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[FilterScript] Weapon system with save v 1.0 By Sreyas - Printable Version

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+--- Thread: [FilterScript] Weapon system with save v 1.0 By Sreyas (/showthread.php?tid=600955)



Weapon system with save v 1.0 By Sreyas - SyS - 15.02.2016

Weapon system with save v 1.0

I got bored today so i decided to do something i made this script for fun.So lets start
Im "proudly" presenting my FS Weapon system with save.
Well it have a simple Weapon spawner with saving system .
Installation
1.Download .pwn and .amx
2.Copy them to Filterscripts folder
3.Make a Folder named Weapons in scriptfiles
Requirements
1.Ysi 4.0
2.Zmcd
Pics


Download @Github
Valuable code -_-


Re: Weapon system with save v 1.0 By Sreyas - GhostHacker - 15.02.2016

Good one bro +rep i was searching for such script long time


Re: Weapon system with save v 1.0 By Sreyas - SyS - 15.02.2016

Quote:
Originally Posted by GhostHacker
View Post
Good one bro +rep i was searching for such script long time
Thanks bro


Re: Weapon system with save v 1.0 By Sreyas - Compiler - 15.02.2016

Niceeee


Re: Weapon system with save v 1.0 By Sreyas - SyS - 15.02.2016

Quote:
Originally Posted by Compiler
View Post
Niceeee
Thanks bro


Re: Weapon system with save v 1.0 By Sreyas - SWAT4 - 15.02.2016

Great effort, keep it up and you'll release bigger stuffs in future


Re: Weapon system with save v 1.0 By Sreyas - SyS - 15.02.2016

Quote:
Originally Posted by SWAT4
View Post
Great effort, keep it up and you'll release bigger stuffs in future
Thanks bro you are always helpful and best personality i found in this forum


Re: Weapon system with save v 1.0 By Sreyas - HydraHumza - 15.02.2016

Good Work.


Re: Weapon system with save v 1.0 By Sreyas - SyS - 22.02.2016

Quote:
Originally Posted by Humza
View Post
Good Work.
Your welcome bro


Re: Weapon system with save v 1.0 By Sreyas - sammp - 22.02.2016

Been done 1,000,000 times before. Be unique.

OT: It works as expected, however your coding conventions are really weird. If someone wanted to develop upon this, they'd need to search for DIALOGID+4 etc.. It's just unorginised. I personally do this sort of thing (taken directly from my script):

Code:
	#define FADJUST								499
	#define FADJUST_CREATE						502
	#define FADJUST_FACTION						500
	#define FADJUST_PLATE						501
	#define FADJUST_LOCATION					503