27.01.2016, 08:53
Quote:
So it stores the vehicle ID, right.
In that case it's very easy. pawn Код:
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Also:
I also got this for tuning cars (each has his own wheels).
I am doing it now for each single ID, very hard because some don't fit the wheels. Can't I just loop trought for all enums and then tune the 'team cars' by ModelID?
Also array then loop through the ModelIDs?
PHP код:
public OnVehicleSpawn(vehicleid)
{
SetVehicleRandomNumberPlate(vehicleid);
if(Siren[vehicleid] == 1)
{
Siren[vehicleid] = 0;
DestroyObject(SirenObject[vehicleid]);
}
new vehm = GetVehicleModel(vehicleid);
if(vehm == 534)
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 535)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 567)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 536)
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 576)
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 409) //limo
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 411) // inf
{
SetVehicleHealth(vehicleid, 1300);
}
if(vehm == 425) // hunter
{
SetVehicleHealth(vehicleid, 5000);
}
if(vehm == 427) // enforcer
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 429) // banshee
{
SetVehicleHealth(vehicleid, 1300);
}
if(vehm == 430) // policeboat
{
SetVehicleHealth(vehicleid, 2500);
}
if(vehm == 432) // rhino
{
SetVehicleHealth(vehicleid, 10000);
}
if(vehm == 433) // barracks
{
SetVehicleHealth(vehicleid, 4000);
}
if(vehm == 444) // monster
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 451) // turismo
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 463) // freeway
{
SetVehicleHealth(vehicleid, 1150);
}
if(vehm == 468) // sanchez
{
SetVehicleHealth(vehicleid, 1150);
}
if(vehm == 470) // patriot
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 471) // quad
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 476) //rustler
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehm == 480) // comet
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 487) // maverick
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 490) // FBI rancher
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 495) // sandking
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 497) // police maverick
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 506) // super gt
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 519) // shamal
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 520) // hydra
{
SetVehicleHealth(vehicleid, 5000);
}
if(vehm == 522) // nrg
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 523) // hpv
{
SetVehicleHealth(vehicleid, 1250);
}
if(vehm == 525) // towruck
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 528) // fbi truck
{
SetVehicleHealth(vehicleid, 2250);
}
if(vehm == 539) // vortex
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 541) // bullet
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 548) // cargobob
{
SetVehicleHealth(vehicleid, 4500);
DestroyObject(CargobobSide1[vehicleid]);
DestroyObject(CargobobSide2[vehicleid]);
CargobobSide1[vehicleid] = CreateObject(19848, -1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 0.00000);
CargobobSide2[vehicleid] = CreateObject(19848, 1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 180.00000);
AttachObjectToVehicle(CargobobSide1[vehicleid], vehicleid, -1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 0.00000);
AttachObjectToVehicle(CargobobSide2[vehicleid], vehicleid, 1.70610, 1.36210, -1.42520, 0.00000, 0.00000, 180.00000);
}
if(vehm == 552) // utility van
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 560) // sultan
{
SetVehicleHealth(vehicleid, 2000);
}
if(vehm == 562) // elegy
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 596) // policecar
{
SetVehicleHealth(vehicleid, 1500);
}
if(vehm == 599) // police ranger
{
SetVehicleHealth(vehicleid, 1750);
}
if(vehm == 601) // watercanon
{
SetVehicleHealth(vehicleid, 3000);
}
if(vehicleid == DaanCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car3])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car4])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car10])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car11])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car13])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car16])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car17])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car18])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car19])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car20])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car21])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car22])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car24])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == DaanCar[Car25])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1025); // Offroad Wheels
}
if(vehicleid == RobinCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car3])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car8])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car9])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car10])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car11])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1103);
AddVehicleComponent(vehicleid, 1183);
AddVehicleComponent(vehicleid, 1128);
AddVehicleComponent(vehicleid, 1181);
AddVehicleComponent(vehicleid, 1104);
AddVehicleComponent(vehicleid, 1108);
AddVehicleComponent(vehicleid, 1085);
ChangeVehiclePaintjob(vehicleid, 2);
}
if(vehicleid == RobinCar[Car13]) // TODO Remington 534
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car16])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car17])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1172);
AddVehicleComponent(vehicleid, 1148);
AddVehicleComponent(vehicleid, 1147);
AddVehicleComponent(vehicleid, 1039);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1037);
}
if(vehicleid == RobinCar[Car18])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car21])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car25])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car26])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car32])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car33])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car34])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car35])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car41])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car42])
{
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car43])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car48])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car49])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car55])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car56])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car57])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car58])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car59])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car60])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car61])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car62])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car63])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car64])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car65])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car66])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == RobinCar[Car76])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car77])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car78])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car79])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car80])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car81])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == RobinCar[Car86])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1026);
AddVehicleComponent(vehicleid, 1027);
AddVehicleComponent(vehicleid, 1028);
AddVehicleComponent(vehicleid, 1141);
AddVehicleComponent(vehicleid, 1138);
AddVehicleComponent(vehicleid, 1169);
}
if(vehicleid == RobinCar[Car87])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
AddVehicleComponent(vehicleid, 1085);
AddVehicleComponent(vehicleid, 1172);
AddVehicleComponent(vehicleid, 1148);
AddVehicleComponent(vehicleid, 1147);
AddVehicleComponent(vehicleid, 1039);
AddVehicleComponent(vehicleid, 1041);
AddVehicleComponent(vehicleid, 1037);
}
if(vehicleid == RobinCar[Car88])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1085); // Atomic Wheels
}
if(vehicleid == MichielCar[Car1])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car2])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car7])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car8])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car9])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car12])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car13])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
if(vehicleid == MichielCar[Car14])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
}
if(vehicleid == MichielCar[Car15])
{
AddVehicleComponent(vehicleid, 1010); // Nitro
AddVehicleComponent(vehicleid, 1086); // Bass Boost
AddVehicleComponent(vehicleid, 1087); // Hydraulics
AddVehicleComponent(vehicleid, 1081); // Grove Wheels
}
return 1;
}