer
#undef OnPlayerClickPlayer
#else
#define _ALS_OnPlayerClickPlayer
#endif
#define OnPlayerClickPlayer mylib_OnPlayerClickPlayer
#if defined mylib_OnPlayerClickPlayer
forward mylib_OnPlayerClickPlayer(playerid, clickedplayerid, source);
#endif
public OnPlayerClickTextDraw(playerid, Text:clickedid) {
#if defined mylib_OnPlayerClickTextDraw
mylib_OnPlayerClickTextDraw(playerid, clickedid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerClickTextDraw
#undef OnPlayerClickTextDraw
#else
#define _ALS_OnPlayerClickTextDraw
#endif
#define OnPlayerClickTextDraw mylib_OnPlayerClickTextDraw
#if defined mylib_OnPlayerClickTextDraw
forward mylib_OnPlayerClickTextDraw(playerid, Text:clickedid);
#endif
public OnPlayerClickPlayerTextDraw(playerid, Text:playertextid) {
#if defined mylib_OnPlayerClickPlayerTextDraw
mylib_OnPlayerClickPlayerTextDraw(playerid, playertextid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerClickPlayerTextDraw
#undef OnPlayerClickPlayerTextDraw
#else
#define _ALS_OnPlayerClickPlayerTextDraw
#endif
#define OnPlayerClickPlayerTextDraw mylib_OnPlayerClickPlayerTextDraw
#if defined mylib_OnPlayerClickPlayerTextDraw
forward mylib_OnPlayerClickPlayerTextDraw(playerid, Text:playertextid);
#endif
public OnPlayerCommandText(playerid, cmdtext[]) {
#if defined mylib_OnPlayerCommandText
mylib_OnPlayerCommandText(playerid, cmdtext);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerCommandText
#undef OnPlayerCommandText
#else
#define _ALS_OnPlayerCommandText
#endif
#define OnPlayerCommandText mylib_OnPlayerCommandText
#if defined mylib_OnPlayerCommandText
forward mylib_OnPlayerCommandText(playerid, cmdtext[]);
#endif
public OnPlayerConnect(playerid) {
#if defined mylib_OnPlayerConnect
mylib_OnPlayerConnect(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerConnect
#undef OnPlayerConnect
#else
#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect mylib_OnPlayerConnect
#if defined mylib_OnPlayerConnect
forward mylib_OnPlayerConnect(playerid);
#endif
public OnPlayerDeath(playerid) {
#if defined mylib_OnPlayerDeath
mylib_OnPlayerDeath(playerid);
#endif
}
#if defined _ALS_OnPlayerDeath
#undef OnPlayerDeath
#else
#define _ALS_OnPlayerDeath
#endif
#define OnPlayerDeath mylib_OnPlayerDeath
#if defined mylib_OnPlayerDeath
forward mylib_OnPlayerDeath(playerid);
#endif
public OnPlayerDisconnect(playerid, reason) {
#if defined mylib_OnPlayerDisconnect
mylib_OnPlayerDisconnect(playerid, reason);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerDisconnect
#undef OnPlayerDisconnect
#else
#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect mylib_OnPlayerDisconnect
#if defined mylib_OnPlayerDisconnect
forward mylib_OnPlayerDisconnect(playerid, reason);
#endif
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) {
#if defined mylib_OnPlayerEditAttachedObject
mylib_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ);
#endif
}
#if defined _ALS_OnPlayerEditAttachedObject
#undef OnPlayerEditAttachedObject
#else
#define _ALS_OnPlayerEditAttachedObject
#endif
#define OnPlayerEditAttachedObject mylib_OnPlayerEditAttachedObject
#if defined mylib_OnPlayerEditAttachedObject
forward mylib_OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ );
#endif
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ ) {
#if defined mylib_OnPlayerEditObject
mylib_OnPlayerEditObject(playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ);
#endif
}
#if defined _ALS_OnPlayerEditObject
#undef OnPlayerEditObject
#else
#define _ALS_OnPlayerEditObject
#endif
#define OnPlayerEditObject mylib_OnPlayerEditObject
#if defined mylib_OnPlayerEditObject
forward mylib_OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ );
#endif
public OnPlayerEnterCheckpoint(playerid) {
#if defined mylib_OnPlayerEnterCheckpoint
mylib_OnPlayerEnterCheckpoint(playerid);
#endif
}
#if defined _ALS_OnPlayerEnterCheckpoint
#undef OnPlayerEnterCheckpoint
#else
#define _ALS_OnPlayerEnterCheckpoint
#endif
#define OnPlayerEnterCheckpoint mylib_OnPlayerEnterCheckpoint
#if defined mylib_OnPlayerEnterCheckpoint
forward mylib_OnPlayerEnterCheckpoint(playerid);
#endif
public OnPlayerEnterRaceCheckpoint(playerid) {
#if defined mylib_OnPlayerEnterRaceCheckpoint
mylib_OnPlayerEnterRaceCheckpoint(playerid);
#endif
}
#if defined _ALS_OnPlayerEnterRaceCheckpoint
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCheckpoint
#endif
#define OnPlayerEnterRaceCheckpoint mylib_OnPlayerEnterRaceCheckpoint
#if defined mylib_OnPlayerEnterRaceCheckpoint
forward mylib_OnPlayerEnterRaceCheckpoint(playerid);
#endif
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) {
#if defined mylib_OnPlayerEnterVehicle
mylib_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
#endif
}
#if defined _ALS_OnPlayerEnterVehicle
#undef OnPlayerEnterVehicle
#else
#define _ALS_OnPlayerEnterVehicle
#endif
#define OnPlayerEnterVehicle mylib_OnPlayerEnterVehicle
#if defined mylib_OnPlayerEnterVehicle
forward mylib_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
#endif
public OnPlayerExitVehicle(playerid, vehicleid) {
#if defined mylib_OnPlayerExitVehicle
mylib_OnPlayerExitVehicle(playerid, vehicleid);
#endif
}
#if defined _ALS_OnPlayerExitVehicle
#undef OnPlayerExitVehicle
#else
#define _ALS_OnPlayerExitVehicle
#endif
#define OnPlayerExitVehicle mylib_OnPlayerExitVehicle
#if defined mylib_OnPlayerExitVehicle
forward mylib_OnPlayerExitVehicle(playerid, vehicleid);
#endif
public OnPlayerExitedMenu(playerid) {
#if defined mylib_OnPlayerExitedMenu
mylib_OnPlayerExitedMenu(playerid);
#endif
}
#if defined _ALS_OnPlayerExitedMenu
#undef OnPlayerExitedMenu
#else
#define _ALS_OnPlayerExitedMenu
#endif
#define OnPlayerExitedMenu mylib_OnPlayerExitedMenu
#if defined mylib_OnPlayerExitedMenu
forward mylib_OnPlayerExitedMenu(playerid);
#endif
public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart) {
#if defined mylib_OnPlayerGiveDamage
mylib_OnPlayerGiveDamage(playerid, damagedid, amount, weaponid, bodypart);
#endif
}
#if defined _ALS_OnPlayerGiveDamage
#undef OnPlayerGiveDamage
#else
#define _ALS_OnPlayerGiveDamage
#endif
#define OnPlayerGiveDamage mylib_OnPlayerGiveDamage
#if defined mylib_OnPlayerGiveDamage
forward mylib_OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart);
#endif
public OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart) {
#if defined mylib_OnPlayerGiveDamageActor
mylib_OnPlayerGiveDamageActor(playerid, damaged_actorid, amount, weaponid, bodypart);
#endif
}
#if defined _ALS_OnPlayerGiveDamageActor
#undef OnPlayerGiveDamageActor
#else
#define _ALS_OnPlayerGiveDamageActor
#endif
#define OnPlayerGiveDamageActor mylib_OnPlayerGiveDamageActor
#if defined mylib_OnPlayerGiveDamageActor
forward mylib_OnPlayerGiveDamageActor(playerid, damaged_actorid, Float:amount, weaponid, bodypart);
#endif
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) {
#if defined mylib_OnPlayerInteriorChange
mylib_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
#endif
}
#if defined _ALS_OnPlayerInteriorChange
#undef OnPlayerInteriorChange
#else
#define _ALS_OnPlayerInteriorChange
#endif
#define OnPlayerInteriorChange mylib_OnPlayerInteriorChange
#if defined mylib_OnPlayerInteriorChange
forward mylib_OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid);
#endif
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) {
#if defined mylib_OnPlayerKeyStateChange
mylib_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange mylib_OnPlayerKeyStateChange
#if defined mylib_OnPlayerKeyStateChange
forward mylib_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
#endif
public OnPlayerLeaveCheckpoint(playerid) {
#if defined mylib_OnPlayerLeaveCheckpoint
mylib_OnPlayerLeaveCheckpoint(playerid);
#endif
}
#if defined _ALS_OnPlayerLeaveCheckpoint
#undef OnPlayerLeaveCheckpoint
#else
#define _ALS_OnPlayerLeaveCheckpoint
#endif
#define OnPlayerLeaveCheckpoint mylib_OnPlayerLeaveCheckpoint
#if defined mylib_OnPlayerLeaveCheckpoint
forward mylib_OnPlayerLeaveCheckpoint(playerid);
#endif
public OnPlayerLeaveRaceCheckpoint(playerid) {
#if defined mylib_OnPlayerLeaveRaceCheckpoint
mylib_OnPlayerLeaveRaceCheckpoint(playerid);
#endif
}
#if defined _ALS_OnPlayerLeaveRaceCheckpoint
#undef OnPlayerLeaveRaceCheckpoint
#else
#define _ALS_OnPlayerLeaveRaceCheckpoint
#endif
#define OnPlayerLeaveRaceCheckpoint mylib_OnPlayerLeaveRaceCheckpoint
#if defined mylib_OnPlayerLeaveRaceCheckpoint
forward mylib_OnPlayerLeaveRaceCheckpoint(playerid);
#endif
public OnPlayerObjectMoved(playerid, objectid) {
#if defined mylib_OnPlayerObjectMoved
mylib_OnPlayerObjectMoved(playerid, objectid);
#endif
}
#if defined _ALS_OnPlayerObjectMoved
#undef OnPlayerObjectMoved
#else
#define _ALS_OnPlayerObjectMoved
#endif
#define OnPlayerObjectMoved mylib_OnPlayerObjectMoved
#if defined mylib_OnPlayerObjectMoved
forward mylib_OnPlayerObjectMoved(playerid, objectid);
#endif
public OnPlayerPickUpPickup(playerid, pickupid) {
#if defined mylib_
mylib_OnPlayerPickUpPickup(playerid, pickupid);
#endif
}
#if defined _ALS_OnPlayerPickUpPickup
#undef OnPlayerPickUpPickup
#else
#define _ALS_OnPlayerPickUpPickup
#endif
#define OnPlayerPickUpPickup mylib_OnPlayerPickUpPickup
#if defined mylib_OnPlayerPickUpPickup
forward mylib_OnPlayerPickUpPickup(playerid, pickupid);
#endif
public OnPlayerRequestClass(playerid, classid) {
#if defined mylib_OnPlayerRequestClass
mylib_OnPlayerRequestClass(playerid, classid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerRequestClass
#undef OnPlayerRequestClass
#else
#define _ALS_OnPlayerRequestClass
#endif
#define OnPlayerRequestClass mylib_OnPlayerRequestClass
#if defined mylib_OnPlayerRequestClass
forward mylib_OnPlayerRequestClass(playerid, classid);
#endif
public OnPlayerRequestSpawn(playerid) {
#if defined mylib_OnPlayerRequestSpawn
mylib_OnPlayerRequestSpawn(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerRequestSpawn
#undef OnPlayerRequestSpawn
#else
#define _ALS_OnPlayerRequestSpawn
#endif
#define OnPlayerRequestSpawn mylib_OnPlayerRequestSpawn
#if defined mylib_OnPlayerRequestSpawn
forward mylib_OnPlayerRequestSpawn(playerid);
#endif
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) {
#if defined mylib_OnPlayerSelectObject
mylib_OnPlayerSelectObject(playerid, type, objectid, modelid, fX, fY, fZ);
#endif
}
#if defined _ALS_OnPlayerSelectObject
#undef OnPlayerSelectObject
#else
#define _ALS_OnPlayerSelectObject
#endif
#define OnPlayerSelectObject mylib_OnPlayerSelectObject
#if defined mylib_OnPlayerSelectObject
forward mylib_OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ);
#endif
public OnPlayerSelectedMenuRow(playerid, row) {
#if defined mylib_OnPlayerSelectedMenuRow
mylib_OnPlayerSelectedMenuRow(playerid, row);
#endif
}
#if defined _ALS_OnPlayerSelectedMenuRow
#undef OnPlayerSelectedMenuRow
#else
#define _ALS_OnPlayerSelectedMenuRow
#endif
#define OnPlayerSelectedMenuRow mylib_OnPlayerSelectedMenuRow
#if defined mylib_OnPlayerSelectedMenuRow
forward mylib_OnPlayerSelectedMenuRow(playerid, row);
#endif
public OnPlayerSpawn(playerid) {
#if defined mylib_OnPlayerSpawn
mylib_OnPlayerSpawn(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerSpawn
#undef OnPlayerSpawn
#else
#define _ALS_OnPlayerSpawn
#endif
#define OnPlayerSpawn mylib_OnPlayerSpawn
#if defined mylib_OnPlayerSpawn
forward mylib_OnPlayerSpawn(playerid);
#endif
public OnPlayerStateChange(playerid, newstate, oldstate) {
#if defined mylib_OnPlayerStateChange
mylib_OnPlayerStateChange(playerid, newstate, oldstate);
#endif
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange mylib_OnPlayerStateChange
#if defined mylib_OnPlayerStateChange
forward mylib_OnPlayerStateChange(playerid, newstate, oldstate);
#endif
public OnPlayerStreamIn(playerid) {
#if defined mylib_OnPlayerStreamIn
mylib_OnPlayerStreamIn(playerid);
#endif
}
#if defined _ALS_OnPlayerStreamIn
#undef OnPlayerStreamIn
#else
#define _ALS_OnPlayerStreamIn
#endif
#define OnPlayerStreamIn mylib_OnPlayerStreamIn
#if defined mylib_OnPlayerStreamIn
forward mylib_OnPlayerStreamIn(playerid);
#endif
public OnPlayerStreamOut(playerid) {
#if defined mylib_OnPlayerStreamOut
mylib_OnPlayerStreamOut(playerid);
#endif
}
#if defined _ALS_OnPlayerStreamOut
#undef OnPlayerStreamOut
#else
#define _ALS_OnPlayerStreamOut
#endif
#define OnPlayerStreamOut mylib_OnPlayerStreamOut
#if defined mylib_OnPlayerStreamOut
forward mylib_OnPlayerStreamOut(playerid);
#endif
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart) {
#if defined mylib_OnPlayerTakeDamage
mylib_OnPlayerTakeDamage(playerid, issuerid, amount, weaponid, bodypart);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerTakeDamage
#undef OnPlayerTakeDamage
#else
#define _ALS_OnPlayerTakeDamage
#endif
#define OnPlayerTakeDamage mylib_OnPlayerTakeDamage
#if defined mylib_OnPlayerTakeDamage
forward mylib_OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart);
#endif
public OnPlayerText(playerid, text[]) {
#if defined mylib_OnPlayerText
mylib_OnPlayerText(playerid, text);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerText
#undef OnPlayerText
#else
#define _ALS_OnPlayerText
#endif
#define OnPlayerText mylib_OnPlayerText
#if defined mylib_OnPlayerText
forward mylib_OnPlayerText(playerid, text[]);
#endif
public OnPlayerUpdate(playerid) {
#if defined mylib_OnPlayerUpdate
mylib_OnPlayerUpdate(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerUpdate
#undef OnPlayerUpdate
#else
#define _ALS_OnPlayerUpdate
#endif
#define OnPlayerUpdate mylib_OnPlayerUpdate
#if defined mylib_OnPlayerUpdate
forward mylib_OnPlayerUpdate(playerid);
#endif
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) {
#if defined mylib_OnPlayerWeaponShot
mylib_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, fX, fY, fZ);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerWeaponShot
#undef OnPlayerWeaponShot
#else
#define _ALS_OnPlayerWeaponShot
#endif
#define OnPlayerWeaponShot mylib_OnPlayerWeaponShot
#if defined mylib_OnPlayerWeaponShot
forward mylib_OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ);
#endif
public OnRconCommand(cmd[]) {
#if defined mylib_OnRconCommand
mylib_OnRconCommand(cmd);
#else
return 1;
#endif
}
#if defined _ALS_OnRconCommand
#undef OnRconCommand
#else
#define _ALS_OnRconCommand
#endif
#define OnRconCommand mylib_OnRconCommand
#if defined mylib_OnRconCommand
forward mylib_OnRconCommand(cmd[]);
#endif
public OnRconLoginAttempt(ip[], password[], success) {
#if defined mylib_OnRconLoginAttempt
mylib_OnRconLoginAttempt(ip[], password, success);
#endif
}
#if defined _ALS_OnRconLoginAttempt
#undef OnRconLoginAttempt
#else
#define _ALS_OnRconLoginAttempt
#endif
#define OnRconLoginAttempt mylib_OnRconLoginAttempt
#if defined mylib_OnRconLoginAttempt
forward mylib_OnRconLoginAttempt(ip[], password[], success);
#endif
public OnTrailerUpdate(playerid, vehicleid) {
#if defined mylib_OnTrailerUpdate
mylib_OnTrailerUpdate(playerid, vehicleid);
#else
return 1;
#endif
}
#if defined _ALS_OnTrailerUpdate
#undef OnTrailerUpdate
#else
#define _ALS_OnTrailerUpdate
#endif
#define OnTrailerUpdate mylib_OnTrailerUpdate
#if defined mylib_OnTrailerUpdate
forward mylib_OnTrailerUpdate(playerid, vehicleid);
#endif
public OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z) {
#if defined mylib_OnUnoccupiedVehicleUpdate
mylib_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, new_x, new_y, new_z, vel_x, vel_y, vel_z);
#else
return 1;
#endif
}
#if defined _ALS_OnUnoccupiedVehicleUpdate
#undef OnUnoccupiedVehicleUpdate
#else
#define _ALS_OnUnoccupiedVehicleUpdate
#endif
#define OnUnoccupiedVehicleUpdate mylib_OnUnoccupiedVehicleUpdate
#if defined mylib_OnUnoccupiedVehicleUpdate
forward mylib_OnUnoccupiedVehicleUpdate(vehicleid, playerid, passenger_seat, Float:new_x, Float:new_y, Float:new_z, Float:vel_x, Float:vel_y, Float:vel_z);
#endif
public OnVehicleDamageStatusUpdate(vehicleid, playerid) {
#if defined mylib_OnVehicleDamageStatusUpdate
mylib_OnVehicleDamageStatusUpdate(vehicleid, playerid);
#endif
}
#if defined _ALS_OnVehicleDamageStatusUpdate
#undef OnVehicleDamageStatusUpdate
#else
#define _ALS_OnVehicleDamageStatusUpdate
#endif
#define OnVehicleDamageStatusUpdate mylib_OnVehicleDamageStatusUpdate
#if defined mylib_OnVehicleDamageStatusUpdate
forward mylib_OnVehicleDamageStatusUpdate(vehicleid, playerid);
#endif
public OnVehicleDeath(vehicleid, killerid) {
#if defined mylib_OnVehicleDeath
mylib_OnVehicleDeath(vehicleid, killerid);
#endif
}
#if defined _ALS_OnVehicleDeath
#undef OnVehicleDeath
#else
#define _ALS_OnVehicleDeath
#endif
#define OnVehicleDeath mylib_OnVehicleDeath
#if defined mylib_OnVehicleDeath
forward mylib_OnVehicleDeath(vehicleid, killerid);
#endif
public OnVehicleMod(playerid, vehicleid, componentid) {
#if defined mylib_OnVehicleMod
mylib_OnVehicleMod(playerid, vehicleid, componentid);
#else
return 1;
#endif
}
#if defined _ALS_OnVehicleMod
#undef OnVehicleMod
#else
#define _ALS_OnVehicleMod
#endif
#define OnVehicleMod mylib_OnVehicleMod
#if defined mylib_OnVehicleMod
forward mylib_OnVehicleMod(playerid, vehicleid, componentid);
#endif
public OnVehiclePaintjob(playerid, vehicleid, paintjobid) {
#if defined mylib_OnVehiclePaintjob
mylib_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
#else
return 1;
#endif
}
#if defined _ALS_OnVehiclePaintjob
#undef OnVehiclePaintjob
#else
#define _ALS_OnVehiclePaintjob
#endif
#define OnVehiclePaintjob mylib_OnVehiclePaintjob
#if defined mylib_OnVehiclePaintjob
forward mylib_OnVehiclePaintjob(playerid, vehicleid, paintjobid);
#endif
public OnVehicleRespray(playerid, vehicleid, color1, color2) {
#if defined mylib_OnVehicleRespray
mylib_OnVehicleRespray(playerid, vehicleid, color1, color2);
#else
return 1;
#endif
}
#if defined _ALS_OnVehicleRespray
#undef OnVehicleRespray
#else
#define _ALS_OnVehicleRespray
#endif
#define OnVehicleRespray mylib_OnVehicleRespray
#if defined mylib_OnVehicleRespray
forward mylib_OnVehicleRespray(playerid, vehicleid, color1, color2);
#endif
public OnVehicleSirenStateChange(playerid, vehicleid, newstate) {
#if defined mylib_OnVehicleSirenStateChange
mylib_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
#endif
}
#if defined _ALS_OnVehicleSirenStateChange
#undef OnVehicleSirenStateChange
#else
#define _ALS_OnVehicleSirenStateChange
#endif
#define OnVehicleSirenStateChange mylib_OnVehicleSirenStateChange
#if defined mylib_OnVehicleSirenStateChange
forward mylib_OnVehicleSirenStateChange(playerid, vehicleid, newstate);
#endif
public OnVehicleSpawn(vehicleid) {
#if defined mylib_OnVehicleSpawn
mylib_OnVehicleSpawn(vehicleid);
#endif
}
#if defined _ALS_OnVehicleSpawn
#undef OnVehicleSpawn
#else
#define _ALS_OnVehicleSpawn
#endif
#define OnVehicleSpawn mylib_OnVehicleSpawn
#if defined mylib_OnVehicleSpawn
forward mylib_OnVehicleSpawn(vehicleid);
#endif
public OnVehicleStreamIn(vehicleid) {
#if defined mylib_OnVehicleStreamIn
mylib_OnVehicleStreamIn(vehicleid);
#endif
}
#if defined _ALS_OnVehicleStreamIn
#undef OnVehicleStreamIn
#else
#define _ALS_OnVehicleStreamIn
#endif
#define OnVehicleStreamIn mylib_OnVehicleStreamIn
#if defined mylib_OnVehicleStreamIn
forward mylib_OnVehicleStreamIn(vehicleid);
#endif
public OnVehicleStreamOut(vehicleid) {
#if defined mylib_OnVehicleStreamOut
mylib_OnVehicleStreamOut(vehicleid);
#endif
}
#if defined _ALS_OnVehicleStreamOut
#undef OnVehicleStreamOut
#else
#define _ALS_OnVehicleStreamOut
#endif
#define OnVehicleStreamOut mylib_OnVehicleStreamOut
#if defined mylib_OnVehicleStreamOut
forward mylib_OnVehicleStreamOut(vehicleid);
#endif
public OnObjectMoved(objectid) {
#if defined mylib_OnObjectMoved
mylib_OnObjectMoved(objectid);
#endif
}
public OnObjectMoved(objectid)
{
#if defined mylib_OnObjectMoved
return mylib_OnObjectMoved(objectid);
#else
return 1;
#endif
}
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You aren't handling returns in those hooked callbacks. This will output warnings if used in includes.
pawn Код:
pawn Код:
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public OnPlayerEnterRaceCheckpoint(playerid)
{
#if defined mylib_OnPlayerEnterRaceCheckpoint
mylib_OnPlayerEnterRaceCheckpoint(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerEnter\ // <-
RaceCheckpoint
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCheckpoint
#endif
#define OnPlayerEnterRaceCheckpoint mylib_OnPlayerEnterRaceCheckpoint
#if defined mylib_OnPlayerEnterRaceCheckpoint
forward mylib_OnPlayerEnterRaceCheckpoint(playerid);
#endif
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Or, for example:
Код:
public OnPlayerEnterRaceCheckpoint(playerid)
{
#if defined mylib_OnPlayerEnterRaceCheckpoint
mylib_OnPlayerEnterRaceCheckpoint(playerid);
#else
return 1;
#endif
}
#if defined _ALS_OnPlayerEnter\ // <-
RaceCheckpoint
#undef OnPlayerEnterRaceCheckpoint
#else
#define _ALS_OnPlayerEnterRaceCheckpoint
#endif
#define OnPlayerEnterRaceCheckpoint mylib_OnPlayerEnterRaceCheckpoint
#if defined mylib_OnPlayerEnterRaceCheckpoint
forward mylib_OnPlayerEnterRaceCheckpoint(playerid);
#endif
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