#9

Quote:
Originally Posted by Dokins
Посмотреть сообщение
So it stores the vehicle ID, right.

In that case it's very easy.

pawn Код:
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
    new CarCheck = GetPlayerVehicleID(playerid);
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(CarCheck, engine, lights, alarm, doors, bonnet, boot, objective);
    SetVehicleParamsEx(CarCheck, 1, lights, alarm, doors, bonnet, boot, objective);
    for(new x = 0; x < 34; x++)
    {
        if(DaanCar[x] != gTeam[playerid])
        {
            RemovePlayerFromVehicle(playerid);
            SendClientMessage(playerid, TEAM_DAAN_COLOR, "This vehicle is owned by Daan!");
        }
    }
}
This with and Array right?

Also:
I also got this for tuning cars (each has his own wheels).
I am doing it now for each single ID, very hard because some don't fit the wheels. Can't I just loop trought for all enums and then tune the 'team cars' by ModelID?
Also array then loop through the ModelIDs?
PHP код:
public OnVehicleSpawn(vehicleid)
{
    
SetVehicleRandomNumberPlate(vehicleid);
    if(
Siren[vehicleid] == 1)
    {
        
Siren[vehicleid] = 0;
        
DestroyObject(SirenObject[vehicleid]);
    }
    new 
vehm GetVehicleModel(vehicleid);
    if(
vehm == 534)
    {
        
SetVehicleHealth(vehicleid1750);
    }
    if(
vehm == 535)
    {
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 567)
    {
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 536)
    {
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 576)
    {
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 409//limo
    
{
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 411// inf
    
{
        
SetVehicleHealth(vehicleid1300);
    }
    if(
vehm == 425// hunter
    
{
        
SetVehicleHealth(vehicleid5000);
    }
    if(
vehm == 427// enforcer
    
{
        
SetVehicleHealth(vehicleid3000);
    }
    if(
vehm == 429// banshee
    
{
        
SetVehicleHealth(vehicleid1300);
    }
    if(
vehm == 430// policeboat
    
{
        
SetVehicleHealth(vehicleid2500);
    }
    if(
vehm == 432// rhino
    
{
        
SetVehicleHealth(vehicleid10000);
    }
    if(
vehm == 433// barracks
    
{
        
SetVehicleHealth(vehicleid4000);
    }
    if(
vehm == 444// monster
    
{
        
SetVehicleHealth(vehicleid2000);
    }
    if(
vehm == 451// turismo
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 463// freeway
    
{
        
SetVehicleHealth(vehicleid1150);
    }
    if(
vehm == 468// sanchez
    
{
        
SetVehicleHealth(vehicleid1150);
    }
    if(
vehm == 470// patriot
    
{
        
SetVehicleHealth(vehicleid3000);
    }
    if(
vehm == 471// quad
    
{
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 476//rustler
    
{
        
SetVehicleHealth(vehicleid3000);
    }
    if(
vehm == 480// comet
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 487// maverick
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 490// FBI rancher
    
{
        
SetVehicleHealth(vehicleid2000);
    }
    if(
vehm == 495// sandking
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 497// police maverick
    
{
        
SetVehicleHealth(vehicleid2000);
    }
    if(
vehm == 506// super gt
    
{
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 519// shamal
    
{
        
SetVehicleHealth(vehicleid2000);
    }
    if(
vehm == 520// hydra
    
{
        
SetVehicleHealth(vehicleid5000);
    }
    if(
vehm == 522// nrg
    
{
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 523// hpv
    
{
        
SetVehicleHealth(vehicleid1250);
    }
    if(
vehm == 525// towruck
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 528// fbi truck
    
{
        
SetVehicleHealth(vehicleid2250);
    }
    if(
vehm == 539// vortex
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 541// bullet
    
{
        
SetVehicleHealth(vehicleid1750);
    }
    if(
vehm == 548// cargobob
    
{
        
SetVehicleHealth(vehicleid4500);
        
DestroyObject(CargobobSide1[vehicleid]);
        
DestroyObject(CargobobSide2[vehicleid]);
        
CargobobSide1[vehicleid] = CreateObject(19848, -1.706101.36210, -1.425200.000000.000000.00000);
        
CargobobSide2[vehicleid] = CreateObject(198481.706101.36210, -1.425200.000000.00000180.00000);
        
AttachObjectToVehicle(CargobobSide1[vehicleid], vehicleid, -1.706101.36210, -1.425200.000000.000000.00000);
        
AttachObjectToVehicle(CargobobSide2[vehicleid], vehicleid1.706101.36210, -1.425200.000000.00000180.00000);
    }
    if(
vehm == 552// utility van
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 560// sultan
    
{
        
SetVehicleHealth(vehicleid2000);
    }
    if(
vehm == 562// elegy
    
{
        
SetVehicleHealth(vehicleid1750);
    }
    if(
vehm == 596// policecar
    
{
        
SetVehicleHealth(vehicleid1500);
    }
    if(
vehm == 599// police ranger
    
{
        
SetVehicleHealth(vehicleid1750);
    }
    if(
vehm == 601// watercanon
    
{
        
SetVehicleHealth(vehicleid3000);
    }
    if(
vehicleid == DaanCar[Car1])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car2])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car3])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car4])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car10])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car11])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car12])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car13])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car1])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car14])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car15])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car16])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car17])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car18])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car19])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
     if(
vehicleid == DaanCar[Car20])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car21])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car22])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car24])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == DaanCar[Car25])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1025); // Offroad Wheels
    
}
    if(
vehicleid == RobinCar[Car1])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car2])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car3])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car8])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car9])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car10])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car11])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car12])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1103);
        
AddVehicleComponent(vehicleid1183);
        
AddVehicleComponent(vehicleid1128);
        
AddVehicleComponent(vehicleid1181);
        
AddVehicleComponent(vehicleid1104);
        
AddVehicleComponent(vehicleid1108);
        
AddVehicleComponent(vehicleid1085);
        
ChangeVehiclePaintjob(vehicleid2);
    }
    if(
vehicleid == RobinCar[Car13]) // TODO Remington 534
    
{
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car14])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car15])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car16])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car17])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1085);
        
AddVehicleComponent(vehicleid1172);
        
AddVehicleComponent(vehicleid1148);
        
AddVehicleComponent(vehicleid1147);
        
AddVehicleComponent(vehicleid1039);
        
AddVehicleComponent(vehicleid1041);
        
AddVehicleComponent(vehicleid1037);
    }
    if(
vehicleid == RobinCar[Car18])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1085);
        
AddVehicleComponent(vehicleid1026);
        
AddVehicleComponent(vehicleid1027);
        
AddVehicleComponent(vehicleid1028);
        
AddVehicleComponent(vehicleid1141);
        
AddVehicleComponent(vehicleid1138);
        
AddVehicleComponent(vehicleid1169);
    }
    if(
vehicleid == RobinCar[Car21])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car25])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car26])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car32])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car33])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1085);
        
AddVehicleComponent(vehicleid1026);
        
AddVehicleComponent(vehicleid1027);
        
AddVehicleComponent(vehicleid1028);
        
AddVehicleComponent(vehicleid1141);
        
AddVehicleComponent(vehicleid1138);
        
AddVehicleComponent(vehicleid1169);
    }
    if(
vehicleid == RobinCar[Car34])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car35])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car41])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car42])
    {
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car43])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car48])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car49])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car55])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car56])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car57])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car58])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car59])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car60])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car61])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car62])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car63])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car64])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car65])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car66])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == RobinCar[Car76])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car77])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car78])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car79])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car80])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car81])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == RobinCar[Car86])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1085);
        
AddVehicleComponent(vehicleid1026);
        
AddVehicleComponent(vehicleid1027);
        
AddVehicleComponent(vehicleid1028);
        
AddVehicleComponent(vehicleid1141);
        
AddVehicleComponent(vehicleid1138);
        
AddVehicleComponent(vehicleid1169);
    }
    if(
vehicleid == RobinCar[Car87])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
        
AddVehicleComponent(vehicleid1085);
        
AddVehicleComponent(vehicleid1172);
        
AddVehicleComponent(vehicleid1148);
        
AddVehicleComponent(vehicleid1147);
        
AddVehicleComponent(vehicleid1039);
        
AddVehicleComponent(vehicleid1041);
        
AddVehicleComponent(vehicleid1037);
    }
    if(
vehicleid == RobinCar[Car88])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1085); // Atomic Wheels
    
}
    if(
vehicleid == MichielCar[Car1])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car2])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car7])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car8])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car9])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car12])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car13])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    if(
vehicleid == MichielCar[Car14])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
    
}
    if(
vehicleid == MichielCar[Car15])
    {
        
AddVehicleComponent(vehicleid1010); // Nitro
        
AddVehicleComponent(vehicleid1086); // Bass Boost
        
AddVehicleComponent(vehicleid1087); // Hydraulics
        
AddVehicleComponent(vehicleid1081); // Grove Wheels
    
}
    return 
1;

Reply


Messages In This Thread
Enum - by SupperRobin6394 - 27.01.2016, 08:05
Re: Enum - by Dokins - 27.01.2016, 08:18
Re: Enum - by SupperRobin6394 - 27.01.2016, 08:22
Re: Enum - by Dokins - 27.01.2016, 08:27
Re: Enum - by SupperRobin6394 - 27.01.2016, 08:38
Re: Enum - by Dokins - 27.01.2016, 08:40
Re: Enum - by SupperRobin6394 - 27.01.2016, 08:42
Re: Enum - by Dokins - 27.01.2016, 08:47
Re: Enum - by SupperRobin6394 - 27.01.2016, 08:53
Re: Enum - by Dokins - 27.01.2016, 08:55
Re: Enum - by SupperRobin6394 - 27.01.2016, 09:02
Re: Enum - by Dokins - 27.01.2016, 09:03
Re: Enum - by SupperRobin6394 - 27.01.2016, 09:05
Re: Enum - by Dokins - 27.01.2016, 09:07
Re: Enum - by SupperRobin6394 - 27.01.2016, 09:20
Re: Enum - by Dokins - 27.01.2016, 09:26
Re: Enum - by SupperRobin6394 - 27.01.2016, 09:30

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