[FilterScript] Weapon system with save v 1.0 By Sreyas - Printable Version
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+--- Thread: [FilterScript] Weapon system with save v 1.0 By Sreyas (
/showthread.php?tid=600955)
Weapon system with save v 1.0 By Sreyas -
SyS - 15.02.2016
Weapon system with save v 1.0
I got bored today so i decided to do something i made this script for fun.So lets start
Im "proudly" presenting my FS Weapon system with save.
Well it have a simple Weapon spawner with saving system .
Installation
1.Download .pwn and .amx
2.Copy them to Filterscripts folder
3.Make a Folder named Weapons in scriptfiles
Requirements
1.
Ysi 4.0
2.
Zmcd
Pics
Download @Github
Valuable code -_-
Re: Weapon system with save v 1.0 By Sreyas -
GhostHacker - 15.02.2016
Good one bro +rep i was searching for such script long time
Re: Weapon system with save v 1.0 By Sreyas -
SyS - 15.02.2016
Quote:
Originally Posted by GhostHacker
Good one bro +rep i was searching for such script long time 
|
Thanks bro
Re: Weapon system with save v 1.0 By Sreyas -
Compiler - 15.02.2016
Niceeee
Re: Weapon system with save v 1.0 By Sreyas -
SyS - 15.02.2016
Quote:
Originally Posted by Compiler
Niceeee
|
Thanks bro
Re: Weapon system with save v 1.0 By Sreyas -
SWAT4 - 15.02.2016
Great effort, keep it up and you'll release bigger stuffs in future
Re: Weapon system with save v 1.0 By Sreyas -
SyS - 15.02.2016
Quote:
Originally Posted by SWAT4
Great effort, keep it up and you'll release bigger stuffs in future 
|
Thanks bro you are always helpful and best personality i found in this forum
Re: Weapon system with save v 1.0 By Sreyas -
HydraHumza - 15.02.2016
Good Work.
Re: Weapon system with save v 1.0 By Sreyas -
SyS - 22.02.2016
Quote:
Originally Posted by Humza
Good Work.
|
Your welcome bro
Re: Weapon system with save v 1.0 By Sreyas -
sammp - 22.02.2016
Been done 1,000,000 times before. Be unique.
OT: It works as expected, however your coding conventions are really weird. If someone wanted to develop upon this, they'd need to search for DIALOGID+4 etc.. It's just unorginised. I personally do this sort of thing (taken directly from my script):
Code:
#define FADJUST 499
#define FADJUST_CREATE 502
#define FADJUST_FACTION 500
#define FADJUST_PLATE 501
#define FADJUST_LOCATION 503