[FilterScript] Weapon system with save v 1.0 By Sreyas
#10

Been done 1,000,000 times before. Be unique.

OT: It works as expected, however your coding conventions are really weird. If someone wanted to develop upon this, they'd need to search for DIALOGID+4 etc.. It's just unorginised. I personally do this sort of thing (taken directly from my script):

Code:
	#define FADJUST								499
	#define FADJUST_CREATE						502
	#define FADJUST_FACTION						500
	#define FADJUST_PLATE						501
	#define FADJUST_LOCATION					503
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Messages In This Thread
Weapon system with save v 1.0 By Sreyas - by Sreyas - 15.02.2016, 01:21
Re: Weapon system with save v 1.0 By Sreyas - by GhostHacker - 15.02.2016, 10:14
Re: Weapon system with save v 1.0 By Sreyas - by Sreyas - 15.02.2016, 10:32
Re: Weapon system with save v 1.0 By Sreyas - by Compiler - 15.02.2016, 10:53
Re: Weapon system with save v 1.0 By Sreyas - by Sreyas - 15.02.2016, 11:13
Re: Weapon system with save v 1.0 By Sreyas - by SWAT4 - 15.02.2016, 11:16
Re: Weapon system with save v 1.0 By Sreyas - by Sreyas - 15.02.2016, 11:21
Re: Weapon system with save v 1.0 By Sreyas - by Humza - 15.02.2016, 11:27
Re: Weapon system with save v 1.0 By Sreyas - by Sreyas - 22.02.2016, 01:33
Re: Weapon system with save v 1.0 By Sreyas - by sammp - 22.02.2016, 01:55

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